scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								feeb740497 
								
							 
						 
						
							
							
								
								Fix bone not found exception for golden saint spellcasting  
							
							
							
						 
						
							2014-08-28 17:02:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7ed05da8 
								
							 
						 
						
							
							
								
								Knock out actors when fatigue base is 0 ( Fixes   #1847 )  
							
							
							
						 
						
							2014-08-26 03:02:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c5c822ecba 
								
							 
						 
						
							
							
								
								Use Chop attack when walking diagonally ( Fixes   #1729 )  
							
							
							
						 
						
							2014-08-24 02:38:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e0e4cbbb41 
								
							 
						 
						
							
							
								
								Implement Light magic effect ( Fixes   #1122 )  
							
							
							
						 
						
							2014-08-24 02:37:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d8943aef2f 
								
							 
						 
						
							
							
								
								Encapsulate magic effect magnitude (Feature  #1489 )  
							
							
							
						 
						
							2014-08-17 03:58:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8ae6796b2f 
								
							 
						 
						
							
							
								
								Play creature movement animation without scaling if a fallback is used ( Fixes   #1797 )  
							
							
							
						 
						
							2014-08-13 01:53:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								34847baa54 
								
							 
						 
						
							
							
								
								Disable head animations for dead actors ( Fixes   #1781 )  
							
							
							
						 
						
							2014-08-11 05:00:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								dbf5613d8c 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2014-08-03 09:28:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								a32ab842ae 
								
							 
						 
						
							
							
								
								Added ForceJump/ForceMoveJump commands  
							
							
							
						 
						
							2014-08-02 22:42:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8455ed6279 
								
							 
						 
						
							
							
								
								Cancel upper body animations when knocked down  
							
							
							
						 
						
							2014-07-28 19:51:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9150c9680 
								
							 
						 
						
							
							
								
								Initialize character skeleton to a suitable pose ( Fixes   #1473 )  
							
							
							
						 
						
							2014-07-13 10:40:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								742d008765 
								
							 
						 
						
							
							
								
								Fix initializing CharacterController with fists or spell equipped  
							
							
							
						 
						
							2014-07-08 10:30:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ee81698089 
								
							 
						 
						
							
							
								
								Always control movement by animation except for first person or in-air  
							
							
							
						 
						
							2014-07-08 10:30:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								10ef0a34d9 
								
							 
						 
						
							
							
								
								Update effects even when main animation is paused ( Fixes   #1585 )  
							
							
							
						 
						
							2014-06-28 17:54:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								911bd0e340 
								
							 
						 
						
							
							
								
								Use walk animation as fallback if there's no run animation ( Fixes   #1578 )  
							
							
							
						 
						
							2014-06-28 00:07:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07d0f4458d 
								
							 
						 
						
							
							
								
								Rotate clouds/particles to come from red mountain ( Fixes   #245 )  
							
							
							
						 
						
							2014-06-27 03:22:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9eb8addc70 
								
							 
						 
						
							
							
								
								Make flying creatures fall when paralyzed ( Fixes   #1494 )  
							
							
							
						 
						
							2014-06-27 03:21:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3d9bdad8ba 
								
							 
						 
						
							
							
								
								Correct run speed for creatures (by Hrnchamd -  Fixes   #1136 )  
							
							
							
						 
						
							2014-06-25 00:51:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								693a097b21 
								
							 
						 
						
							
							
								
								Implement idlestorm animation (Feature  #41 )  
							
							
							
						 
						
							2014-06-24 18:37:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9a6737073f 
								
							 
						 
						
							
							
								
								Fix broken swimdeath in first person  
							
							
							
						 
						
							2014-06-18 16:57:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								345ba99c17 
								
							 
						 
						
							
							
								
								Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell -  Fixes   #1497 )  
							
							
							
						 
						
							2014-06-16 02:52:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9ea071c1e8 
								
							 
						 
						
							
							
								
								Fix weapon incorrectly showing when saving and loading with spell equipped  
							
							
							
						 
						
							2014-06-16 02:52:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e288437885 
								
							 
						 
						
							
							
								
								Disable all other animations on death ( Fixes   #1483 )  
							
							
							
						 
						
							2014-06-15 14:18:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fc6366fb27 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							... 
							
							
							
							Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
	apps/openmw/mwmechanics/character.cpp 
							
						 
						
							2014-06-13 14:12:41 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								698cbba6ef 
								
							 
						 
						
							
							
								
								old bug + comment fix  
							
							
							
						 
						
							2014-06-09 23:02:06 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69855097ca 
								
							 
						 
						
							
							
								
								Fix an always true condition (Bug  #1355 )  
							
							
							
						 
						
							2014-06-08 11:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								927ae00454 
								
							 
						 
						
							
							
								
								Fix code that stopped animation immediately after starting it, due to thinking it has completed ( Fixes   #1370 )  
							
							
							
						 
						
							2014-06-08 11:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d2e98c4de1 
								
							 
						 
						
							
							
								
								Fix forced switch to third person on death not always working  
							
							... 
							
							
							
							For instance, when dying from fall damage 
							
						 
						
							2014-06-05 17:21:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0966755a0c 
								
							 
						 
						
							
							
								
								Store death animation index in CreatureStats  
							
							
							
						 
						
							2014-05-26 20:52:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								1e4a854433 
								
							 
						 
						
							
							
								
								Remove static method MWWorld::Class::get(&Ptr)  
							
							... 
							
