scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a5d7b36c28 
								
							 
						 
						
							
							
								
								Don't clear idle animation when movement ends (Bug  #3581 )  
							
							... 
							
							
							
							This caused problems when AiWander tried to start an idle animation in the frame after movement stops. 
							
						 
						
							2017-03-23 20:05:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								7fa2703715 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #3  
							
							
							
						 
						
							2017-02-28 14:31:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Rafael Moura 
								
							 
						 
						
							
							
							
							
								
							
							
								18a4b64f1a 
								
							 
						 
						
							
							
								
								Porting more ContainerStoreIterator usage to const version  #2  
							
							
							
						 
						
							2017-02-27 21:50:10 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1eb3384043 
								
							 
						 
						
							
							
								
								Avoid rotating by zero in CharacterController  
							
							
							
						 
						
							2017-02-05 02:26:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								c10585fb07 
								
							 
						 
						
							
							
								
								Match best attack selection to original MW  
							
							... 
							
							
							
							(Fixes  #3721 ) 
							
						 
						
							2017-01-11 22:22:46 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								76ee5845ac 
								
							 
						 
						
							
							
								
								Fix swish sound ID and play swish sound effects for all creatures ( Fixes   #3653 )  
							
							
							
						 
						
							2016-12-11 19:35:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								73b6c34a23 
								
							 
						 
						
							
							
								
								Merge pull request  #1092  from Allofich/warnings  
							
							... 
							
							
							
							Fix shadowing warnings 
							
						 
						
							2016-10-06 17:50:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								53e94b7c3f 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-06 23:33:52 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								df03b32205 
								
							 
						 
						
							
							
								
								Coverity fixes  
							
							
							
						 
						
							2016-10-05 23:32:26 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								a05649e1d5 
								
							 
						 
						
							
							
								
								Use loop fallback for movement animations ( Fixes   #3578 )  
							
							
							
						 
						
							2016-10-03 22:36:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec37b5cfb 
								
							 
						 
						
							
							
								
								Fix shadowing warnings  
							
							
							
						 
						
							2016-10-02 17:48:54 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								04c13ffab3 
								
							 
						 
						
							
							
								
								Add unarmed attack selection to chooseBestAttack()  
							
							
							
						 
						
							2016-09-22 00:45:54 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								744667e163 
								
							 
						 
						
							
							
								
								Don't use base invisibility magnitude for setting alpha ( Fixes   #3555 )  
							
							
							
						 
						
							2016-09-19 00:05:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd4b182091 
								
							 
						 
						
							
							
								
								Merge pull request  #1051  from Allofich/textures  
							
							... 
							
							
							
							Use spell effect particle textures 
							
						 
						
							2016-09-18 22:37:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								a033ba3bd2 
								
							 
						 
						
							
							
								
								Override spell textures by NiTexturingProperty  
							
							
							
						 
						
							2016-09-14 23:03:04 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								bce0166931 
								
							 
						 
						
							
							
								
								Don't play blood effects for resisted hits  
							
							
							
						 
						
							2016-09-12 22:46:32 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								96e1726e4d 
								
							 
						 
						
							
							
								
								Fix warnings  
							
							
							
						 
						
							2016-09-04 17:42:27 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								c4d77b6a8b 
								
							 
						 
						
							
							
								
								Casting animation comes from the first effect  
							
							
							
						 
						
							2016-09-04 17:42:27 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								f36e5ef403 
								
							 
						 
						
							
							
								
								Use last effect of spell for hand effect color  
							
							
							
						 
						
							2016-09-04 17:42:27 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								154dcc942c 
								
							 
						 
						
							
							
								
								Let NPCs use attack type regardless of movement  
							
							
							
						 
						
							2016-09-01 22:43:33 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								9e1bfde46f 
								
							 
						 
						
							
							
								
								Add comment  
							
							
							
						 
						
							2016-08-26 02:42:56 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								67bd882bc7 
								
							 
						 
						
							
							
								
								Disable current idle when an action is taken  
							
							
							
						 
						
							2016-08-25 23:42:09 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6190ff1f0d 
								
							 
						 
						
							
							
								
								Update idle if current idle finishes playing  
							
							
							
						 
						
							2016-08-25 21:45:56 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								f4cc5d0399 
								
							 
						 
						
							
							
								
								Sometimes play 1st-person weapon idle to Stop key  
							
							
							
						 
						
							2016-08-25 21:34:45 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0e5d6b59 
								
							 
						 
						
							
							
								
								Loop mid-animation idles when loading a save game  
							
							
							
						 
						
