Marc Zinnschlag
65081f5520
added variant class
12 years ago
Marc Zinnschlag
3bd228f71b
fix for global variables of type short
12 years ago
Marc Zinnschlag
a7102c143f
ESX variable type cleanup
12 years ago
Chris Robinson
955e2713a9
Fix encumbrance term calculation
12 years ago
Chris Robinson
a576e9e430
Set the race selection character preview in a valid (idle) pose.
12 years ago
Chris Robinson
aefd12dfe0
Don't create meshes for collision shapes
12 years ago
Chris Robinson
9679daa6a4
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Chris Robinson
429bc23cf6
Convert the 0-1 glossiness parameter to 0-255 for shininess
12 years ago
Chris Robinson
da575b181e
Use the correct GMST for the race menu
12 years ago
Marc Zinnschlag
a535d51cbf
Merge branch 'brokenendfix'
12 years ago
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
12 years ago
Chris Robinson
000128d084
Merge remote-tracking branch 'zini/master' into misc-cleanup
12 years ago
Marc Zinnschlag
08f13ef5ab
Merge remote-tracking branch 'greye/master'
12 years ago
Marc Zinnschlag
fa45def475
Merge remote-tracking branch 'scrawl/master'
12 years ago
Chris Robinson
5f2c897001
Better handle which collision shapes to load
12 years ago
greye
661fd73c6e
fix rotation for objects in inactive cells and forced vanity mode
12 years ago
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
12 years ago
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
12 years ago
Chris Robinson
ff1ecb85c6
Don't bother storing the shape name for the submesh name
...
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag
88e8659a49
minor cleanup
12 years ago
Chris Robinson
5d5d28c06c
Increase the ID cache to 40
...
Helps improve performance with Tribunal and Bloodmoon's scripts
12 years ago
scrawl
73d48a95f6
Add message box when the player tries to move when being overencumbered.
12 years ago
Marc Zinnschlag
cd40d167ce
Merge remote-tracking branch 'chris/animation2'
12 years ago
Marc Zinnschlag
151ecaad04
workaround for garbage after an end statement
12 years ago
scrawl
dfe29db9cb
Fix bug #591 : Don't allow opening new windows (main menu, console) if there's any modal widget active. Also made some windows modal that should be (character creation)
12 years ago
Chris Robinson
53eb553c57
Be a little more aggressive when looking to skip generating a skeleton
...
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Chris Robinson
000236ba80
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
Chris Robinson
74b8095fc7
Use default parameters where appropriate
12 years ago
Chris Robinson
5267d17408
Revert "forgot to destroy child scene nodes"
...
This reverts commit f1a3309392
.
Unneeded. The caller already calls this which destroys the children recursively
12 years ago
ChrisKCat
9e7b559b09
Merge pull request #6 from scrawl/lights
...
For light objects without an AttachLight bone, attach the light to the c...
12 years ago
Chris Robinson
c60e858b02
Create bones for NiTriShape nodes, and attach the entities to them
...
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
Marc Zinnschlag
e060713aa3
updated credits file
12 years ago
scrawl
f1a3309392
forgot to destroy child scene nodes
12 years ago
scrawl
1ae2d3c6ab
For light objects without an AttachLight bone, attach the light to the center of the object instead of the origin.
12 years ago
Nathan Jeffords
7ea1f6a02a
fixes for using FFMPEG on windows
12 years ago
Lars Söderberg
e32646ee50
Prettier repeated borders.
12 years ago
Lars Söderberg
62c5568ed9
Fix for the loadingbar to resemble vanilla Morrowind.
12 years ago
Chris Robinson
94be45e07e
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
ChrisKCat
aab7cf137b
Merge pull request #5 from greye/cross-cell
...
fix and unify object cell change update in mwrender
12 years ago
Marc Zinnschlag
fa880e3274
Merge remote-tracking branch 'lazydev/master'
12 years ago
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
12 years ago
Chris Robinson
89d4c245e9
Better calculate jump velocity
...
The fatigue term isn't currently used correctly
12 years ago
greye
6a8c532244
fix and unify object cell change update in mwrender
12 years ago
Chris Robinson
90cb9ee0ac
Don't set a vertical velocity when on the ground
12 years ago
lazydev
a5ff8181b7
fix for https://bugs.openmw.org/issues/569
12 years ago
Chris Robinson
8e59ea4941
Use a separate method to handle animation events
12 years ago
Chris Robinson
d77d035d3a
Handle the "sound" events in runAnimation
12 years ago
Chris Robinson
df8889dcc4
Limit maximum frame time to 200ms
...
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
12 years ago
Marc Zinnschlag
9a03b17b2d
Merge branch 'localworkaround'
12 years ago
Marc Zinnschlag
a95431c387
fix
12 years ago