Allofich
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322a0ba8bb
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Initialize speed for magic projectiles
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2016-09-14 21:39:44 +02:00 |
|
Allofich
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7eb62b5d3a
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Initialize speed for magic projectiles
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2016-09-15 01:44:53 +09:00 |
|
Allofich
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dc8ff5e49b
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Play all sfx and use particle textures for permanent enchantments
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2016-09-15 00:27:08 +09:00 |
|
Allofich
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527bbd5243
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Change size_t to int for consistency
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2016-09-15 00:09:40 +09:00 |
|
Allofich
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01774c656c
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
|
Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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scrawl
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1362264561
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Fix warning
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2016-09-13 02:49:19 +02:00 |
|
scrawl
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65dc12cdd6
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Remove unused parameter
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2016-09-13 02:48:36 +02:00 |
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scrawl
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feaf3652a5
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Merge pull request #1055 from mrcheko/pathfinding
prevent running in circles around path points
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2016-09-13 02:47:49 +02:00 |
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scrawl
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3cd73d0fc3
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Merge pull request #1058 from Allofich/onhit
Don't play blood effects for completely resisted hits
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2016-09-13 02:47:43 +02:00 |
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Allofich
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34851349de
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Pass hitPosition by const reference
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2016-09-13 00:59:56 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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3bbde312b9
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Remove unneeded code
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2016-09-12 19:54:06 +09:00 |
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Allofich
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3f6543860a
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Make creatures use fHandToHandReach
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2016-09-11 00:01:20 +09:00 |
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Allofich
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c98d4e0473
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Allow dodging for bipedal creatures
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2016-09-10 23:56:31 +09:00 |
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Allofich
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7bc4535c0d
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Make NPCs dodge according to target's weapon reach
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2016-09-10 23:30:46 +09:00 |
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Koncord
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0f7670dd07
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Add some verbose messages for chat
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2016-09-10 13:57:15 +08:00 |
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Koncord
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babc3230b7
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Add new functions: GetServerVersion & GetProtocolVersion
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2016-09-10 13:41:23 +08:00 |
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Koncord
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a34d46f57e
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Add chat messages to log in client
Cleanup redundant code in GUIChat class
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2016-09-10 13:40:06 +08:00 |
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mrcheko
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72786fef9d
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prevent running in circles around path points
addresses http://bugs.openmw.org/issues/2229
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2016-09-09 23:57:19 +03:00 |
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Allofich
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368828b217
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Update TODO comments
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2016-09-10 01:38:05 +09:00 |
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Allofich
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f31342894a
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Put simpler condition first
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2016-09-09 00:03:38 +09:00 |
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Allofich
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bca477ca8a
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Apply particle textures like original engine does
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2016-09-08 23:59:23 +09:00 |
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Allofich
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85349da26c
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Add comments
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2016-09-08 23:58:00 +09:00 |
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Allofich
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502a758eff
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Use particle texture for "hit" effects
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2016-09-08 23:58:00 +09:00 |
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Allofich
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fe3a033642
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Use particle textures for spell projectiles
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2016-09-08 23:56:54 +09:00 |
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Allofich
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02610828c1
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Don't play area vfx for non-area spells on actors.
