Marc Zinnschlag
65081f5520
added variant class
12 years ago
Marc Zinnschlag
3bd228f71b
fix for global variables of type short
12 years ago
Marc Zinnschlag
a7102c143f
ESX variable type cleanup
12 years ago
Chris Robinson
aefd12dfe0
Don't create meshes for collision shapes
12 years ago
Chris Robinson
9679daa6a4
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
429bc23cf6
Convert the 0-1 glossiness parameter to 0-255 for shininess
12 years ago
Marc Zinnschlag
a535d51cbf
Merge branch 'brokenendfix'
12 years ago
Chris Robinson
5f2c897001
Better handle which collision shapes to load
12 years ago
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
...
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
12 years ago
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
...
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Chris Robinson
c60e858b02
Create bones for NiTriShape nodes, and attach the entities to them
...
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
Nathan Jeffords
44b1c66c4b
fixed various warnings about converting size_t to int
12 years ago
Chris Robinson
3c0b29de45
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
greye
82595e66b2
another missing header for #576
12 years ago
Marc Zinnschlag
9b7957cf20
fixed a missing inlcude
12 years ago
Chris Robinson
6ae00be8a3
Fix nifbullet shape transformation
12 years ago
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
12 years ago
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
...
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
12 years ago
Chris Robinson
da5f11700f
Warn about unhandled node types before the controllers
12 years ago
Chris Robinson
5b2ca6fa7d
Don't complain about RootCollisionNode, it's handled in nifbullet
12 years ago
Chris Robinson
f4e587c72c
Always create a skeleton from a NIF when there's more than one NiNode
12 years ago
Chris Robinson
f197c67e95
Fix a circular include
12 years ago
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
12 years ago
Marc Zinnschlag
f19fbaa293
Merge remote-tracking branch 'mark76/multiple_esm_esp' into next
12 years ago
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
...
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
12 years ago
Marc Zinnschlag
d5dd0640c7
basic gmst support
12 years ago
Chris Robinson
8b1e7b95ba
Attempt to load the skeleton source if it doesn't yet exist
12 years ago
Michal Sciubidlo
347a734364
Move OpenDialog to editor and use it in startup dialogue.
...
Remove debug output from DataFilesList.
12 years ago
Michal Sciubidlo
f7e5ea24f4
Merge branch 'startup' into cs_load.
...
Fix include in textinputdialog.cpp.
12 years ago
Chris Robinson
bd4fdf47a3
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/sky.cpp
12 years ago
Michal Sciubidlo
66ec4ca7d9
Split launcher specific code from DataFilesList back to DataFilesPage.
12 years ago
Chris Robinson
bec538bfa1
Always declare operator<< for using a TextKeyMap with Ogre::Any
12 years ago
Mark Siewert
3e43db5f76
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
12 years ago
Chris Robinson
c45b4d6072
Clean up some NIF warning reports
12 years ago
Michal Sciubidlo
155cca0c9a
Upload missing files.
...
Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
12 years ago
Chris Robinson
e6e7c69013
Fix handling of filtered entities
12 years ago
Marc Zinnschlag
85697e4628
reverted to C++03
12 years ago
Michal Sciubidlo
492482de7f
Add "open" option in opencs.
12 years ago
Chris Robinson
c6a9ea5007
Use the skeleton as defined in the NIF model
...
The avoids having to duplicate models that get attached to different character
skeletons.
12 years ago
Michal Sciubidlo
ac62dd050d
Rename datafilespage to datafileslist
12 years ago
Michal Sciubidlo
f029a9011a
Move datafilespage to shared space.
12 years ago
Chris Robinson
b6354c6282
Don't share skeleton instances between bounded parts on an NPC
...
However, a skeleton instance will still be shared between entities in an entity
list.
12 years ago
Chris Robinson
0853fa335c
Avoid redundant string concatenations
12 years ago
Chris Robinson
487c83e943
Rename nonaccum to animroot
12 years ago
Chris Robinson
e1d3933145
Remove an unused struct
12 years ago
Chris Robinson
b1ffdf855f
Reset the initial state of animated nodes on the skeleton instances
...
This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way).
12 years ago
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
12 years ago