scrawl
|
78596cad83
|
Fix enchantment points value
|
2013-04-29 10:19:09 +02:00 |
|
scrawl
|
07891fa213
|
Athletics skill increase
|
2013-04-28 07:53:04 +02:00 |
|
Chris Robinson
|
274f3c7b77
|
Force character state to update after switching view modes
|
2013-04-25 07:08:11 -07:00 |
|
Chris Robinson
|
e4eb4b7e30
|
Keep track of the character looping state
|
2013-04-25 06:29:17 -07:00 |
|
Chris Robinson
|
9da2c9153e
|
Don't store the animation group string in the character controller
|
2013-04-25 06:12:37 -07:00 |
|
Chris Robinson
|
24f1eba902
|
Keep track of whether an animation supplies movement
Also handle it when it doesn't.
|
2013-04-24 22:45:43 -07:00 |
|
Chris Robinson
|
0817d59f23
|
Allow specifying where to start in an animation
|
2013-04-24 19:09:36 -07:00 |
|
Chris Robinson
|
333354fe62
|
Remove the character controller from the Animation class
|
2013-04-24 07:10:41 -07:00 |
|
Chris Robinson
|
b80891099e
|
Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
|
2013-04-24 06:48:34 -07:00 |
|
Chris Robinson
|
e8cabc9434
|
Pass the loop count from loopgroup to the play method
Instead of queueing each iteration separately.
|
2013-04-24 06:32:11 -07:00 |
|
Chris Robinson
|
c58dfbe921
|
Specify the loop count to Animation::play
|
2013-04-24 04:56:39 -07:00 |
|
Chris Robinson
|
8782ae6976
|
Separate some Animation fields into a separate AnimLayer class
|
2013-04-22 23:52:28 -07:00 |
|
Chris Robinson
|
bb64efc18e
|
Improve looping behavior
|
2013-04-22 05:08:52 -07:00 |
|
Chris Robinson
|
6c85d6763a
|
Pass "loop stop" to the character controller
|
2013-04-21 18:38:25 -07:00 |
|
Marc Zinnschlag
|
1b764e5d3c
|
Merge remote-tracking branch 'gus/AI'
|
2013-04-18 22:17:49 +02:00 |
|
Glorf
|
f9deb593d1
|
Bugfix #578
|
2013-04-18 21:37:58 +02:00 |
|
gus
|
c753eb4c28
|
another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
|
2013-04-18 18:35:01 +01:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
scrawl
|
a57fbbb168
|
Fix wrong detection of diseases
|
2013-04-14 17:51:17 +02:00 |
|
gus
|
905cff2a94
|
anonymous namespace
|
2013-04-11 18:02:12 +01:00 |
|
gus
|
0a187e56aa
|
bugfix
|
2013-04-11 17:58:11 +01:00 |
|
gus
|
6934b20abd
|
actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
|
2013-04-11 17:57:58 +01:00 |
|
gus
|
b5b0e7a656
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
|
2013-04-11 16:15:32 +01:00 |
|
Marc Zinnschlag
|
beb1858a57
|
Merge remote-tracking branch 'glorf/bugfix'
|
2013-04-10 17:39:19 +02:00 |
|
Glorf
|
194ca2584d
|
Small azura's star fix
|
2013-04-08 17:53:41 +02:00 |
|
Chris Robinson
|
3768e04a0c
|
Merge remote-tracking branch 'zini/master' into nifogre
|
2013-04-07 17:24:47 -07:00 |
|
scrawl
|
8bbfba3f43
|
Fix fatigue not being set to its maximum value when player is rebuilt
|
2013-04-07 16:18:40 +02:00 |
|
Chris Robinson
|
41e410347e
|
Merge remote-tracking branch 'zini/master' into nifogre
|
2013-04-06 10:35:01 -07:00 |
|
Chris Robinson
|
1d934e3112
|
Reduce some stdout spam
|
2013-04-06 04:46:28 -07:00 |
|
Glorf
|
48d9885554
|
Started bugfix #691
|
2013-04-05 15:42:05 +02:00 |
|
Marc Zinnschlag
|
18e046e628
|
cleaned up race record struct
|
2013-04-04 13:50:36 +02:00 |
|
Glorf
|
08e9bb0236
|
Another small enchanting fix
|
2013-04-03 18:25:40 +02:00 |
|
Glorf
|
ae3e4ecf8b
|
Finished enchanting
|
2013-04-03 18:02:30 +02:00 |
|
Glorf
|
7b7d3353a6
|
Exception for enchanting with Azura Star
|
2013-04-02 22:23:38 +02:00 |
|
Glorf
|
369cf0b4ca
|
Enchanting price mechanics
|
2013-04-02 20:46:48 +02:00 |
|
Marc Zinnschlag
|
df658d29f0
|
Merge branch 'faction'
|
2013-04-02 14:21:51 +02:00 |
|
Marc Zinnschlag
|
f9f520df34
|
adjusted faction record to increase consistency with other records
|
2013-04-02 13:59:45 +02:00 |
|
gus
|
6a33170ca2
|
More bugfix, but I don't like this one.