							
							
							It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :) 
							
						 
						
							2014-05-22 20:50:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								aa5647b45e 
								
							 
						 
						
							
							
								
								merge master, resolve conflicts  
							
							
							
						 
						
							2014-05-17 19:20:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfacf8c044 
								
							 
						 
						
							
							
								
								Change ActiveSpells to use ActorId  
							
							
							
						 
						
							2014-05-14 07:14:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								365ca6c7e1 
								
							 
						 
						
							
							
								
								Fixes   #1331 : Manually disable movement state for dead actors.  
							
							... 
							
							
							
							For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually. 
							
						 
						
							2014-05-13 21:47:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e4fe78937a 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2014-05-12 22:06:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f596b698d9 
								
							 
						 
						
							
							
								
								fixes to slow-down at jump startup and infinite air intertia growth  
							
							
							
						 
						
							2014-05-04 18:15:07 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7e79027a 
								
							 
						 
						
							
							
								
								Fixes   #1144 : Don't refreshCurrentAnims when adding already dead actors  
							
							
							
						 
						
							2014-05-01 16:55:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3dddfb9a 
								
							 
						 
						
							
							
								
								merge master  
							
							
							
						 
						
							2014-04-27 13:49:31 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04964595ef 
								
							 
						 
						
							
							
								
								Fixes   #1270 ,  Fixes   #1201 : Update active weapon/spell icons every frame  
							
							
							
						 
						
							2014-04-26 16:44:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f3626adc86 
								
							 
						 
						
							
							
								
								remake of z-moving in combat for flying/swimming enemies  
							
							
							
						 
						
							2014-04-26 00:20:55 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd0ffe86f 
								
							 
						 
						
							
							
								
								enable z-moving for flying/water combatants  
							
							
							
						 
						
							2014-04-22 22:59:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								688415ce54 
								
							 
						 
						
							
							
								
								Play deathknockout/deathknockdown animations when appropriate  
							
							
							
						 
						
							2014-03-26 18:55:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								394284d0f8 
								
							 
						 
						
							
							
								
								Fixes   #1209 : Tarhiel never falls  
							
							... 
							
							
							
							There are a few pitfalls with this code:
 - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
 - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied. 
							
						 
						
							2014-03-22 02:08:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12de0afb03 
								
							 
						 
						
							
							
								
								Feature  #50 : Spawn projectiles  
							
							... 
							
							
							
							Fix a bug in copyObjectToCell.
Make actor rotations more consistent. 
							
						 
						
							2014-03-08 01:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a6be72673c 
								
							 
						 
						
							
							
								
								improves animation-controlled velocity check  
							
							
							
						 
						
							2014-02-08 16:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce499f0e6 
								
							 
						 
						
							
							
								
								Fixes   #848 : Use hardcoded animation velocity for first person movement  
							
							
							
						 
						
							2014-02-06 04:05:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b8fb931a0 
								
							 
						 
						
							
							
								
								Feature  #50 : Don't allow ranged weapon attack when ammunition is empty  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a07eaa0c0d 
								
							 
						 
						
							
							
								
								Feature  #50 : Allow body pitch in third person for ranged weapon aiming  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee105c812 
								
							 
						 
						
							
							
								
								Fix typo  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf22391a5 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle weapon controllers (i.e. bowstring animations, etc)  
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df78357e05 
								
							 
						 
						
							
							
								
								Handle knockout separately ( Closes   #1151 )  
							
							
							
						 
						
							2014-02-05 05:18:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								688f359a33 
								
							 
						 
						
							
							
								
								discard creatures speed and negative fatique changes  
							
							
							
						 
						
							2014-02-03 23:09:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								761f13d3ce 
								
							 
						 
						
							
							
								
								activate whole-body attack animations  
							
							
							
						 
						
							2014-02-02 16:29:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								b85a4dd35e 
								
							 
						 
						
							
							
								
								pos accum without conformity with animation bug/creature speed  
							
							
							
						 
						
							2014-02-02 15:01:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49e26415be 
								
							 
						 
						
							
							
								
								Don't call loadGame() from within the MWMechanics::Actors update sequence  
							
							
							
						 
						
							2014-02-01 18:42:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								067c2bc2ec 
								
							 
						 
						
							
							
								
								Disable combat movements for creatures without weapons  
							
							
							
						 
						
							2014-01-31 04:43:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7820ea5806 
								
							 
						 
						
							
							
								
								"Always best attack" should only affect the player  
							
							
							
						 
						
							2014-01-31 04:43:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39d86a9468 
								
							 
						 
						
							
							
								
								Improvements to smooth NPC steering  
							
							
							
						 
						
							2014-01-31 04:43:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								80d8aa4030 
								
							 
						 
						
							
							
								
								bug with sequence of knockouts; giving sense to some hit state code  
							
							
							
						 
						
							2014-01-30 23:54:26 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e50e94af0b 
								
							 
						 
						
							
							
								
								remove CreatureStats::mAttackType, set/getAttackType()  
							
							
							
						 
						
							2014-01-27 23:05:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fe0268062d 
								
							 
						 
						
							
							
								
								merge with master  
							
							
							
						 
						
							2014-01-27 22:38:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								45b3aa3d93 
								
							 
						 
						
							
							
								
								corrected things connected to determining attack type  
							
							
							
						 
						
							2014-01-26 23:32:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1066de81d 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'mrcheko/master'"  
							
							... 
							
