scrawl
|
0dab7031c0
|
Make sure effects are destroyed with the animation
|
2013-11-12 02:22:44 +01:00 |
|
scrawl
|
eccb8f38ba
|
Apply "cast when strikes" enchantments when hitting with a weapon
|
2013-11-12 02:07:51 +01:00 |
|
Emanuel Guevel
|
aefa54d72d
|
Pass item count to ManualRef constructor
This remove the need to call setCount in multiple places.
|
2013-11-10 02:45:16 +01:00 |
|
Emanuel Guevel
|
10abb9d297
|
Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
|
2013-11-10 02:45:16 +01:00 |
|
Marc Zinnschlag
|
8c139783b7
|
silenced a warning
|
2013-10-16 21:33:11 +02:00 |
|
Marc Zinnschlag
|
19bd0f90b9
|
Merge remote-tracking branch 'rainChu/torches'
|
2013-10-16 21:24:45 +02:00 |
|
Alex "rainChu" Haddad
|
e11da5c0a3
|
Added a constructor to Light CustomData
|
2013-10-16 15:13:36 -04:00 |
|
Alex "rainChu" Haddad
|
2643214ca6
|
Lights extinguish underwater
|
2013-10-15 21:50:32 -04:00 |
|
Alex "rainChu" Haddad
|
30ee3c5cf6
|
Equipped torches and lights run out of fuel
|
2013-10-15 21:50:14 -04:00 |
|
Marc Zinnschlag
|
458c752425
|
Merge remote-tracking branch 'mckibbenta/tgm'
|
2013-10-12 13:38:10 +02:00 |
|
Emanuel Guevel
|
4860514865
|
Acrobatics: cosmetic changes
|
2013-10-02 23:34:24 +02:00 |
|
mckibbenta
|
073f64c8bb
|
stop weapon condition degredation (for the player) with tgm on
|
2013-10-02 13:46:33 -04:00 |
|
Emanuel Guevel
|
b8c60dabb3
|
Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
|
2013-10-01 23:35:34 +02:00 |
|
Chris Robinson
|
e589d0ec91
|
Werewolves can't activate activators
|
2013-08-28 11:36:22 -07:00 |
|
Chris Robinson
|
f5d03a16c1
|
Rename getFacedObject and getFacedHandle for melee hits
|
2013-08-23 12:27:39 -07:00 |
|
scrawl
|
22d5598082
|
Fix bad_cast exception when hitting creatures
|
2013-08-22 12:17:12 +02:00 |
|
Chris Robinson
|
dca599b8c5
|
Add NPC landing sounds for soundgen keys
|
2013-08-19 08:58:50 -07:00 |
|
Emanuel Guevel
|
a47c76001c
|
Apply trap magic effects
|
2013-08-13 04:56:15 +02:00 |
|
Chris Robinson
|
6fd4cdb5fb
|
Play randomized werewolf sounds
|
2013-08-11 00:53:17 -07:00 |
|
Chris Robinson
|
00d6690b4d
|
Ignore encumbrance in werewolf form
According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects.
|
2013-08-10 20:25:18 -07:00 |
|
Chris Robinson
|
c2d8eb377f
|
Play some appropriate sounds in werewolf form
|
2013-08-09 06:40:16 -07:00 |
|
Chris Robinson
|
72a399054f
|
Don't assume only players activate doors
|
2013-08-09 01:35:29 -07:00 |
|
Chris Robinson
|
46bc7bd9c8
|
Some cleanup since NpcStats is now also CreatureStats
This isn't a thorough cleaning, so keep an eye out for more
|
2013-08-09 01:14:08 -07:00 |
|
Chris Robinson
|
75b6515915
|
Inherit NpcStats from CreatureStats
|
2013-08-08 23:28:02 -07:00 |
|
Chris Robinson
|
89c7f5bc70
|
Handle object activation as a werewolf
|
2013-08-08 22:34:53 -07:00 |
|
Chris Robinson
|
946ca7f931
|
Return the appropriate name for werewolf NPCs
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
dfdd2dc308
|
Handle swimleft and swimright soundgen keys
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
109df46590
|
Fix werewolf claw damage multiplier
|
2013-08-08 04:40:31 -07:00 |
|
Chris Robinson
|
076e7d8e16
|
Make insertBegin internal
|
2013-08-07 03:56:07 -07:00 |
|
Chris Robinson
|
0458fd5531
|
Remove unused/unneeded parameters
|
2013-08-07 03:56:06 -07:00 |
|
Chris Robinson
|
3555476dfd
|
Use Animation-derived objects for generic objects
|
2013-08-06 19:49:07 -07:00 |
|
Chris Robinson
|
2c03fec4bb
|
Use the fatigue term for jumping
|
2013-08-06 19:49:00 -07:00 |
|
Chris Robinson
|
b70975a74d
|
Move getEvasion to CreatureStats
|
2013-08-02 00:21:01 -07:00 |
|
Marc Zinnschlag
|
5cafe65cd7
|
Merge remote-tracking branch 'scrawl/cppcheck'
|
2013-07-31 20:00:35 +02:00 |
|