							2016-08-23 19:50:56 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b0dc625b18 
								
							 
						 
						
							
							
								
								Run setLoopingEnabled after the anim queue is updated  
							
							
							
						 
						
							2016-08-22 23:33:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								719e884b7c 
								
							 
						 
						
							
							
								
								Remove duplicate code  
							
							
							
						 
						
							2016-08-22 23:25:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6450c9be27 
								
							 
						 
						
							
							
								
								Simplify condition  
							
							
							
						 
						
							2016-08-22 23:22:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								bf9dc45b2b 
								
							 
						 
						
							
							
								
								Emulate vanilla animation loops more closely  
							
							
							
						 
						
							2016-08-23 01:42:36 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								b332a13b4e 
								
							 
						 
						
							
							
								
								Don't restart looped animations on repeated calls  
							
							
							
						 
						
							2016-08-18 23:23:38 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								c05782581e 
								
							 
						 
						
							
							
								
								Account for all instances of play()  
							
							
							
						 
						
							2016-08-16 02:52:55 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								6163c7bb03 
								
							 
						 
						
							
							
								
								Use loopfallback for idle animation groups  
							
							
							
						 
						
							2016-08-16 01:15:26 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								e132b52a69 
								
							 
						 
						
							
							
								
								Handle spell glows within updatecallback  
							
							
							
						 
						
							2016-08-09 22:56:53 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								3841a8fb40 
								
							 
						 
						
							
							
								
								Make non-actors glow when they cast spells  
							
							
							
						 
						
							2016-08-09 22:56:53 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								dca7b4beb7 
								
							 
						 
						
							
							
								
								Make non-actors also play spell casting sounds  
							
							
							
						 
						
							2016-08-09 22:56:53 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								b65f379b7f 
								
							 
						 
						
							
							
								
								Save scripted animation state ( Fixes   #1931 ,  #2150 ,  #3393 )  
							
							
							
						 
						
							2016-08-03 03:52:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								cabe038a97 
								
							 
						 
						
							
							
								
								Make lockpick and probe sounds 3d positional  
							
							
							
						 
						
							2016-07-10 22:08:42 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									MiroslavR 
								
							 
						 
						
							
							
							
							
								
							
							
								75a66ced20 
								
							 
						 
						
							
							
								
								Fix actors lacking turning animations while in first person mode  
							
							
							
						 
						
							2016-07-10 01:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								b1be3596dc 
								
							 
						 
						
							
							
								
								Cleanup of #include statements  
							
							
							
						 
						
							2016-06-18 10:56:28 +09:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								693d3cea4a 
								
							 
						 
						
							
							
								
								Float to surface fix  
							
							
							
						 
						
							2016-06-15 19:38:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5cb11ff07 
								
							 
						 
						
							
							
								
								Split refreshCurrentAnims into multiple functions  
							
							
							
						 
						
							2016-06-15 03:14:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a825882c6b 
								
							 
						 
						
							
							
								
								Process death events at the end of the death animation ( Fixes   #1873 )  
							
							
							
						 
						
							2016-06-12 00:04:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0efbdb25ee 
								
							 
						 
						
							
							
								
								Improve const-correctness in Animation  
							
							
							
						 
						
							2016-05-19 22:30:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3749821809 
								
							 
						 
						
							
							
								
								Choose a random death animation for actors that start the game as dead ( Fixes   #3397 )  
							
							
							
						 
						
							2016-05-19 21:40:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e71aa53574 
								
							 
						 
						
							
							
								
								Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes   #2689 )  
							
							
							
						 
						
							2016-03-24 19:26:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b332704df7 
								
							 
						 
						
							
							
								
								Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes   #3259 )  
							
							
							
						 
						
							2016-03-19 18:03:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								90a99991d1 
								
							 
						 
						
							
							
								
								Use empty() instead of !size()  
							
							
							
						 
						
							2016-02-22 19:06:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd16e4d5a 
								
							 
						 
						
							
							
								
								Don't compute the world matrix multiple times  
							
							
							
						 
						
							2016-02-22 18:58:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dda4273349 
								
							 
						 
						
							
							
								
								Actors that start the game as dead do not float to the surface ( Fixes   #3177 )  
							
							... 
							
							
							
							This has a minor bug (can you spot it?) that affects the vanilla engine as well, unfortunately not so simple to fix. 
							