							
							
							This reverts commit 4e360136b1047bbe43b2 
							
						 
						
							2014-01-26 00:31:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28185e2017 
								
							 
						 
						
							
							
								
								Death/godmode fixes: Revive player *after* character update, since there might be fall damage.  
							
							
							
						 
						
							2014-01-25 15:54:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03cf383be7 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into savedgame  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2014-01-24 18:28:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								87e83a92f8 
								
							 
						 
						
							
							
								
								refactoring of setting an attack type  
							
							
							
						 
						
							2014-01-23 23:14:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16f5f5862d 
								
							 
						 
						
							
							
								
								Feature  #956 : Implement blocking melee attacks  
							
							
							
						 
						
							2014-01-21 23:25:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fec26342cd 
								
							 
						 
						
							
							
								
								Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)  
							
							
							
						 
						
							2014-01-19 21:11:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								339399f8b1 
								
							 
						 
						
							
							
								
								bug fix/logic fix/future suggestion  
							
							
							
						 
						
							2014-01-19 22:09:51 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e360136b1 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp 
							
						 
						
							2014-01-19 14:01:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								047bbe43b2 
								
							 
						 
						
							
							
								
								Don't complain about missing jump animations  
							
							
							
						 
						
							2014-01-19 13:46:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13646a651b 
								
							 
						 
						
							
							
								
								Issue  #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.  
							
							
							
						 
						
							2014-01-19 13:32:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5049f3b134 
								
							 
						 
						
							
							
								
								Fix the group for creature attack animations  
							
							
							
						 
						
							2014-01-17 20:18:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a11a6b616b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							
							
						 
						
							2014-01-17 21:00:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b32b1403b 
								
							 
						 
						
							
							
								
								Feature  #960 : Implement Creature::hit  
							
							
							
						 
						
							2014-01-17 17:19:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								228254c890 
								
							 
						 
						
							
							
								
								Handle creature attack animations in character controller  
							
							
							
						 
						
							2014-01-17 16:31:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c548dcee13 
								
							 
						 
						
							
							
								
								Quick keys menu: make sure selected spell still exists  
							
							
							
						 
						
							2014-01-17 15:20:22 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f2ad1c18f2 
								
							 
						 
						
							
							
								
								fix merging problem/some logic fixes  
							
							
							
						 
						
							2014-01-16 22:24:05 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f794d4fb 
								
							 
						 
						
							
							
								
								update to combat ai behaviour  
							
							
							
						 
						
							2014-01-15 22:56:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d544551f61 
								
							 
						 
						
							
							
								
								Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)  
							
							... 
							
							
							
							Information provided by Hrnchamd. 
							
						 
						
							2014-01-15 15:50:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7534fc968d 
								
							 
						 
						
							
							
								
								Minor acrobatics fixes  
							
							
							
						 
						
							2014-01-15 14:53:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da3295d69c 
								
							 
						 
						
							
							
								
								Closes   #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.  
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de64c57179 
								
							 
						 
						
							
							
								
								Fix some typos and accidental commit  
							
							
							
						 
						
							2014-01-15 14:53:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								52b9ebff9d 
								
							 
						 
						
							
							
								
								Closes   #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.  
							
							
							
						 
						
							2014-01-14 07:42:03 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83872f6bf5 
								
							 
						 
						
							
							
								
								Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.  
							
							
							
						 
						
							2014-01-13 10:18:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								767c72e619 
								
							 
						 
						
							
							
								
								Fix diagonal movement being faster than forward movement  
							
							
							
						 
						
							2014-01-12 10:04:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								921ef6cd9c 
								
							 
						 
						
							
							
								
								Closes   #1093 : Show weapon when initializing the character controller with a weapon equipped  
							
							
							
						 
						
							2014-01-12 00:42:27 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								44b2380874 
								
							 
						 
						
							
							
								
								Closes   #947 : Decrease fatigue when running, swimming and attacking  
							
							
							
						 
						
							2014-01-11 22:28:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b03eec63e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-11 11:43:12 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3896c88403 
								
							 
						 
						
							
							
								
								Use VFX_DefaultCast / VFX_DefaultHit if the magic effect does not specify any  
							
							
							
						 
						
							2014-01-11 05:58:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f62497dfdc 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							
							
						 
						
							2014-01-10 19:08:35 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								ffcb7fb280 
								
							 
						 
						
							
							
								
								fix for bug scrawl mentioned  
							
							
							
						 
						
							2014-01-10 19:04:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d41f27451b 
								
							 
						 
						
							
							
								
								appropriate camera vanity<>preview mode switch + hit recoils fix  
							
							
							
						 
						
							2014-01-09 23:36:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								85707b5e3e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2014-01-09 09:35:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								098f9712f1 
								
							 
						 
						
							
							
								
								Add getPlayerPtr() utility method. Reduces dependencies a lot.  
							