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2016-09-08 02:07:01 +09:00 |
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Allofich
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88d992a020
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Create area effect visual for non-area spells
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2016-09-08 00:05:45 +09:00 |
|
Marc Zinnschlag
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03a35c38df
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add missing item when executing the Equip instruction
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2016-09-06 16:33:26 +02:00 |
|
Marc Zinnschlag
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48c257b939
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Merge remote-tracking branch 'aesylwinn/ContentNumberFix'
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2016-09-06 15:48:05 +02:00 |
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scrawl
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05e4542d33
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Merge pull request #1048 from mrcheko/pathfinding
Pathfinding unification v2
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2016-09-06 13:19:18 +02:00 |
|
mrcheko
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aa441f2648
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AiPackage: fix path recalc on cell change
AiTravel: remove unneeded code
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2016-09-06 01:11:10 +03:00 |
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mrcheko
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a22fc43947
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aiwander: reset path on cell change
remove redundant mIsWanderDestReady var
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2016-09-05 15:18:34 +03:00 |
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Marc Zinnschlag
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b8fa555260
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Merge remote-tracking branch 'aesylwinn/RandomFixes'
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2016-09-05 11:10:34 +02:00 |
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scrawl
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fbc9b90ebe
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Cleanup
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2016-09-05 00:04:11 +02:00 |
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scrawl
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8677a6f803
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Merge pull request #1044 from Allofich/magic
Changes to multi-effect spells
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2016-09-05 00:03:10 +02:00 |
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Allofich
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c617e90755
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Fix for loading projectile speed
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2016-09-05 05:41:24 +09:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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dbd7c038b2
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Add loading code for multi-effect projectiles
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2016-09-05 03:45:13 +09:00 |
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Allofich
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c6cd1f813b
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Attach projectiles to nodes of multi-effect bolts
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2016-09-05 02:59:33 +09:00 |
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Allofich
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5a0d3feb98
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Use C++ int-to-string conversion
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2016-09-05 02:52:44 +09:00 |
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Allofich
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a36f7babc1
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Double scaling of spell explosions
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2016-09-05 02:18:57 +09:00 |
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Allofich
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60384399ee
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Fix errors and warnings
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2016-09-05 01:39:18 +09:00 |
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Allofich
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f49ebee56a
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Play sounds for multi-effect projectile
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2016-09-04 23:57:06 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Koncord
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64b5638d40
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DIE TABS, DIE!!!!!!!1
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2016-09-04 17:39:08 +08:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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96e1726e4d
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Fix warnings
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2016-09-04 17:42:27 +09:00 |
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Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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2016-09-04 17:42:27 +09:00 |
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Allofich
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c4d77b6a8b
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Casting animation comes from the first effect
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2016-09-04 17:42:27 +09:00 |
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Allofich
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3300ef5db7
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Don't apply projectile effects multiple times
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f36e5ef403
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Use last effect of spell for hand effect color
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f6c3a62b3e
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Use average speed for multiple spell projectiles
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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2016-09-04 17:42:27 +09:00 |
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Koncord
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ab6d6d1cc8
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Fix log message in Networking::Connect()
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2016-09-04 16:18:53 +08:00 |
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Koncord
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d110834ee7
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Fix log message in Networking::Update()
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2016-09-04 16:03:07 +08:00 |
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scrawl
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7859e378df
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Merge pull request #1045 from Allofich/attack
Fix AI melee attack
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2016-09-04 00:22:59 +02:00 |
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Aesylwinn
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fab7549b42
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Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
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2016-09-03 17:49:49 -04:00 |
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Aesylwinn
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ee432690e6
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Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
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2016-09-03 17:37:13 -04:00 |
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Allofich
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5c2bc515fe
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Remove overridden code in aicombat
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2016-09-04 02:13:09 +09:00 |
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mrcheko
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0775ed75ea
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fix zero div in getXAngleToDir
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2016-09-03 17:50:06 +03:00 |
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Allofich
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0d63d75bb0
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Remove no longer used parameter
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2016-09-03 22:40:24 +09:00 |
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Allofich
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286e4bb98f
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Remove attacktype movement
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2016-09-03 21:16:59 +09:00 |
|
David Cernat
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81999a8179
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Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
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2016-09-02 07:58:20 +03:00 |
|
David Cernat
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8abef0bebe
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Remove outdated ID_GAME_UPDATE_SKILLS packet
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2016-09-02 07:36:39 +03:00 |
|
David Cernat
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e36321f448
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Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
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2016-09-02 06:57:49 +03:00 |
|
David Cernat
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dafc6c0843
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Save and load birthsigns
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2016-09-02 06:57:13 +03:00 |
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David Cernat
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9764dbb8d2
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Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
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2016-09-02 06:29:34 +03:00 |
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David Cernat
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ff94b5f1ac
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Fix unsuitable variable name
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2016-09-02 06:16:35 +03:00 |
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David Cernat
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941d76fce0
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Fix setting of default classes and initialize classes safely on server
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2016-09-02 04:31:35 +03:00 |
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scrawl
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bdf55927e1
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Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
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2016-09-02 02:57:22 +02:00 |
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David Cernat
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970e9aff2f
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Remove old class methods and don't include class in ID_GAME_BASE_INFO
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2016-09-02 03:45:43 +03:00 |
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Koncord
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534ef527b9
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Fix my stupid epic fail
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2016-09-02 07:35:53 +08:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Marc Zinnschlag
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316cf40f12
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Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
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2016-09-01 11:51:34 +02:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Aesylwinn
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c0d53a2557
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Fix CellRefs being teleported from interior to exterior cells.