						 
						
							2016-02-01 23:18:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bec6e5fbe 
								
							 
						 
						
							
							
								
								Fix 'failed to find animation' warnings when a spell was equipped before the werewolf transformation  
							
							
							
						 
						
							2015-12-26 18:45:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29d0f448b4 
								
							 
						 
						
							
							
								
								Add const version of World::getAnimation  
							
							
							
						 
						
							2015-12-19 16:15:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1f82af64e 
								
							 
						 
						
							
							
								
								Fix improper swimming animations in first person mode  
							
							
							
						 
						
							2015-12-11 01:24:42 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5f8a09df97 
								
							 
						 
						
							
							
								
								Play player sounds (except footsteps) local to the listener  
							
							
							
						 
						
							2015-11-27 02:01:18 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								666fbba1e0 
								
							 
						 
						
							
							
								
								Rotations: World::rotateObject takes radians instead of degrees  
							
							... 
							
							
							
							Cuts down on the amount of redundant degree<->radians conversions in the codebase. 
							
						 
						
							2015-11-12 01:09:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								637cd3a628 
								
							 
						 
						
							
							
								
								Adjust the FirstPersonNeckController to follow the camera with a reduced factor ( Fixes   #1784 )  
							
							
							
						 
						
							2015-11-10 01:01:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c996702b56 
								
							 
						 
						
							
							
								
								Fix some uninitialised variables found by static analysis  
							
							
							
						 
						
							2015-11-04 20:34:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								46e07e4b19 
								
							 
						 
						
							
							
								
								Head tracking: fall back to target collision box center if the target has no head node  
							
							
							
						 
						
							2015-11-03 18:27:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b72d5c5190 
								
							 
						 
						
							
							
								
								Don't play idlestorm animation when swimming  
							
							
							
						 
						
							2015-11-03 17:48:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b58a63e14e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/deathanim'  
							
							
							
						 
						
							2015-09-17 14:54:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7f898057b 
								
							 
						 
						
							
							
								
								Don't activate the initial death animation when skipAnim is set ( Fixes   #2513 )  
							
							
							
						 
						
							2015-09-17 04:38:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								126960261f 
								
							 
						 
						
							
							
								
								Keep playing IdleSneak on the lower body when casting spells / using weapons  
							
							
							
						 
						
							2015-09-16 16:14:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5692ef1eae 
								
							 
						 
						
							
							
								
								Add convenience operator [] to AnimPriority  
							
							
							
						 
						
							2015-09-16 15:43:42 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84747fbdd7 
								
							 
						 
						
							
							
								
								Use the actual sneak state to determine visibility of indicator ( Fixes   #2915 )  
							
							
							
						 
						
							2015-09-16 15:37:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								77a1d947cc 
								
							 
						 
						
							
							
								
								extracted MWMechanics::getPlayer()  
							
							
							
						 
						
							2015-08-21 21:12:39 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8241976368 
								
							 
						 
						
							
							
								
								Don't attempt to play non-existing hit animations ( Fixes   #2856 )  
							
							
							
						 
						
							2015-08-15 23:27:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d29862eac3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'emperorarthur/anim_fail'  
							
							
							
						 
						
							2015-08-08 10:47:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f326b8e5d2 
								
							 
						 
						
							
							
								
								Fix weapon animations playing on the lowerbody when swimming  
							
							
							
						 
						
							2015-07-31 00:52:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e8cbdcfb1e 
								
							 
						 
						
							
							
								
								Play swimming animation fallback on the upper body when possible  
							
							
							
						 
						
							2015-07-31 00:35:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Arthur Moore 
								
							 
						 
						
							
							
							
							
								
							
							
								5e6fcc2aef 
								
							 
						 
						
							
							
								
								Alert the user if attempting to play an animation fails  
							
							... 
							
							
							
							This is mostly propogating the error up the stack so the game can do something about it.
Working on avoiding log spam from calling an animation that doesn't exist every frame. 
							
						 
						
							2015-07-30 08:00:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dff84adf7e 
								
							 
						 
						
							
							
								
								Fix weapon animation priority  
							
							
							
						 
						
							2015-07-26 01:35:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								41996b0aad 
								
							 
						 
						
							
							
								
								Don't play turning animations in first person mode  
							
							
							
						 
						
							2015-07-25 18:59:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0ee2fc01b 
								
							 
						 
						
							
							
								
								Adjust the movement animation speed every frame ( Fixes   #1921 )  
							
							
							
						 
						
							2015-07-25 18:22:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								660e7f5d89 
								
							 
						 
						
							
							
								
								Don't update animation states in skipAnim mode ( Fixes   #2782 )  
							
							
							
						 
						
							2015-07-17 03:28:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc59493cb2 
								
							 
						 
						
							
							
								
								Don't restart the jump animation when equipping a different weapon ( Fixes   #2286 )  
							