							
							
						 
						
							2014-01-08 18:39:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								46519062d3 
								
							 
						 
						
							
							
								
								hit recoils/knockdowns feature  
							
							
							
						 
						
							2014-01-08 16:05:14 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								2591ff2d5a 
								
							 
						 
						
							
							
								
								bug repairing  
							
							
							
						 
						
							2014-01-06 22:00:01 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62774fcc4a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into HEAD  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/loadtes3.cpp 
							
						 
						
							2014-01-06 00:23:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								7002412760 
								
							 
						 
						
							
							
								
								resolve conflict in character.cpp  
							
							
							
						 
						
							2014-01-04 17:55:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b22dd40b41 
								
							 
						 
						
							
							
								
								Implement Paralyze magic effect  
							
							
							
						 
						
							2014-01-03 17:06:05 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								79e972bdb6 
								
							 
						 
						
							
							
								
								resolved accompanying minor problems  
							
							
							
						 
						
							2014-01-02 21:54:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								16e10cc702 
								
							 
						 
						
							
							
								
								error fix  
							
							
							
						 
						
							2014-01-01 22:46:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								09a0a69b04 
								
							 
						 
						
							
							
								
								more improvements  
							
							
							
						 
						
							2014-01-01 21:40:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a8fb1ae51c 
								
							 
						 
						
							
							
								
								improved, added knockdown after falling  
							
							
							
						 
						
							2013-12-31 17:55:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d6345bce91 
								
							 
						 
						
							
							
								
								added npc hit reactions  
							
							
							
						 
						
							2013-12-31 13:24:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								79a440e94a 
								
							 
						 
						
							
							
								
								Many additions to  900bc06d2c:  
							
							... 
							
							
							
							- Fix indentation
 - Consider any kind of light, not just torch_infinite_time
 - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
 - Remove redundant code and don't add additional lights to the inventory
 - World::isDark returns false for interiors which are unaffected by weather 
							
						 
						
							2013-12-30 17:57:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								6de39a7329 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/character.cpp 
							
						 
						
							2013-12-29 15:00:31 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17ff8165d2 
								
							 
						 
						
							
							
								
								Closes   #1065 : Don't apply fall damage when landing in water  
							
							
							
						 
						
							2013-12-29 00:36:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								85ec80100c 
								
							 
						 
						
							
							
								
								Bug  #1005 : Hide torches/shields during spellcasting and hand-to-hand combat  
							
							
							
						 
						
							2013-12-27 22:00:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7265b427fe 
								
							 
						 
						
							
							
								
								Bug  #1013 : Rewrote fall height detection  
							
							
							
						 
						
							2013-12-27 21:21:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a3017e16d4 
								
							 
						 
						
							
							
								
								Don't allow changing the spell that is being cast mid-animation  
							
							
							
						 
						
							2013-12-26 22:32:39 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5054d8e6c1 
								
							 
						 
						
							
							
								
								Bug  #1055 : Check power use and mana before starting cast animation  
							
							
							
						 
						
							2013-12-26 22:06:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								900bc06d2c 
								
							 
						 
						
							
							
								
								Fixes   #845 : NPCs hold torches during the day  
							
							... 
							
							
							
							Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.
Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.
Since this commit autoEquip() method doesn't automatically equip lights.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-20 22:38:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								abc126e2af 
								
							 
						 
						
							
							
								
								Fixes   #845 : NPCs hold torches during the day  
							
							... 
							
							
							
							Added check for Player character so it won't be affected by showing,
or hidding torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-20 01:01:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								6eb674e4e5 
								
							 
						 
						
							
							
								
								Fixes   #845 : NPCs hold torches during the day  
							
							... 
							
							
							
							Added equipping/unequipping torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-20 00:18:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								92072d968b 
								
							 
						 
						
							
							
								
								Fixes   #845 : NPCs hold torches during the day  
							
							... 
							
							
							
							Simplified a bit code which shows and hides light.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-19 21:11:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								3816a09c6f 
								
							 
						 
						
							
							
								
								bug 428 ask to load recent saved game  
							
							
							
						 
						
							2013-12-19 22:08:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f50ff0b1c4 
								
							 
						 
						
							
							
								
								reworked  http://bugs.openmw.org/issues/428  
							
							
							
						 
						
							2013-12-16 15:40:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fd9f8c34f6 
								
							 
						 
						
							
							
								
								bug fix  http://bugs.openmw.org/issues/428  
							
							
							
						 
						
							2013-12-15 18:50:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								91a4d9a2eb 
								
							 
						 
						
							
							
								
								Fixes   #845 : NPCs hold torches during the day  
							
							... 
							
							
							
							Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-10 23:48:49 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								77a2179d1e 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-12-09 18:39:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0bc3a13c0f 
								
							 
						 
						
							
							
								
								Break invisibility on Use or Activate  
							
							
							
						 
						
							2013-12-08 23:36:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37a7ee8fcd 
								
							 
						 
						
							
							
								
								Set alpha value of character animations according to Invisibility / Chameleon effects.  
							
							
							
						 
						
							2013-12-08 23:05:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								bfd79bfbe6 
								
							 
						 
						
							
							
								
								Various fixes for CppCheck warnings.  
							
							... 
							
							
							
							Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-06 07:36:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ed77f3f2 
								
							 
						 
						
							
							
								
								Fix shields being visible during spellcasting  
							
							
							
						 
						
							2013-11-23 20:24:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0dc2e829dd 
								
							 
						 
						
							
							
								
								Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.  
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc268bf302 
								
							 
						 
						
							
							
								
								Initialize mFallHeight  
							
							
							
						 
						
							2013-11-17 23:31:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a11618ee7 
								
							 
						 
						
							
							
								
								Make sure the equipped weapon HUD icon is updated properly  
							
							
							
						 
						
							2013-11-17 23:31:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d49b6f19ff 
								
							 
						 
						
							
							
								
								Don't advance acrobatics skill for NPCs  
							
							
							
						 
						
							2013-11-16 02:11:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9c5847e2f4 
								
							 
						 
						
							
							
								
								Fix VFX not getting removed when an actor dies  
							
							
							
						 
						
							2013-11-14 14:52:30 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0b5f5351b5 
								
							 
						 
						
							
							
								
								Fix continuous FX getting removed instantly  
							
							
							
						 
						
							2013-11-14 13:30:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a6e2f43b75 
								
							 
						 
						
							
							
								
								Stop continuous VFX when the effect is no longer active.  
							
