Remove boneOffset node after using it

coverity_scan^2
scrawl 8 years ago
parent d75a3fd0fb
commit c231b06320

@ -121,6 +121,10 @@ namespace SceneUtil
trans->setPosition(boneOffset->getMatrix().getTrans()); trans->setPosition(boneOffset->getMatrix().getTrans());
// The BoneOffset rotation seems to be incorrect // The BoneOffset rotation seems to be incorrect
trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0))); trans->setAttitude(osg::Quat(osg::DegreesToRadians(-90.f), osg::Vec3f(1,0,0)));
// Now that we used it, get rid of the redundant node.
if (boneOffset->getNumChildren() == 0 && boneOffset->getNumParents() == 1)
boneOffset->getParent(0)->removeChild(boneOffset);
} }
if (attachNode->getName().find("Left") != std::string::npos) if (attachNode->getName().find("Left") != std::string::npos)

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