Marc Zinnschlag
|
25917b00ec
|
Merge remote-tracking branch 'scrawl/master'
|
2013-07-31 19:00:24 +02:00 |
|
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
2013-07-31 18:46:32 +02:00 |
|
scrawl
|
43e0df479e
|
Make NPCs auto-equip after their inventory is loaded, this fixes NPCs that start as dead not auto-equipping
|
2013-07-31 16:30:22 +02:00 |
|
PLkolek
|
f297c21e4d
|
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
|
2013-07-31 15:46:23 +02:00 |
|
Marc Zinnschlag
|
6ce2b962e1
|
Merge remote-tracking branch 'scrawl/inventory'
|
2013-07-31 09:15:22 +02:00 |
|
scrawl
|
16cacb338a
|
Initialize MWMechanics::AiSequence from ESM::AiPackageList
|
2013-07-31 00:55:08 +02:00 |
|
scrawl
|
45006ea193
|
Fix inventory/container content loading so that it's done for dynamically spawned objects as well
|
2013-07-31 00:02:24 +02:00 |
|
scrawl
|
472a381263
|
Fix health meter (again)
|
2013-07-30 16:09:12 +02:00 |
|
scrawl
|
426e3ec6c6
|
Fix enemy health meter for creatures
|
2013-07-30 06:17:21 +02:00 |
|
scrawl
|
3961c276b8
|
Added enemy health meter
|
2013-07-30 06:00:20 +02:00 |
|
Chris Robinson
|
3744850545
|
Fix hand-to-hand health damage reduction
|
2013-07-28 16:07:09 -07:00 |
|
Chris Robinson
|
39507e3f0f
|
Decrease armor condition on successful hits
|
2013-07-28 15:51:17 -07:00 |
|
Chris Robinson
|
1af48ab6e0
|
Decrease weapon condition on successful hits
|
2013-07-28 15:17:01 -07:00 |
|
Chris Robinson
|
54f91d4b3a
|
Implement hand-to-hand attacks
|
2013-07-28 06:48:25 -07:00 |
|
Chris Robinson
|
a34f0de3e1
|
Play the correct medium armor foot sounds
|
2013-07-28 04:17:36 -07:00 |
|
Chris Robinson
|
db4f34b332
|
Play hit sounds when hitting creatures and NPCs
|
2013-07-27 11:20:39 -07:00 |
|
Chris Robinson
|
1a40d01afa
|
Fix NPC armor rating calculation and reduce redundant lookups
|
2013-07-27 09:31:16 -07:00 |
|
Chris Robinson
|
3298eb1b37
|
Implement HitOnMe script function
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
5379e607cb
|
Handle the OnPCHitMe script variable
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
f215d2cc30
|
Only raise weapon skills for the player
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
bec420c69b
|
Add Class::onHit for creatures
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
dd6edd21f8
|
Add a separate on-hit method to handle objects being hit
|
2013-07-26 10:50:23 -07:00 |
|
Chris Robinson
|
a569ae367e
|
Fix hit chance calculation
|
2013-07-25 13:09:26 -07:00 |
|
Chris Robinson
|
6195062d72
|
Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
|
2013-07-25 12:58:43 -07:00 |
|
Chris Robinson
|
b3a057d679
|
Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
|
2013-07-25 08:15:42 -07:00 |
|
Chris Robinson
|
1dcc893703
|
Merge remote-tracking branch 'zini/master' into combat
|
2013-07-25 01:16:49 -07:00 |
|
Chris Robinson
|
92cc566fdc
|
Rename the Class::attack method to Class::hit
|
2013-07-25 00:30:01 -07:00 |
|
Chris Robinson
|
d9a9c3d6bd
|
Handle the "land" soundgen type
|
2013-07-24 10:36:04 -07:00 |
|
Chris Robinson
|
d8ec813939
|
Say something from the "hit" dialog topic when losing health
|
2013-07-24 10:02:50 -07:00 |
|
Chris Robinson
|
cc8e8c1272
|
Use the attack strength as determined by how long the attack was held
|
2013-07-24 03:18:53 -07:00 |
|
Chris Robinson
|
0c8d4d9be2
|
Add beginnings of melee hits
|
2013-07-24 02:51:42 -07:00 |
|
Emanuel Guevel
|
70a5a83419
|
Change the formula used to calculate initial NPC health
|
2013-07-23 16:48:54 +02:00 |
|
Emanuel Guevel
|
1c330fc899
|
Use the correct formula for NPC health initialization
|
2013-07-21 10:13:46 +02:00 |
|
Emanuel Guevel
|
7837dcdc19
|
Calculate NPC health on loading instead of updating it continually
Only NPC with auto-calculated stats are concerned.