							
							
						 
						
							2013-11-13 15:44:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b0e82a37f 
								
							 
						 
						
							
							
								
								Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)  
							
							
							
						 
						
							2013-11-13 14:02:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffdb91bb21 
								
							 
						 
						
							
							
								
								Add particles for Cast + Hit. Not looking quite right yet.  
							
							
							
						 
						
							2013-11-11 23:43:28 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cbe96a2170 
								
							 
						 
						
							
							
								
								Refactor ActiveSpells to track range type. Added basic self range magic.  
							
							
							
						 
						
							2013-11-09 07:51:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								2abe5c1c9a 
								
							 
						 
						
							
							
								
								Acrobatics: do not apply fall damages when slowfalling spell effect is active  
							
							... 
							
							
							
							If spell effect ends up in mid-air, calculate fall height from then. 
							
						 
						
							2013-10-02 23:34:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								6e09a5fb4a 
								
							 
						 
						
							
							
								
								Acrobatics: reinit fall height at current height rather than zero  
							
							... 
							
							
							
							To prevent problems. 
							
						 
						
							2013-10-02 23:34:25 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								2b992ef3b5 
								
							 
						 
						
							
							
								
								Acrobatics: use calculated fatigueTerm  
							
							
							
						 
						
							2013-10-02 23:34:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								4c151e59a2 
								
							 
						 
						
							
							
								
								Acrobatics: do not touch modified stats  
							
							
							
						 
						
							2013-10-02 23:34:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								4860514865 
								
							 
						 
						
							
							
								
								Acrobatics: cosmetic changes  
							
							
							
						 
						
							2013-10-02 23:34:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								b8c60dabb3 
								
							 
						 
						
							
							
								
								Reintroduce Acrobatics changes made by Glorf  
							
							... 
							
							
							
							Advance Acrobatics skill on jump and on landing,
apply fall damage on landing. 
							
						 
						
							2013-10-01 23:35:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cf6e3ab933 
								
							 
						 
						
							
							
								
								Fix a potential divide-by-zero  
							
							
							
						 
						
							2013-08-19 09:36:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2ec39f3622 
								
							 
						 
						
							
							
								
								Don't start the jump animation until after the actor is airborn  
							
							... 
							
							
							
							A bit counter-intuitive, but otherwise certain jump animations will improperly
add an offset to the initial inertia. 
							
						 
						
							2013-08-19 08:24:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ac3d3df9fc 
								
							 
						 
						
							
							
								
								Implement jumping animations  
							
							
							
						 
						
							2013-08-19 08:10:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6e9f15793d 
								
							 
						 
						
							
							
								
								Implement a jumping state  
							
							
							
						 
						
							2013-08-18 23:42:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b0f8045c72 
								
							 
						 
						
							
							
								
								Improve mid-air control  
							
							
							
						 
						
							2013-08-18 05:59:06 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9d56e2d86d 
								
							 
						 
						
							
							
								
								Apply movement by queueing it to do later  
							
							
							
						 
						
							2013-08-17 22:34:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6fd4cdb5fb 
								
							 
						 
						
							
							
								
								Play randomized werewolf sounds  
							
							
							
						 
						
							2013-08-11 00:53:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								180f0d0fe9 
								
							 
						 
						
							
							
								
								Restart from the loop point if replaying the same animation  
							
							
							
						 
						
							2013-08-09 21:25:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a28c36de17 
								
							 
						 
						
							
							
								
								Don't count as running if not actually moving along (local) X/Y  
							
							
							
						 
						
							2013-08-09 06:53:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c2d8eb377f 
								
							 
						 
						
							
							
								
								Play some appropriate sounds in werewolf form  
							
							
							
						 
						
							2013-08-09 06:40:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								eab4e09566 
								
							 
						 
						
							
							
								
								Handle the pick/probe in the character controller  
							
							
							
						 
						
							2013-08-06 19:48:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4caac0d859 
								
							 
						 
						
							
							
								
								Fix idle animations repeating  
							
							
							
						 
						
							2013-08-05 02:06:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								76a1abe9fa 
								
							 
						 
						
							
							
								
								Don't allow the use of the "jump" key while sneaking - Update  
							
							
							
						 
						
							2013-08-04 20:10:33 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								aa45127895 
								
							 
						 
						
							
							
								
								Adjusted swish sounds  
							
							... 
							
							
							
							Sorry Chris, I was wrong. The game actually uses SwishM for every attack, but at a different pitch depending on the force of the attack. I realized it after testing your changes. 
							