|
2013-04-01 17:44:06 +00:00 |
|
gus
|
20af7d89a2
|
post master-merge fixes. Looks a little odd.
|
2013-04-01 17:30:40 +00:00 |
|
gus
|
2be9405c96
|
the sgn function is no longer in the global namespace
|
2013-04-01 15:44:08 +00:00 |
|
Marc Zinnschlag
|
751c679255
|
Merge remote-tracking branch 'glorf/enchanting'
|
2013-04-01 17:35:04 +02:00 |
|
Marc Zinnschlag
|
9dbd024076
|
another minor fix
|
2013-04-01 17:30:54 +02:00 |
|
Glorf
|
1bff6ed872
|
Enchaning values import, fixed constness
|
2013-04-01 17:12:47 +02:00 |
|
gus
|
1eb3d3e10e
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-04-01 14:10:19 +00:00 |
|
gus
|
47cc945ef4
|
more refactoring
|
2013-04-01 12:38:13 +00:00 |
|
Marc Zinnschlag
|
26db983599
|
minor fix
|
2013-04-01 10:46:08 +02:00 |
|
Chris Robinson
|
d0703efd69
|
Another place to check the class' isActor method
|
2013-03-31 17:32:39 -07:00 |
|
Chris Robinson
|
04aeb3dd07
|
Rename Mechanics' Activators to Objects
|
2013-03-31 17:32:38 -07:00 |
|
Chris Robinson
|
10d04c928c
|
Use the object's class to check if it's an actor
|
2013-03-31 17:32:38 -07:00 |
|
Glorf
|
d29a42dcbe
|
Fixed enchanting mechanics
|
2013-03-31 23:18:23 +02:00 |
|
gus
|
63424ade56
|
refactoring
|
2013-03-31 17:30:03 +00:00 |
|
scrawl
|
1a2daa3bc1
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
|
2013-03-31 14:50:03 +02:00 |
|
scrawl
|
b0199c703c
|
Companion UI
|
2013-03-31 13:13:46 +02:00 |
|
Chris Robinson
|
4836ba16f7
|
Implement turning states
|
2013-03-31 03:50:20 -07:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
|
466c0086b8
|
Use a full Movement to hand off to the world physics update
|
2013-03-31 00:13:56 -07:00 |
|
Chris Robinson
|
0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
Chris Robinson
|
af65ecd841
|
Pass the movement vector in as a parameter to CharacterController::update
|
2013-03-30 18:37:40 -07:00 |
|
Glorf
|
7dbc779c3a
|
Self-enchanting mechanics
|
2013-03-30 19:08:42 +01:00 |
|
scrawl
|
e7af718b55
|
Remove unnecessary WindowManager::messageBox arguments
|
2013-03-30 12:56:37 +01:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
86275e5bd4
|
Some enchanting fixes
|
2013-03-29 12:00:09 +01:00 |
|
Glorf
|
cc8f7f238e
|
Enchanted item base ptr fix
|
2013-03-29 00:55:29 +01:00 |
|
Glorf
|
eb88463b94
|
Some enchanting fixes
|
2013-03-28 23:39:20 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
efe6a3ebee
|
Fix compile error & warnings
|
2013-03-26 18:01:01 +01:00 |
|
scrawl
|
2ecd2f4ecd
|
Merge branch 'next' into HEAD
|
2013-03-26 17:44:53 +01:00 |
|
scrawl
|
a2ca679beb
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
Marc Zinnschlag
|
fd2c07a6f4
|
delete death events on adding an actor to the scene
|
2013-03-18 10:54:47 +01:00 |
|
Marc Zinnschlag
|
61cb0f98a6
|
keep track of death events
|
2013-03-18 10:47:09 +01:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
1666bc7740
|
Armor rating
|
2013-03-16 22:53:33 +01:00 |
|
gus
|
9efb073617
|
clean up + correct a bug
|
2013-03-14 18:05:00 +00:00 |
|
gus
|
80804fac35
|
check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended.
