Fixed binding controls to A on joystick

celladd
Digmaster 10 years ago
parent ad54e09593
commit a7a211860a

@ -740,13 +740,16 @@ namespace MWInput
if (arg.button == SDL_CONTROLLER_BUTTON_A || arg.button == SDL_CONTROLLER_BUTTON_B) // We'll pretend that A is left click and B is right click
{
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
if(!mInputBinder->detectingBindingState())
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b && b->getEnabled())
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI((arg.button == SDL_CONTROLLER_BUTTON_B) ? SDL_BUTTON_RIGHT : SDL_BUTTON_LEFT)) && guiMode;
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b && b->getEnabled())
{
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
}
}
}
}

@ -180,11 +180,6 @@ namespace ICS
}
}
}
else if(mDetectingBindingListener)
{
mDetectingBindingListener->joystickButtonBindingDetected(this,
mDetectingBindingControl, evt.button, mDetectingBindingDirection);
}
}
}
@ -192,11 +187,19 @@ namespace ICS
{
if(mActive)
{
ControlsButtonBinderMapType::const_iterator it = mControlsJoystickButtonBinderMap.find(evt.button);
if(it != mControlsJoystickButtonBinderMap.end())
if(!mDetectingBindingControl)
{
it->second.control->setChangingDirection(Control::STOP);
ControlsButtonBinderMapType::const_iterator it = mControlsJoystickButtonBinderMap.find(evt.button);
if(it != mControlsJoystickButtonBinderMap.end())
{
it->second.control->setChangingDirection(Control::STOP);
}
}
else if(mDetectingBindingListener)
{
mDetectingBindingListener->joystickButtonBindingDetected(this,
mDetectingBindingControl, evt.button, mDetectingBindingDirection);
}
}
}

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