scrawl
9eb96b9cb6
Parse the bullet version in FindBullet.cmake
9 years ago
scrawl
83a9a164bc
Raise the required bullet version to 2.83
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2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587 ).
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl
9f729667fb
Remove debug output
9 years ago
scrawl
0865cea211
Preload terrain
9 years ago
scrawl
246566cef4
Preload instances in BulletShapeManager
9 years ago
scrawl
e28dc3e72f
Preload instances in SceneManager
9 years ago
scrawl
2e62298bd3
Clean up ObjectCache includes
9 years ago
scrawl
e4e313fe12
Remove outdated comment
9 years ago
scrawl
c8054424c9
Preload items equipped by NPCs
9 years ago
scrawl
a81b10b415
Make the cache expiryDelay configurable
9 years ago
scrawl
41233fc8e5
Keep a reference to the original scene template for as long as the instance is used
9 years ago
scrawl
778bce3ae9
Remove unused ObjectCache functions
9 years ago
scrawl
49ecac4ced
Add a mutex lock around the SharedStateManager
9 years ago
scrawl
8b981ab507
Crash fix
9 years ago
scrawl
c155680d3c
Customize ObjectCache for more efficient locking in removeExpiredObjectsInCache
9 years ago
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
scrawl
6f9ca0f68f
Add basic cell preloader class
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Not properly in use yet, but seems to be working.
9 years ago
scrawl
e055ae094a
Improve const-correctness in BulletShapeManager
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Sadly, two const_cast's are needed to work around Bullet API quirks.
9 years ago
scrawl
df57d4bfba
Use a common base class for resource managers
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Implement updateCache to delete unreferenced cached objects when they have not been referenced for a while.
9 years ago
scrawl
ea1efaac0c
Use the osgDB::ObjectCache in SceneManager, cleanup
9 years ago
scrawl
909c4d96b6
Use the osgDB::ObjectCache in BulletShapeManager
9 years ago
scrawl
6c1c653cba
Use the osgDB::ObjectCache in ImageManager
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Should be thread safe now.
9 years ago
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
9 years ago
scrawl
5ee3d1698f
Remove getWarningTexture in favor of getWarningImage
9 years ago
scrawl
f99f403dda
Rename TextureManager to ImageManager
9 years ago
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
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Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl
71401aafe7
Handle multipass techniques in SetFilterSettingsVisitor
9 years ago
scrawl
31988ca4cc
Add a dont_override_filter description for textures that should be left alone
9 years ago
scrawl
e8662bea31
Change the way that image origin is converted to OpenGL's lower-left convention
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Flip the texture coordinates instead of flipping textures.
This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
scrawl
6ac688c0e2
Change the way that texture filtering setting changes are applied at runtime to not require keeping a reference to textures
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The references would be difficult to clean up because there may or may not be another reference to the texture in the osgDB::SharedStateManager.
9 years ago
scrawl
5b972ee777
Move texture filtering settings to SceneManager
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Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
9 years ago
scrawl
d9290b0ee0
Array fix
9 years ago
scrawl
48f53e23bf
Allow alternate mesh formats for marker_error
9 years ago
Tobias Kortkamp
0659687bfb
Some fixes for building on FreeBSD
9 years ago
Alexander "Ace" Olofsson
0efb8e2949
osgDB::ObjectCache was added in 3.3.3, not 3.4.0
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Fixes redefinition error on builds with OSG >3.3.3 <3.4.0
9 years ago
scrawl
c70790ecb7
Remove outdated comment
9 years ago
scrawl
076dc539bc
KeyframeManager fix
9 years ago
Chris Robinson
f1faeeae3a
Use separate config options for min and mag texture filters
9 years ago
Chris Robinson
5c0a847eaf
Combine some duplicate code
9 years ago
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
9 years ago
scrawl
295563ba65
Minor fix
9 years ago
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
9 years ago
scrawl
87e44bf627
Small fix
9 years ago
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
9 years ago
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
9 years ago
scrawl
e49bce7b40
Share the bvh of btBvhTriangleMeshShape's when possible
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Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
9 years ago
scrawl
fc7456e0a1
Explicitely opt for float matrices in performance critical places
9 years ago
scrawl
ffea9ec2c4
Remove comment
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SharedStateManager::prune is run automatically during the update traversal.
9 years ago