|
2013-03-14 17:16:37 +00:00 |
|
gus
|
f943580138
|
Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
|
2013-03-12 17:44:22 +00:00 |
|
gus
|
bbc4c23f7e
|
AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok.
|
2013-03-10 15:07:22 +00:00 |
|
Emanuel Guevel
|
c020665cf2
|
Fix appending int to string in an exception message
|
2013-03-09 01:00:03 +01:00 |
|
gus
|
01908dbcc2
|
little improvement
|
2013-03-06 21:17:33 +00:00 |
|
gus
|
5fc7103425
|
First attempt at pathfinding using boost::graph
|
2013-03-06 20:31:47 +00:00 |
|
scrawl
|
8be9627c8d
|
Fix method signatures
|
2013-03-06 21:26:41 +01:00 |
|
scrawl
|
f7d8f6456f
|
Stats should never go below 0
|
2013-03-06 20:45:11 +01:00 |
|
scrawl
|
268bb23590
|
Implemented sneaking animation
|
2013-03-06 16:58:56 +01:00 |
|
scrawl
|
6f05c4229f
|
Implemented potion & ingredient effect stacking
|
2013-03-03 12:41:37 +01:00 |
|
scrawl
|
cf87708c1f
|
Magic effect icons for spells
|
2013-03-03 12:01:19 +01:00 |
|
Chris Robinson
|
000128d084
|
Merge remote-tracking branch 'zini/master' into misc-cleanup
|
2013-02-25 10:38:08 -08:00 |
|
Chris Robinson
|
48271e49ec
|
Properly update the Ptr object in the mechanics manager when moving across cells
|
2013-02-25 09:57:34 -08:00 |
|
Marc Zinnschlag
|
88e8659a49
|
minor cleanup
|
2013-02-25 16:52:31 +01:00 |
|
scrawl
|
73d48a95f6
|
Add message box when the player tries to move when being overencumbered.
|
2013-02-25 16:31:48 +01:00 |
|
Chris Robinson
|
89d4c245e9
|
Better calculate jump velocity
The fatigue term isn't currently used correctly
|
2013-02-24 03:30:33 -08:00 |
|
Chris Robinson
|
d77d035d3a
|
Handle the "sound" events in runAnimation
|
2013-02-23 14:15:11 -08:00 |
|
Chris Robinson
|
e6da9dfae5
|
Specify the animation key to stop playing at
|
2013-02-23 05:15:10 -08:00 |
|
Chris Robinson
|
f841576bba
|
Don't override animations played with playgroup
|
2013-02-23 01:54:46 -08:00 |
|
Chris Robinson
|
7fcca180b6
|
Implement rudimentary jumping
|
2013-02-20 20:08:04 -08:00 |
|
Chris Robinson
|
1399a06c76
|
Update animation looping when setting the same state
|
2013-02-19 04:01:33 -08:00 |
|
Chris Robinson
|
17200cb226
|
Don't try to move when there's no speed
|
2013-02-18 20:43:55 -08:00 |
|
Chris Robinson
|
627b866744
|
Don't try to set a new state when dead
|
2013-02-18 06:29:16 -08:00 |
|
Chris Robinson
|
f2948ced23
|
Allow diagonal movement
|
2013-02-18 03:07:31 -08:00 |
|
Chris Robinson
|
e4341525c8
|
Add a jump state
Currently unused
|
2013-02-15 04:45:28 -08:00 |
|
Chris Robinson
|
ff0099fa6e
|
Scale the animation speed based on the animation velocity and movement speed
This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now.
|
2013-02-15 02:15:39 -08:00 |
|