						 
						
							2013-08-02 16:33:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f57c829cba 
								
							 
						 
						
							
							
								
								Play the appropriate swish sound and follow-up animation  
							
							
							
						 
						
							2013-08-02 00:21:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7dc30a01cd 
								
							 
						 
						
							
							
								
								Some changes suggested by cppcheck  
							
							
							
						 
						
							2013-07-31 18:46:32 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4ad28ed369 
								
							 
						 
						
							
							
								
								Don't play a weapon-down sound when unreadying a spell  
							
							
							
						 
						
							2013-07-25 00:46:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0db02af807 
								
							 
						 
						
							
							
								
								Set up the weapon state in the CharacterController constructor  
							
							
							
						 
						
							2013-07-24 21:08:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								705498ec24 
								
							 
						 
						
							
							
								
								Play a swish sound when attacking  
							
							
							
						 
						
							2013-07-24 10:34:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bf1d907d07 
								
							 
						 
						
							
							
								
								Don't play casting animations for enchantments  
							
							
							
						 
						
							2013-07-24 05:39:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cc8e8c1272 
								
							 
						 
						
							
							
								
								Use the attack strength as determined by how long the attack was held  
							
							
							
						 
						
							2013-07-24 03:18:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								11b094559f 
								
							 
						 
						
							
							
								
								Play the appropriate casting animation sound  
							
							
							
						 
						
							2013-07-23 11:12:19 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								17282c69b1 
								
							 
						 
						
							
							
								
								Handle spell-casting animation sequences  
							
							
							
						 
						
							2013-07-23 07:30:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4d157cb19a 
								
							 
						 
						
							
							
								
								Handle marksmen weapon attack sequences  
							
							
							
						 
						
							2013-07-23 06:13:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d5d832846e 
								
							 
						 
						
							
							
								
								Rename the follow-up upper character state enum  
							
							
							
						 
						
							2013-07-23 04:56:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								24567294ff 
								
							 
						 
						
							
							
								
								Move NPC state update handling into a separate method  
							
							
							
						 
						
							2013-07-23 03:26:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								22e07968af 
								
							 
						 
						
							
							
								
								Store the current weapon group name  
							
							
							
						 
						
							2013-07-23 02:50:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0240efa6cf 
								
							 
						 
						
							
							
								
								Improve weapon attack logic to better handle picks, probes, and h2h  
							
							
							
						 
						
							2013-07-23 02:28:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								ec575200e3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'gus/MeleeCombat2'  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/animation.cpp 
							
						 
						
							2013-07-23 09:12:23 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9c13568bb7 
								
							 
						 
						
							
							
								
								Remove idles from the state list and rename it  
							
							
							
						 
						
							2013-07-18 01:49:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e803cdbe7f 
								
							 
						 
						
							
							
								
								Handle swimdeath and missing death animations  
							
							
							
						 
						
							2013-07-18 01:13:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f01b0b48cc 
								
							 
						 
						
							
							
								
								Don't start with an idle state if dead  
							
							
							
						 
						
							2013-07-18 00:35:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e78bdd2a5d 
								
							 
						 
						
							
							
								
								Clear 'swim' from the animation name as a backup instead of 'sneak'  
							
							
							
						 
						
							2013-07-18 00:22:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0cd4df3edf 
								
							 
						 
						
							
							
								
								Stop playing idles on death  
							
							
							
						 
						
							2013-07-17 02:19:22 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e2e278d06d 
								
							 
						 
						
							
							
								
								Fix some animations not playing properly  
							
							... 
							
							
							
							Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs. 
							
						 
						
							2013-07-17 02:06:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfe912dcab 
								
							 
						 
						
							
							
								
								Enum renaming  
							
							
							
						 
						
							2013-07-16 23:38:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91e95e1404 
								
							 
						 
						
							
							
								
								Use the correct slash, chop or thrust animation  
							
							
							
						 
						
							2013-07-16 23:32:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								66e3eacace 
								
							 
						 
						
							
							
								
								fix bows  
							
							
							
						 
						
							2013-07-16 15:14:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								701ff94887 
								
							 
						 
						
							
							
								
								bugfix for lockpick  
							
							
							
						 
						
							2013-07-16 14:46:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								20341ae8b7 
								
							 
						 
						
							
							
								
								simplification + taking into account weapon speed. Seems too fast, but i'm not sure  
							
							
							
						 
						
							2013-07-16 14:10:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								8fc6e73649 
								
							 
						 
						
							
							
								
								post-merge fix  
							
							
							
						 
						
							2013-07-16 11:51:18 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								ee47e99dad 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into MeleeCombat2  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp 
							
						 
						
							2013-07-16 11:40:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								f6e3445414 
								
							 
						 
						
							
							
								
								Jittering gone + bugfix: chop animation works!  
							
							... 
							
							
							
							TODO: fix this unequip stuff 
							
						 
						
							2013-07-16 09:50:59 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a932a89e02 
								
							 
						 
						
							
							
								
								Specify the velocity-based animation speed multiplier when playing it  
							
							
							
						 
						
							2013-07-16 01:30:03 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f296d13c20 
								
							 
						 
						
							
							
								
								Add a speed multiplier to the animation state  
							
							
							
						 
						
							2013-07-16 00:43:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								06e631f213 
								
							 
						 
						
							
							
								
								Track death separately in the character controller  
							
							
							
						 
						
							2013-07-15 23:43:33 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4ae65c20e6 
								
							 
						 
						
							
							
								
								Separate movement and idle states  
							
							... 
							
							
							
							This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types. 
							
						 
						
							2013-07-15 22:56:23 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								f7f23ac5d8 
								
							 
						 
						
							
							
								
								improvement of the chop animation. Still some jittering.  
							