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2016-08-31 11:02:04 -04:00 |
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Allofich
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22b11c5947
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Move Water Walking check into checkEffectTarget()
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2016-08-31 23:56:31 +09:00 |
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Allofich
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f25c65260c
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Limit sMagicinvalidEffect to self-cast spells
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2016-08-31 17:22:45 +09:00 |
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Allofich
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6c3cad238b
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Use castByPlayer bool
|
2016-08-31 17:18:23 +09:00 |
|
David Cernat
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e9dce26f38
|
Resolve conflicts in pull request #50
# Conflicts:
# CMakeLists.txt
|
2016-08-31 07:28:32 +03:00 |
|
Aesylwinn
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b2ddd3c259
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Initialize with correct content file number instead of correcting at save stage.
|
2016-08-30 16:42:38 -04:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
|
David Cernat
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263efa9988
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Fix formatting, part 2
|
2016-08-30 12:37:36 +03:00 |
|
David Cernat
|
a20e7890a2
|
Fix formatting
|
2016-08-30 10:52:30 +03:00 |
|
David Cernat
|
f562215d9a
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Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
|
2016-08-30 08:55:13 +03:00 |
|
David Cernat
|
1f8595bf3b
|
Save server information in a folder named data instead of files
|
2016-08-30 08:54:26 +03:00 |
|
Koncord
|
cf1a0113a1
|
Time API
|
2016-08-30 13:24:42 +08:00 |
|
David Cernat
|
5e6a374687
|
Add comment about MesssageBox to prevent future confusion
|
2016-08-30 08:13:08 +03:00 |
|
David Cernat
|
857defadbc
|
Revert one unnecessary renaming of MessageBox
|
2016-08-30 08:05:00 +03:00 |
|
David Cernat
|
32ce7e97a8
|
Fix build for Windows server
|
2016-08-30 08:01:34 +03:00 |
|
Koncord
|
1186d09ec0
|
ScriptFunctions.hpp size reduction
|
2016-08-30 12:20:39 +08:00 |
|
Koncord
|
11eae277a9
|
Characters Class API
Added some new functions
|
2016-08-30 11:18:19 +08:00 |
|
Aesylwinn
|
3ae2fc17c6
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Fix some issues with content file numbers in the editor.
1. Change content numbers to be relative to the plugin when saving.
2. Initialize the indices in the MasterData part of a plugin header.
|
2016-08-29 18:06:56 -04:00 |
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David Cernat
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d612cbcc7b
|
Revert "Disable CharGen custom class choice until we can handle custom classes"
This reverts commit e81bf7318c .
|
2016-08-29 21:04:32 +08:00 |
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Koncord
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a03c2f5019
|
Now server & client sensitive to version
|
2016-08-27 15:36:22 +08:00 |
|
Koncord
|
8a5e32c631
|
Show the InputBox only if queue is free
|
2016-08-27 13:58:06 +08:00 |
|
Koncord
|
4c2415e9db
|
Fix focus for InputDialog
Created a special pipe for future GUI modes.
|
2016-08-27 13:40:11 +08:00 |
|