							
							
						 
						
							2015-07-16 20:03:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b5c79738f1 
								
							 
						 
						
							
							
								
								Fix enchantments casting more than once per button press, broken by  a1432b0255 
							
							
							
						 
						
							2015-07-16 19:56:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17ada63fcb 
								
							 
						 
						
							
							
								
								Don't play turning animations on the upperbody when in first person mode ( Fixes   #2287 )  
							
							
							
						 
						
							2015-07-15 16:43:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83cceeee72 
								
							 
						 
						
							
							
								
								Use the extended animation priority for Block animations, allow starting attacks during a block animation ( Fixes   #2761 )  
							
							
							
						 
						
							2015-07-15 16:43:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cf14d1748c 
								
							 
						 
						
							
							
								
								Use the extended animation priority for Hit animations  
							
							
							
						 
						
							2015-07-15 16:33:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								50db6ed396 
								
							 
						 
						
							
							
								
								Use the extended animation priority for weapon animations  
							
							
							
						 
						
							2015-07-15 14:40:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								335ef97cf5 
								
							 
						 
						
							
							
								
								Rename Animation::Group to Animation::BlendMask  
							
							... 
							
							
							
							The old naming is problematic, because the term group was being used for another feature (text key groups) already. 
							
						 
						
							2015-07-15 13:49:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a7bd050928 
								
							 
						 
						
							
							
								
								Accurate attack timings in AiCombat  
							
							
							
						 
						
							2015-07-03 05:58:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								741e5db862 
								
							 
						 
						
							
							
								
								Fix for non-bipedal creatures that use weapons, e.g. rieklings  
							
							
							
						 
						
							2015-07-03 05:37:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d07b176b36 
								
							 
						 
						
							
							
								
								Take into account hit recovery, knockdown and other animations for AiCombat attack timing  
							
							
							
						 
						
							2015-07-03 02:18:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1432b0255 
								
							 
						 
						
							
							
								
								Move attackingOrSpell flag to the CharacterController  
							
							
							
						 
						
							2015-07-02 19:14:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								882e359008 
								
							 
						 
						
							
							
								
								Move attackStrength to the CharacterController, where it should have been to begin with  
							
							... 
							
							
							
							Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage. 
							
						 
						
							2015-06-26 05:15:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								beb1086260 
								
							 
						 
						
							
							
								
								Fix attackStrength being unset for creatures with no weapons  
							
							
							
						 
						
							2015-06-26 04:21:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6e5f3339ad 
								
							 
						 
						
							
							
								
								Make sure to play IdleSwim when the character is swimming (Bug  #2696 )  
							
							
							
						 
						
							2015-06-17 20:49:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f017fd6860 
								
							 
						 
						
							
							
								
								Reduce includes in animation.hpp  
							
							
							
						 
						
							2015-06-14 23:13:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4c09ecef72 
								
							 
						 
						
							
							
								
								Normalize fixes  
							
							
							
						 
						
							2015-06-05 03:41:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4bb3cbf0fb 
								
							 
						 
						
							
							
								
								Remove last remains of Ogre  
							
							
							
						 
						
							2015-06-03 23:04:35 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b70383d127 
								
							 
						 
						
							
							
								
								Remove last remains of Ogre math  
							
							
							
						 
						
							2015-06-03 21:37:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2eec0caca0 
								
							 
						 
						
							
							
								
								Remove dependency on Ogre::StringConverter  
							
							
							
						 
						
							2015-06-03 19:59:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7bacb9418d 
								
							 
						 
						
							
							
								
								Various math code ported to osg  
							
							
							
						 
						
							2015-06-03 19:41:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccd95419e5 
								
							 
						 
						
							
							
								
								Restore various raycasting  
							
							
							
						 
						
							2015-06-01 01:57:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								71bafcb52b 
								
							 
						 
						
							
							
								
								Restore head tracking  
							
							
							
						 
						
							2015-05-31 18:04:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a066b24303 
								
							 
						 
						
							
							
								
								Restore WeaponAnimation  
							
							
							
						 
						
							2015-05-31 01:07:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								988a9cad58 
								
							 
						 
						
							
							
								
								getHitContact Head exception fix  
							
							
							
						 
						
							2015-05-30 01:41:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fd50be0fb8 
								
							 
						 
						
							
							
								
								Restore various gameplay  
							
							
							
						 
						
							2015-05-30 01:00:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								af2f26d04d 
								
							 
						 
						
							
							
								
								Particle fixes  
							
							
							
						 
						
							2015-05-29 20:45:27 +02:00