							
							
						 
						
							2013-07-15 17:18:16 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								076f98cbba 
								
							 
						 
						
							
							
								
								change way animations keys are handled (thanks KittyCat!)  
							
							
							
						 
						
							2013-07-15 16:37:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								3947f44aa3 
								
							 
						 
						
							
							
								
								Porting old work  
							
							
							
						 
						
							2013-07-13 22:24:52 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vincent Heuken 
								
							 
						 
						
							
							
							
							
								
							
							
								b095c24854 
								
							 
						 
						
							
							
								
								resize actor collision boxes on death  
							
							
							
						 
						
							2013-06-27 14:11:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								88f8637145 
								
							 
						 
						
							
							
								
								Bugfix  #795  
							
							
							
						 
						
							2013-06-26 22:20:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8bd712cc95 
								
							 
						 
						
							
							
								
								Fix being able to move slowly when over encumbered  
							
							
							
						 
						
							2013-05-31 04:08:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Torben Carrington 
								
							 
						 
						
							
							
							
							
								
							
							
								c8c1ddd927 
								
							 
						 
						
							
							
								
								Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.  
							
							
							
						 
						
							2013-05-24 20:10:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8bbb755c3 
								
							 
						 
						
							
							
								
								Play the left-arm torch animation when it's equipped  
							
							
							
						 
						
							2013-05-17 06:21:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4b9a888d74 
								
							 
						 
						
							
							
								
								Use the PickProbe animation group as appropriate  
							
							
							
						 
						
							2013-05-17 01:46:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6201cb0093 
								
							 
						 
						
							
							
								
								Add a method to clear the animation queue  
							
							
							
						 
						
							2013-05-16 06:59:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e069215583 
								
							 
						 
						
							
							
								
								Don't clear the last queued animation when it stops  
							
							
							
						 
						
							2013-05-15 06:32:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								66f55b3178 
								
							 
						 
						
							
							
								
								Play the item up/down sound when readying/unreadying weapons  
							
							
							
						 
						
							2013-05-15 01:45:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b459a010b0 
								
							 
						 
						
							
							
								
								Fix vec.z being applied while not in the air  
							
							
							
						 
						
							2013-05-14 23:03:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8661794fe 
								
							 
						 
						
							
							
								
								Avoid trying to find a state for non-actors.  
							
							... 
							
							
							
							They're only ever play idles, unless PlayGroup is called. 
							
						 
						
							2013-05-14 07:29:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8ec722ac92 
								
							 
						 
						
							
							
								
								Use std::find_if instead of ugly for loops  
							
							
							
						 
						
							2013-05-13 04:08:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f83ee5d316 
								
							 
						 
						
							
							
								
								Play ready/unready animations on the upper body  
							
							
							
						 
						
							2013-05-13 03:32:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								70dc2f77ad 
								
							 
						 
						
							
							
								
								Move the priority enum to MWMechanics  
							
							
							
						 
						
							2013-05-13 00:54:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ba2508556 
								
							 
						 
						
							
							
								
								add a priority for death animations, and store it in the state list  
							
							
							
						 
						
							2013-05-12 19:19:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4e389b5a8f 
								
							 
						 
						
							
							
								
								Store whether a given animation loops in the state table  
							
							
							
						 
						
							2013-05-12 05:59:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bbb38c61cc 
								
							 
						 
						
							
							
								
								Fix queued animations  
							
							
							
						 
						
							2013-05-12 05:08:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2c556e4036 
								
							 
						 
						
							
							
								
								Be smarter about handling non-moving animations  
							
							... 
							
							
							
							Don't rely on being told by the play method, so the animation can
automatically change without impacting the character controller. 
							
						 
						
							2013-05-12 04:29:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6b8a687a79 
								
							 
						 
						
							
							
								
								Add methods to disable an animation  
							
							... 
							
							
							
							And rename WeaponState to WeaponType 
							
						 
						
							2013-05-10 22:22:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								abc676eedd 
								
							 
						 
						
							
							
								
								Allow specifying which bone groups to play an animation on  
							
							
							
						 
						
							2013-05-10 20:05:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7c3b014193 
								
							 
						 
						
							
							
								
								Figure out which animations to play based on priority  
							
							... 
							
							
							
							Bone group will also be taken into account later. 
							
						 
						
							2013-05-10 18:37:44 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ccff364b52 
								
							 
						 
						
							
							
								
								Use a map of active layers instead of an array  
							
							... 
							
							
							
							A bit of an upheaval. Each animation is now a "layer", instead of each layer
having an animation. Incidentally, this is much closer to how Ogre handles
animation states.
In the future, each layer will have a priority, which will be used to determine
which one affects a given bone group (which we currently only have one of). 
							
						 
						
							2013-05-10 03:08:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								90e29c83c0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animations  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/character.cpp 
							
						 
						
							2013-05-06 19:17:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									kpp 
								
							 
						 
						
							
							
							
							
								
							
							
								dcccfd9f22 
								
							 
						 
						
							
							
								
								Initialize values  
							
							
							
						 
						
							2013-05-02 22:43:21 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a120653c38 
								
							 
						 
						
							
							
								
								Implement handling weapon states  
							
							
							
						 
						
							2013-05-01 10:19:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								95eeea2a27 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'glorf/acrobatics'"  
							
							... 
							