|
2013-07-20 22:14:10 +02:00 |
|
Chris Robinson
|
14e0c182f3
|
Allow specifying the sound type to playSound and playSound3D
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
ac4dfd3b39
|
Play the appropriate foot sound based on footwear
|
2013-07-18 21:50:11 -07:00 |
|
Chris Robinson
|
9ea6b22a83
|
Handle soundgen animation keys
|
2013-07-17 23:58:21 -07:00 |
|
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
2013-07-15 23:21:01 +02:00 |
|
scrawl
|
0c7f48ec8a
|
Implement movement for creatures (formula is a stub)
|
2013-05-27 18:03:06 +02:00 |
|
scrawl
|
d3effdf34c
|
Fix exception when trying to equip a shield while a lockpick is equipped
|
2013-05-20 13:32:38 +02:00 |
|
scrawl
|
d096b19307
|
Fix not being able to equip arrows/bolts
|
2013-05-17 14:11:19 +02:00 |
|
scrawl
|
8a3d3f954b
|
NPC/creature persistence flag
|
2013-05-16 18:50:26 +02:00 |
|
scrawl
|
0c4a963132
|
Container UI rewrite
|
2013-05-11 18:38:27 +02:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Marc Zinnschlag
|
6f0ccb6e38
|
Merge remote-tracking branch 'scrawl/insertrecords'
|
2013-05-01 13:55:26 +02:00 |
|
scrawl
|
40a0969055
|
Insert records that may not exist in vanilla MW
|
2013-05-01 12:47:50 +02:00 |
|
Glorf
|
5a8c1661be
|
Jump acrobatics working, started falling acrobatics implementation
|
2013-04-30 20:44:17 +02:00 |
|
scrawl
|
6c5ea1ea7a
|
Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes
|
2013-04-29 12:05:10 +02:00 |
|
scrawl
|
867c7db014
|
Fix wrong door sounds
|
2013-04-29 11:00:15 +02:00 |
|
scrawl
|
78596cad83
|
Fix enchantment points value
|
2013-04-29 10:19:09 +02:00 |
|
scrawl
|
9343b4459e
|
Opening doors
|
2013-04-28 14:59:15 +02:00 |
|
scrawl
|
ef9afeb53e
|
Auto calculate attributes if there are not specified in the NPC record
|
2013-04-18 23:51:43 +02:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
Marc Zinnschlag
|
beb1858a57
|
Merge remote-tracking branch 'glorf/bugfix'
|
2013-04-10 17:39:19 +02:00 |
|
Glorf
|
ad49d1ecab
|
Sixth minor fix
|
2013-04-10 15:24:20 +02:00 |
|
Glorf
|
46925e93a6
|
Second minor fix
|
2013-04-09 16:14:08 +02:00 |
|
Glorf
|
7c22e123f4
|
Bugfix #691 changes
|
2013-04-08 22:10:55 +02:00 |
|
Glorf
|
50932a7a6b
|
Finished bugfix #691
|
2013-04-08 17:50:03 +02:00 |
|
scrawl
|
f3c8cd2065
|
Don't buy/sell keys which are set to open a lock
|
2013-04-07 21:38:53 +02:00 |
|
Glorf
|
48d9885554
|
Started bugfix #691
|
2013-04-05 15:42:05 +02:00 |
|
scrawl
|
ebaf80d539
|
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
|
2013-04-03 23:55:57 +02:00 |
|
scrawl
|
43cdbd033d
|
Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips
|
2013-04-03 21:17:31 +02:00 |
|
Marc Zinnschlag
|
751c679255
|
Merge remote-tracking branch 'glorf/enchanting'
|
2013-04-01 17:35:04 +02:00 |
|
Glorf
|
d29a42dcbe
|
Fixed enchanting mechanics
|
2013-03-31 23:18:23 +02:00 |
|
scrawl
|
1a2daa3bc1
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
|
2013-03-31 14:50:03 +02:00 |
|
Chris Robinson
|
7611caa6eb
|
Merge remote-tracking branch 'zini/master' into rotation
|
2013-03-31 03:00:11 -07:00 |
|