AnyOldName3
26ecf2088b
Make shadows play nicely with per-vertex lighting
7 years ago
AnyOldName3
c67b3267fb
Stop shadowing ambient lighting from the light casting a shadow when using per-pixel lighting.
7 years ago
AnyOldName3
f50063402d
Adjust shaders to support shadows
7 years ago
AnyOldName3
99f6a1b8e1
Switch to LispSM
7 years ago
AnyOldName3
76e8a0b768
Add changes I missed in a merge.
7 years ago
AnyOldName3
a5397e5f2d
Merge master
7 years ago
scrawl
bd667c3847
Merge pull request #1435 from AnyOldName3/cmake-vs-debugging-dir
...
If CMake supports it, sets the debugger working directory for Visual …
7 years ago
scrawl
00ae9a01a1
Merge pull request #1445 from akortunov/guifixes
...
Allow to add levelup a description for levels > 20
7 years ago
scrawl
407640322d
Merge pull request #1439 from akortunov/resistfix
...
Take in account elemental shields for GetResist and SetResist script commands
7 years ago
Marc Zinnschlag
5904e5a267
updated credits file
7 years ago
Marc Zinnschlag
9a8a4c744f
Merge remote-tracking branch 'capostrophic/controlplus'
7 years ago
Andrei Kortunov
7760e4514c
Allow to add levelup a description for levels > 20
7 years ago
scrawl
7688696765
Merge pull request #1437 from Capostrophic/nodemapfix
...
Use constant nodeMap during part updating in creature animation
7 years ago
Andrei Kortunov
c6fd75bf42
Take in account elemental shields for GetResist and SetResist script commands (bug #4093 )
7 years ago
Capostrophic
97ff24b8d6
Change ctl to ctrl in OpenMW-CS shortcut manager
7 years ago
AnyOldName3
afbdc27a34
Move calls to cmake_minimum_required as early in the CMake process as possible.
7 years ago
scrawl
618ec6dcdd
Merge pull request #1440 from akortunov/guardfix
...
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
scrawl
dcb2e20a55
Merge pull request #1436 from MiroslavR/missing-bookart
...
Log a warning in case of missing bookart instead of showing a pink rectangle
7 years ago
Andrei Kortunov
661232222f
Allow guards to attack fighting creatures only in fAlarmRadius range
7 years ago
AnyOldName3
de14e43680
Seemingly fix everything by setting policies that were unset upon entering the macro
7 years ago
Capostrophic
9503d61866
Use const nodeMap in creature animation
7 years ago
AnyOldName3
33c77d7a2a
Try using cmake_parse_arguments to make the macro work
7 years ago
krizd
c9f099ce07
Change CMake version check to include 3.8
7 years ago
AnyOldName3
a9b95596bc
Add a missed trailing new line.
7 years ago
AnyOldName3
8c74f16247
Restore trailing new lines to shrink PR
7 years ago
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
7 years ago
MiroslavR
1e585ac71a
Log a warning in case of missing bookart instead of showing a pink rectangle ( Fixes #3826 )
7 years ago
scrawl
335ecd1162
Merge pull request #1434 from akortunov/guifixes
...
Update a disposition bar when a dialogue widget is disabled, but visible
7 years ago
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
7 years ago
Andrei Kortunov
ac2f20f983
Update a disposition bar when a dialogue widget is disabled, but visible
7 years ago
scrawl
8f1c8759e4
Merge pull request #1432 from akortunov/alchemyfix
...
Update alchemy effects after every created potion (#4079 )
7 years ago
scrawl
a7cecd491c
Merge pull request #1433 from akortunov/factionfix
...
Use base skill value when calculating rank requirements
7 years ago
Andrei Kortunov
dc0313a36f
Use base skill value when calculating rank requirements
7 years ago
Andrei Kortunov
538498230b
Declare mClient variable
7 years ago
Andrei Kortunov
7559d25317
Update alchemy effects after every created potion ( #4079 )
7 years ago
scrawl
dca31b7ffa
Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes #4075 )
7 years ago
scrawl
84bbb83109
Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
...
Documentation: Adding that Reflect Actors can be toggled in the video panel
7 years ago
scrawl
2e58024f1c
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
7 years ago
Thunderforge
10fff499a2
Adding that Reflect Actors can be toggled in the video panel
7 years ago
scrawl
7441f80e4c
Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
...
Fix OpenMW-CS internal name
7 years ago
Thunderforge
e0ffc94f3e
Fix OpenMW-CS internal name
7 years ago
scrawl
5e790b567e
Fix node path issue
...
Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
7 years ago
scrawl
4bef8260ab
Add const qualifiers
7 years ago
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
...
Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
7 years ago
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
7 years ago
scrawl
4c5992a0d5
Warn if removing a node fails
7 years ago
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
...
The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
7 years ago
scrawl
132ac6001b
Fix bug of Animation::mSkeleton not being assigned
...
This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
7 years ago
scrawl
7a79ebb713
Merge pull request #1428 from akortunov/stancechangefixes
...
[Feedback needed] Stance switching changes, part II
7 years ago
Andrei Kortunov
7f5f5458d4
Reset player attack animation when unequip weapon or tool
7 years ago