Commit graph

2572 commits

Author SHA1 Message Date
Marc Zinnschlag
0c5f886683 Merge remote branch 'greye/player_control' 2012-08-04 21:55:13 +02:00
greye
16ad97610d add support for some scripting player control switches 2012-08-04 11:54:42 +04:00
Marc Zinnschlag
994e33e3d2 fixed object rotation code 2012-08-04 09:34:49 +02:00
Marc Zinnschlag
e4dc01832b fixing object rotation script instructions (wrong argument type and missing error handling) 2012-08-04 09:18:20 +02:00
greye
ff62770657 World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00
Marc Zinnschlag
c251fbdf23 Merge branch 'master' into HEAD
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
	libs/openengine/ogre/renderer.cpp
2012-08-02 14:57:35 +02:00
gugus
e9aac4512b Build fix for Windows
Fixes a number of places where uint was used and not defined. This commit
was originally authored by gus. It rebased by Michael Mc Donnell to take
recent commit fixes into account.
2012-08-01 11:47:36 -04:00
gugus
ebd8b064f6 getStartingAngle script instruction 2012-08-01 12:21:42 +02:00
Marc Zinnschlag
f6d657a5f4 Merge branch 'osx_fix' 2012-08-01 09:09:29 +02:00
scrawl
15a16aeba1 Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
greye
f2a2e5f57d remove MWWorld::Player::setPos() 2012-07-31 19:30:24 +04:00
Nikolay Kasyanov
defab0e4b5 Merge remote-tracking branch 'upstream/master' into osx_fix
Conflicts:
	CMakeLists.txt
2012-07-31 01:06:18 +04:00
Nikolay Kasyanov
b05dfeae70 bug #348: cleanup
moved files to appropriate component, moved function to namespace,
added docs
2012-07-31 01:01:00 +04:00
gugus
d37d0b1947 build fix for windows 2012-07-30 19:45:40 +02:00
Marc Zinnschlag
db10baafe1 Merge branch 'scriptconsole' 2012-07-30 12:43:48 +02:00
Marc Zinnschlag
2ccecd839b improved the help text for --script-run; updated readme.txt 2012-07-30 12:43:23 +02:00
Marc Zinnschlag
fd6c155118 Issue #352: added --script-run switch 2012-07-30 12:37:46 +02:00
Marc Zinnschlag
23f8595b87 Issue #352: refactored script execution in console 2012-07-30 11:57:19 +02:00
Marc Zinnschlag
90de02b901 Issue #350: console only script instructions 2012-07-30 11:43:28 +02:00
Nikolay Kasyanov
0cdb651c5e removed excess invocation 2012-07-28 02:05:06 +04:00
Nikolay Kasyanov
fbe9a94568 bug #348: fixed OS X deployment
just enable CMake option "OPENMW_OSX_DEPLOYMENT" and it will search
plugins inside application bundle instead of Ogre prefix
2012-07-28 01:55:37 +04:00
Marc Zinnschlag
0da3f2cb59 Issue #314: Playing drink sound when using a potion 2012-07-27 12:27:22 +02:00
Marc Zinnschlag
8b08928dae Issue #351: Added sound playing to Action 2012-07-27 12:19:25 +02:00
Marc Zinnschlag
78fe6fdce5 Issue #351: Refactoring Action class 2012-07-27 12:00:10 +02:00
scrawl
7cf2fc4009 Merge branch 'master' into shadersystem 2012-07-26 23:11:16 +02:00
scrawl
6077965d27 fix the directx startup issue on windows 2012-07-26 23:09:46 +02:00
Marc Zinnschlag
7725190f89 removed some redundant code 2012-07-26 19:09:45 +02:00
greye
aa5f63ffcc disabled items placing handling 2012-07-26 19:06:48 +04:00
greye
26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 2012-07-26 16:14:11 +04:00
greye
b734460dc9 Merge branch 'master' of https://github.com/zinnschlag/openmw 2012-07-26 16:02:58 +04:00
scrawl
06bd2cd919 Merge branch 'master' into shadersystem 2012-07-25 23:54:22 +02:00
greye
cd04911f3c dropping on the ground 2012-07-25 20:31:39 +04:00
greye
49b1d5e127 fix object placing 2012-07-25 20:31:39 +04:00
greye
e7666d3a7f move responsibility for cell changing from CellStore::insertObject to Class::moveToCell 2012-07-25 20:31:39 +04:00
greye
bcc47cd5fb local scripts, move placing to World::placeObject(Ptr, CellStore, Position) 2012-07-25 20:31:39 +04:00
greye
d5fe378a66 Revert "local script registration"
This reverts commit 0686399a306319a4c49e1009d10215a9c0e65ec2.
2012-07-25 20:31:39 +04:00
greye
aff05b9d36 local script registration 2012-07-25 20:31:39 +04:00
greye
e1c7d1f529 fixed item sinking 2012-07-25 20:31:39 +04:00
greye
6a3a728a56 Class::getModel implementation 2012-07-25 20:31:39 +04:00
greye
87050e48c8 physics getObjectHeight(), MWWorld::Class::getModel() definition 2012-07-25 20:31:39 +04:00
greye
71253c64ab moving part 2, adding position parameter, stable 2012-07-25 20:31:39 +04:00
greye
61cb012ee7 moving Scene::insertObject to CellStore::insertObject, part 1 2012-07-25 20:31:39 +04:00
Chris Robinson
9f0c1eeb7b Support playgroup mode 0 2012-07-24 14:54:12 -07:00
Chris Robinson
13ab2baef0 Use a struct to hold the current animation times and remaining loop count 2012-07-24 14:42:01 -07:00
Chris Robinson
fd1e3f6ec5 Add support for playgroup mode 2 2012-07-24 14:14:32 -07:00
Chris Robinson
20121f3b0a Remove some unused stuff 2012-07-24 13:56:28 -07:00
Chris Robinson
9a7a629d0f Add support for playing animation groups 2012-07-24 13:51:48 -07:00
Nikolay Kasyanov
94ce95c679 bug #348: works again on OS X 2012-07-25 00:13:33 +04:00
Chris Robinson
f953d7f8c0 Store text keys from base NIF animations 2012-07-23 17:27:35 -07:00
Chris Robinson
36be1536d9 Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00