Commit Graph

10110 Commits (424d06a6f88906b4d10f76060c4cd0032440d150)
 

Author SHA1 Message Date
greye 424d06a6f8 open fstreams from boost::filesystem::path, vol.2 11 years ago
greye 2236216344 minor simplification 11 years ago
greye a22ec223d8 open fstreams from boost::filesystem::path, vol.1 11 years ago
greye 18b3cfebdb fix importer crash on empty lines (thanks to Ace) 11 years ago
greye b4950509bc use converted widechars in ini importer 11 years ago
greye cd990a665a create QString from utf-8 when expected 11 years ago
greye eafdefe999 using WindowsPath implies utf-8 for boost fs::path 11 years ago
greye 584c121f33 fix windows unicode path handling 11 years ago
cc9cii 12dc5cf4ea Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented. 11 years ago
cc9cii b36bb58e8c Bug #1324: Artem's solution 11 years ago
Marc Zinnschlag f7c89015f9 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl ae66d28c87 Feature #32: Implement respawn for containers, creatures and NPCs 11 years ago
scrawl 92c5bb56e0 Un-reverted actorId for AiPursue 11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl 15368188dc Fix sliders in effect editor not being precisely movable 11 years ago
scrawl 9adb990143 Fix potentially unsafe use of MWWorld::Ptr 11 years ago
scrawl e5a21aca53 Refactor projectiles to no longer use MW-objects 11 years ago
scrawl 18852c09d0 Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill. 11 years ago
scrawl 36d9ae17cc Revert "Change all AI packages (except AiActivate) to use ActorIds"
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)

This reverts commit 2e9985c1a3.
11 years ago
scrawl 028e00c98f Add missing status report for some toggle commands 11 years ago
scrawl 868e38a07c Fix Assault crimes being reported when striking in self-defense
Last missing fix for Bug #1134.
11 years ago
scrawl 940a434479 Use ItemModel for moving items from a container to the world
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl d70306382e Don't create the player object until the game starts
Fixes a crash introduced in e591d23 when using --skip-menu=0.
11 years ago
scrawl b3735981d6 Remove unused file_finder 11 years ago
Marc Zinnschlag 3b2ba4f6cd Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 0bc33fa86a Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?

This reverts commit a6e1d7ffd6.
11 years ago
scrawl b16d444f0f Fix never clearing graveyard. Oops 11 years ago
scrawl 6de7e16550 Fix searchPtrViaActorId not skipping over deleted references
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
11 years ago
scrawl b6a7aee42e Fix player not being allowed to use his own items 11 years ago
scrawl eb40032bde Fix item owner not resetting when dragging an item from a corpse to the player avatar 11 years ago
scrawl bac4d875df Fix a potential exploit that made it possible to reset the owner of any item 11 years ago
scrawl a6e1d7ffd6 AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor) 11 years ago
scrawl 2e9985c1a3 Change all AI packages (except AiActivate) to use ActorIds
More robust in case the target changes cell or there are multiple targets with the same RefId
11 years ago
scrawl 2f13a17a39 Add some more safety checks to spellcasting 11 years ago
scrawl f2c193ce3d Fix searching the player's actorId 11 years ago
scrawl a609dc5674 Fix exception when getting hit by a trap 11 years ago
scrawl a76e391ad0 Savegame: store door movement state (Closes #747) 11 years ago
scrawl 37b9d2fb0c Fix a wrong use of reference that causes potential crash 11 years ago
scrawl 471bbd0021 Savegame: store levelled creature state and move to actorIds
(Closes #1332)
11 years ago
Marc Zinnschlag d08869a25d Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
Conflicts:
	apps/openmw/mwrender/localmap.cpp
11 years ago
slothlife f33559fead Fixes for MSVC warnings, less overall changes
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
scrawl 9b67fcc4d7 Merge branch 'master' of https://github.com/OpenMW/openmw 11 years ago
scrawl 9052cc4a57 Savegame: store ActiveSpells 11 years ago
Marc Zinnschlag 2116f16289 Merge remote-tracking branch 'digmaster/master' 11 years ago
Thomas d2aada95b4 Fixed AiPursue by fixing underlying issue is Pathto() 11 years ago
Thomas 2425d2c2ab Added stuck mitigation for AiAvoidDoor 11 years ago
Marc Zinnschlag c2ea92b93a Merge remote-tracking branch 'sirherrbatka/Feature#1274' 11 years ago
Marek Kochanowicz 3439900239 ignore all drops that will not create usefull filter 11 years ago
Thomas 993ef1be43 Actor avoiding door asks all surrounding actors to do the same. 11 years ago
scrawl 1141c1f3f2 Change projectiles to use actorIds 11 years ago