							
							
							This reverts commit 089ef7a2a067422c397c 
							
						 
						
							2013-05-01 16:56:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								b8630239d7 
								
							 
						 
						
							
							
								
								Code cleanup  
							
							
							
						 
						
							2013-05-01 12:25:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								236ec3409f 
								
							 
						 
						
							
							
								
								Finished acrobatics  
							
							
							
						 
						
							2013-05-01 12:21:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4b15da076b 
								
							 
						 
						
							
							
								
								Move getStateInfo into the character controller  
							
							
							
						 
						
							2013-04-30 19:26:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								d30e43784a 
								
							 
						 
						
							
							
								
								Fatigue decrease when jumping, live decrease when falling  
							
							
							
						 
						
							2013-04-30 23:39:56 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								5a8c1661be 
								
							 
						 
						
							
							
								
								Jump acrobatics working, started falling acrobatics implementation  
							
							
							
						 
						
							2013-04-30 20:44:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								add3cd6456 
								
							 
						 
						
							
							
								
								Advance acrobatics on jump  
							
							
							
						 
						
							2013-04-30 18:22:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								05060e57ec 
								
							 
						 
						
							
							
								
								Add a weapon state to the character controller  
							
							
							
						 
						
							2013-04-29 13:07:49 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								07891fa213 
								
							 
						 
						
							
							
								
								Athletics skill increase  
							
							
							
						 
						
							2013-04-28 07:53:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								274f3c7b77 
								
							 
						 
						
							
							
								
								Force character state to update after switching view modes  
							
							
							
						 
						
							2013-04-25 07:08:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e4eb4b7e30 
								
							 
						 
						
							
							
								
								Keep track of the character looping state  
							
							
							
						 
						
							2013-04-25 06:29:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9da2c9153e 
								
							 
						 
						
							
							
								
								Don't store the animation group string in the character controller  
							
							
							
						 
						
							2013-04-25 06:12:37 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								24f1eba902 
								
							 
						 
						
							
							
								
								Keep track of whether an animation supplies movement  
							
							... 
							
							
							
							Also handle it when it doesn't. 
							
						 
						
							2013-04-24 22:45:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0817d59f23 
								
							 
						 
						
							
							
								
								Allow specifying where to start in an animation  
							
							
							
						 
						
							2013-04-24 19:09:36 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								333354fe62 
								
							 
						 
						
							
							
								
								Remove the character controller from the Animation class  
							
							
							
						 
						
							2013-04-24 07:10:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b80891099e 
								
							 
						 
						
							
							
								
								Don't use the character controller to handle text keys  
							
							... 
							
							
							
							The Animation class has the Ptr and can call to whatever subsystem is needed. 
							
						 
						
							2013-04-24 06:48:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8cabc9434 
								
							 
						 
						
							
							
								
								Pass the loop count from loopgroup to the play method  
							
							... 
							
							
							
							Instead of queueing each iteration separately. 
							
						 
						
							2013-04-24 06:32:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c58dfbe921 
								
							 
						 
						
							
							
								
								Specify the loop count to Animation::play  
							
							
							
						 
						
							2013-04-24 04:56:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8782ae6976 
								
							 
						 
						
							
							
								
								Separate some Animation fields into a separate AnimLayer class  
							
							
							
						 
						
							2013-04-22 23:52:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb64efc18e 
								
							 
						 
						
							
							
								
								Improve looping behavior  
							
							
							
						 
						
							2013-04-22 05:08:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6c85d6763a 
								
							 
						 
						
							
							
								
								Pass "loop stop" to the character controller  
							
							
							
						 
						
							2013-04-21 18:38:25 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d0703efd69 
								
							 
						 
						
							
							
								
								Another place to check the class' isActor method  
							
							
							
						 
						
							2013-03-31 17:32:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4836ba16f7 
								
							 
						 
						
							
							
								
								Implement turning states  
							
							
							
						 
						
							2013-03-31 03:50:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7b02ec411b 
								
							 
						 
						
							
							
								
								Apply the rotation when updating the character controller  
							
							
							
						 
						
							2013-03-31 01:29:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								466c0086b8 
								
							 
						 
						
							
							
								
								Use a full Movement to hand off to the world physics update  
							
							
							
						 
						
							2013-03-31 00:13:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0ce188b7cc 
								
							 
						 
						
							
							
								
								Store the position and rotation in MWMechanics::Movement  
							
							
							
						 
						
							2013-03-30 19:00:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								af65ecd841 
								
							 
						 
						
							
							
								
								Pass the movement vector in as a parameter to CharacterController::update  
							
							
							
						 
						
							2013-03-30 18:37:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								268bb23590 
								
							 
						 
						
							
							
								
								Implemented sneaking animation  
							
							
							
						 
						
							2013-03-06 16:58:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								48271e49ec 
								
							 
						 
						
							
							
								
								Properly update the Ptr object in the mechanics manager when moving across cells  
							
							
							
						 
						
							2013-02-25 09:57:34 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89d4c245e9 
								
							 
						 
						
							
							
								
								Better calculate jump velocity  
							
							... 
							
							
							
							The fatigue term isn't currently used correctly 
							
						 
						
							2013-02-24 03:30:33 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d77d035d3a 
								
							 
						 
						
							
							
								
								Handle the "sound" events in runAnimation  
							
							
							
						 
						
							2013-02-23 14:15:11 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e6da9dfae5 
								
							 
						 
						
							
							
								
								Specify the animation key to stop playing at  
							
							
							
						 
						
							2013-02-23 05:15:10 -08:00