Roman Proskuryakov
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28c63aea72
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Uses FindTinyXML to find package
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2016-06-12 21:40:02 +03:00 |
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scrawl
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4acfe1a7e4
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Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
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2016-06-12 02:43:33 +02:00 |
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scrawl
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910ad76e29
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Remove spell effects when a summoned creature expires (Bug #3439)
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2016-06-12 00:41:13 +02:00 |
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scrawl
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b7e45b046d
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When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
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2016-06-12 00:40:55 +02:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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37afe966cf
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Update comment
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2016-06-11 21:25:40 +02:00 |
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scrawl
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b6230bd31f
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Reject weather dialogue conditions when in an interior cell (Fixes #3437)
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2016-06-11 18:26:20 +02:00 |
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scrawl
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844cbc5a14
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Add isNullAction() method to fix compiler warning
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2016-06-11 18:26:20 +02:00 |
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scrawl
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7a30ef5cc1
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Do not consider actors following the player as hostiles
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2016-06-11 18:26:20 +02:00 |
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scrawl
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a85932a62b
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Ignore the collision box offset when launching projectiles (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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8fcc1911d9
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
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Daniel Pettersson
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943d9d97dc
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Slowfall now stops momentum when jumping
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2016-06-10 15:22:12 +02:00 |
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scrawl
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a00e4de5c3
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Fix another bug related to vanity mode toggle
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2016-06-10 01:44:32 +02:00 |
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scrawl
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c47a679ac9
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Fix queueing of vanity mode toggle (Bug #3421)
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2016-06-10 01:39:37 +02:00 |
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scrawl
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ce91637cf9
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Do not use/assign the camera distance in first person mode (Fixes #3421)
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2016-06-10 01:05:43 +02:00 |
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scrawl
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166cced22f
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Merge pull request #957 from svaante/master
Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-10 00:01:05 +02:00 |
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scrawl
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a14f1bc222
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Merge pull request #954 from Allofich/AIWanderDuration
Improve duration calculations in Wander AI
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2016-06-09 23:46:37 +02:00 |
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Allofich
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55ac1fab68
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Change Wander duration to run on a counter
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2016-06-10 04:36:18 +09:00 |
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Daniel Pettersson
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256439f884
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Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-09 21:23:36 +02:00 |
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scrawl
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abcd2219e8
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Ignore the calling actor in getEnemiesNearby / getActorsFighting
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2016-06-08 22:13:21 +02:00 |
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scrawl
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165f048792
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Do not count dead NPCs as observers (Fixes #3434)
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2016-06-07 22:01:44 +02:00 |
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scrawl
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12eea9ed69
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Remove magic number in getMaxActivationDistance
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2016-06-07 15:18:36 +02:00 |
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scrawl
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8fb8c2bae5
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Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
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2016-06-07 02:43:25 +02:00 |
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scrawl
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f417d7780a
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
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scrawl
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dfc2f3469a
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Don't play music if no playlist is set
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2016-06-07 01:36:09 +02:00 |
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scrawl
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f64bc3c7ef
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Pass the victim to commitCrime on pickpocket detection (Fixes #3424)
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2016-06-06 23:50:22 +02:00 |
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scrawl
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9eab3b1728
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Fix crash in race dialog when no head or hair are available
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2016-06-06 01:04:14 +02:00 |
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scrawl
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a45643f150
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Merge pull request #949 from Allofich/master
Fix return values for AITravel
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2016-06-05 21:16:28 +02:00 |
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Allofich
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065d6a391d
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
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scrawl
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2ee414abe4
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Merge pull request #943 from kpp/find_bullet
Find bullet
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2016-06-05 16:02:34 +02:00 |
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Ben Shealy
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5085afa3d7
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
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scrawl
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3645b3357e
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Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
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2016-06-02 21:24:19 +02:00 |
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scrawl
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ab2089bbf3
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Throw an exception if placeAt is passed an invalid direction parameter
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2016-06-02 21:19:02 +02:00 |
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Roman Proskuryakov
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3bcd23022a
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Rewrites FindBullet using LibFindMacros handling version properly
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2016-05-31 07:18:37 +03:00 |
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Allofich
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bce66c629a
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Change editor-placed AI packages to cycle
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2016-05-29 17:34:40 +09:00 |
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scrawl
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496cb85b01
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Do not cancel Ai packages when on loading (Fixes #3409)
This piece of code was an attempt to fix up save games made before commit d3b76b7006 , but ended up introducing a new bug.
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2016-05-28 20:27:05 +02:00 |
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scrawl
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d487007167
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Remove debug code
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2016-05-27 17:43:36 +02:00 |
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scrawl
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e396e6f2ea
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Adjust the eye level for line of sight checks (Fixes #3407)
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2016-05-27 17:42:17 +02:00 |
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scrawl
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a2153a6213
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Remove outdated comment
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2016-05-25 21:41:05 +02:00 |
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scrawl
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5d4f58c828
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Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
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2016-05-25 21:37:56 +02:00 |
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scrawl
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3f1df4caa6
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Don't auto-equip ammunition (Fixes #3401)
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2016-05-24 13:21:43 +02:00 |
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scrawl
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44dd67ee0f
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Fix a potential crash for lights without a model that have "off by default" flag set
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2016-05-19 22:35:25 +02:00 |
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scrawl
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a9561f738a
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Move RemoveParticlesVisitor to animation.cpp
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2016-05-19 22:35:17 +02:00 |
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scrawl
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0efbdb25ee
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Improve const-correctness in Animation
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2016-05-19 22:30:14 +02:00 |
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scrawl
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3749821809
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Choose a random death animation for actors that start the game as dead (Fixes #3397)
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2016-05-19 21:40:05 +02:00 |
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scrawl
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b0180cb6b4
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Fix current region check (Bug #3391)
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2016-05-16 02:05:02 +02:00 |
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scrawl
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3b31e8f66e
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Do not set AiPackageDone flag for non-Aipackages (Fixes #3392)
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2016-05-14 19:19:37 +02:00 |
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scrawl
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fcbcc004a3
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Don't use unordered_map
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2016-05-11 02:35:17 +02:00 |
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scrawl
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78bac93021
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Merge pull request #940 from kpp/find_ffmpeg
Find ffmpeg
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2016-05-10 17:41:30 +02:00 |
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