scrawl
0a52ee17c3
Fix Drawable removal issues
9 years ago
scrawl
1edcb219a7
Leak fix
9 years ago
scrawl
afa590bddb
Leak fix
9 years ago
scrawl
c62c1693e9
Disable copy constructor and operator= in PartHolder
9 years ago
scrawl
fc93dc6195
Remove a stray method declaration
9 years ago
scrawl
2e9805fa0e
Leak fix
9 years ago
scrawl
b840c68f0c
Do not create a depth buffer for the global map 2d rendering
9 years ago
scrawl
8e3bc981a2
Fix self-referencing camera
9 years ago
scrawl
7776c49fc1
GraphicsWindowSDL2: adjust the log levels
9 years ago
scrawl
0409e5a043
Use OSG_VERSION_GREATER_EQUAL / LESS_THAN rather than MIN_VERSION_REQUIRED (cosmetic change)
9 years ago
scrawl
f1ac408f35
Place Drawables directly in the scene graph when built with OSG 3.4
...
OSG 3.4 adds the ability to place Drawables directly in the scene graph, without a Geode decorating them. Leveraging this should give a small performance boost, because the redundant Geodes increase culling overhead.
There is still an oustanding issue with the RemoveDrawableVisitor no longer working correctly, because Drawables can have multiple parents.
9 years ago
scrawl
35459f20d5
Refactor lighting mask
9 years ago
scrawl
91583fc027
Fix MWRender::Mask_ParticleSystem
9 years ago
scrawl
637cd3a628
Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes #1784 )
9 years ago
scrawl
3c338b9da9
ObstacleCheck: tweak the stuck detection parameters
...
The netch_betty wander animation starts up so slowly that the creature thought it was stuck, even though it's not.
9 years ago
scrawl
d233bc483d
ObstacleCheck: fix evasion issue
...
The check if (samePosition... would not work as intended because actors do not move in every frame when the framerate is higher than the physics framerate. In that case the actor would change its evasion direction almost every frame.
9 years ago
scrawl
caa523a959
ObstacleCheck: fix the framerate not being taken into account
9 years ago
scrawl
801dc8eee3
ObstacleCheck: fix weird distance calculation
9 years ago
scrawl
bd8332d2b0
Remove default copyop argument for nodecallback copy constructors
...
Works around a compiler warning with OSG 3.4:
warning: base class 'class osg::Callback' should be explicitly initialized in the copy constructor [-Wextra]
With no default argument for osg::CopyOp&, the compiler no longer sees the function as a real copy constructor and stops warning about the missing virtual initializations.
We don't care about this warning because there is nothing interesting to initialize in the osg::NodeCallback base anyway.
A proper fix for the warning would require to inserting OSG_VERSION conditional compiling all over the place, that is as long as we are still supporting OSG 3.2.
9 years ago
scrawl
1200ff9186
RigGeometry: fix incorrect bounding box in the first frame
...
The default computeBound() was overriding the manually set bounding box.
9 years ago
scrawl
1b52749ae1
Adjust third person camera height based on character height
9 years ago
scrawl
64abdbabe3
Small refactor of controllers handling, print warning messages for unhandled controllers
9 years ago
scrawl
35f5be680b
Support for NiVisController on trishape nodes
9 years ago
Marc Zinnschlag
af5a1bc16b
Merge remote-tracking branch 'origin/master'
9 years ago
Marc Zinnschlag
b61b732207
fixed an interference with script warning mode and error downgrading ( Fixes #2990 )
9 years ago
scrawl
b89945804c
BookPage: implement hit test with margin for error
9 years ago
scrawl
055841e721
Improve cloud lighting
9 years ago
scrawl
f0a1434578
Dead actors underwater will float to the surface
9 years ago
scrawl
66925be440
Partially revert 682f30ef9c
...
This change made dead netch fall through the floor, because the animation moves the creature *below* its external collision box.
9 years ago
scrawl
75f11f781c
Use the ScalingLayer for Scroll window
9 years ago
scrawl
79b3f1e6a8
Small cleanup
9 years ago
scrawl
516f2765a1
Use the ScalingLayer for journal, books and scrolls
9 years ago
scrawl
a7ad45e73e
WindowBase::center use the layer size instead of render window size
9 years ago
scrawl
f9932130da
Work around MyGUI bug with mouse event coordinates (fixed in git)
9 years ago
scrawl
59aee04ddb
Implement ScalingLayer, for layouting of widgets in screen-relative coordinates
9 years ago
scrawl
08a55febc8
Adjust Scroll window layout to better match MW
9 years ago
scrawl
231570f091
travis.yml fix
9 years ago
scrawl
6c12c9a467
Layer renaming fix
9 years ago
scrawl
d85d74e615
Use AdditiveLayer for the hit fader
9 years ago
scrawl
a90ef8afd0
layer renaming
9 years ago
scrawl
57b9eafa0f
osgMyGUI: implement AdditiveLayer
9 years ago
scrawl
51f3a8fec6
osgMyGUI: move Platform methods to the .cpp file
9 years ago
scrawl
7ff168b787
osgMyGUI: add support for layers to insert custom rendering state
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
47664e1370
Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding
9 years ago
scrawl
a41ebd6695
Comment out object shaders in the settings menu
9 years ago
scrawl
4cc200680c
Comment out shadows tab in settings menu
9 years ago
scrawl
2407f393ce
Fix double update traversal in screenshot function
9 years ago
scrawl
6e69808129
Fix the frameNumber not being incremented in certain frames
9 years ago
scrawl
0210b87ffc
Revert "Fix LightSource crash"
...
This reverts commit f336c6db87
.
Root cause should be fixed in next commit.
9 years ago