scrawl
df1694c27b
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
2014-05-02 22:19:02 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e
Slightly prettier backdrop when loading game from main menu.
2014-05-02 12:48:01 +02:00
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
scrawl
64a30ad182
Fix another leak
2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63
Fix exception when shift+click on empty space in save dialog
2014-05-01 16:55:15 +02:00
Marc Zinnschlag
3013c34d9b
Merge remote-tracking branch 'scrawl/master'
2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
2014-04-28 20:57:45 +02:00
scrawl
a35f7c73ae
Fixes #1286 (Dialogue topic list clips with window frame)
...
The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
Lars Söderberg
04e5b9c72c
Right aligned version/revision
...
I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.
Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.
Comments?
2014-04-28 16:23:07 +02:00
Marc Zinnschlag
421679b319
Merge remote-tracking branch 'scrawl/master'
2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478
Removed asserts
2014-04-28 15:00:52 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
2014-04-28 10:59:34 +02:00
scrawl
b89463db09
Fix #1207 : Remember previous choice in class creation dialog
2014-04-28 09:12:03 +02:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
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Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
2014-04-27 06:08:08 +02:00
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
2014-04-27 04:27:26 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
scrawl
5b011e43a7
Fix a crash after loading game
2014-04-26 05:01:26 +02:00
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
2014-04-24 03:14:47 -04:00
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
2014-04-24 03:06:36 -04:00
Thomas
6a8bf71c4c
Moved autosave to before you rest, not after it.
2014-04-23 23:33:57 -04:00
Thomas
a598060071
Added autosave on rest, as well as an option in the settings menu
2014-04-23 23:12:30 -04:00
cc9cii
1fc030653f
Avoid hard coding "thief.dds" string.
2014-04-15 22:30:41 +10:00
cc9cii
89be1069a7
Bug #1260 : show thief.dds image for a custom class level up menu
2014-04-14 18:31:46 +10:00
Marc Zinnschlag
4ee1069baa
Merge remote-tracking branch 'scrawl/master'
2014-03-31 10:11:54 +02:00
scrawl
f5810b8e1c
Consider aspect ratio for loading screen background
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More consistent with the main menu.
2014-03-30 23:07:49 +02:00
scrawl
1265131203
Set the selected index after all items are added (workaround for MyGUI bug)
2014-03-30 20:07:43 +02:00
cc9cii
d04bb3befb
MSVC uses C version of locale.
2014-03-30 17:23:22 +11:00
scrawl
5eeed03f5b
Only exchange bribe gold if the bribe was accepted
2014-03-30 00:12:31 +01:00
scrawl
72df9e77c6
Don't show version text in the pause menu
2014-03-30 00:07:32 +01:00
Marc Zinnschlag
adab85eeb7
Merge remote-tracking branch 'jeffreyhaines/master'
2014-03-29 13:29:06 +01:00
Jeffrey Haines
6b28c06b2c
Feature #1233 Bribe gold in inventory - Corrected 1000 drake bribe
2014-03-29 07:47:41 -04:00
Jeffrey Haines
ad9286a30f
Revert "Revert "made mReceiver private""
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This reverts commit 33aecc5218
.
2014-03-29 07:45:56 -04:00
Jeffrey Haines
33aecc5218
Revert "made mReceiver private"
...
This reverts commit 3e8f7b3bae
.
2014-03-29 07:45:36 -04:00
Marc Zinnschlag
04baa4a573
Merge remote-tracking branch 'jeffreyhaines/master'
2014-03-29 08:14:04 +01:00
Jeffrey Haines
3e8f7b3bae
made mReceiver private
2014-03-29 02:59:47 -04:00
Jeffrey Haines
13d330e427
Feature #1233 Bribe gold not in inventory
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Gold is now put into inventory receivers when bribing.
2014-03-28 21:16:42 -04:00
Marc Zinnschlag
c38812d026
Merge remote-tracking branch 'jeffreyhaines/master'
2014-03-28 19:34:40 +01:00
Jeffrey Haines
401d21b4ee
getBaseGold implemented in MWWorld::Class for NPC and Creature
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Implemented a getBaseGold() to get the vendor gold base
NPC gold base now can come from mNpdt12 and mNpdt52
2014-03-28 14:21:38 -04:00
Jeffrey Haines
895748f18d
Gold Pool implemented for Vendors
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It appears that my solution breaks persuasion gold for some reason. I
may be wrong. I can’t see where this could be happening as the files
I’ve changes should not affect persuasion at all.
2014-03-28 12:01:56 -04:00
Marc Zinnschlag
2c2106205d
Merge remote-tracking branch 'scrawl/master'
2014-03-28 09:56:35 +01:00
scrawl
d7df9cae21
Bug #1224 : Changed fix to potentially allow for language independent saves
2014-03-27 22:32:42 +01:00
scrawl
f2cd37edd0
Play company logo movie
2014-03-27 19:51:48 +01:00
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
2014-03-27 19:10:15 +01:00
scrawl
2e4ef93b28
Add proper main menu (background image, logo animation, title music)
2014-03-27 15:25:01 +01:00
Jeffrey Haines
6896142db1
Trader Gold Reset Delay
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Trade Time initialized to 0
Gold pot set correctly for npc’s and creatures
2014-03-27 07:30:24 -04:00
Jeffrey Haines
2a8bf46607
Trader Gold Reset Delay
...
Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory.
2014-03-27 01:23:56 -04:00
scrawl
27956f3624
Savegame dialog: Hide main menu after successful load
2014-03-27 02:36:21 +01:00
scrawl
e5e1e84c52
Ask for confirmation to exit OpenMW
2014-03-26 22:05:21 +01:00
scrawl
a5598e9c2e
Add Credits button to main menu (plays mw_credits.bik)
2014-03-26 21:38:57 +01:00
scrawl
5562c78ac4
Ask for confirmation when selecting 'New Game'
2014-03-26 21:11:39 +01:00
scrawl
ecfaa41e93
Savegame dialog: use locale-aware datetime format
2014-03-26 20:56:39 +01:00
scrawl
53ba23e303
Fixes #1224 : Store class name instead of id in savegame header
2014-03-26 19:56:12 +01:00
scrawl
0a17245633
Refactored settings window
2014-03-22 19:02:14 +01:00
Rohit Nirmal
e3a9daf921
Play item sound when trying to sell a bound item, too.
2014-03-20 22:22:31 -05:00
Rohit Nirmal
e4c4747a27
Play item sound even if merchant doesn't purchase it.
2014-03-19 20:08:01 -05:00
scrawl
128a47570e
One more fix
2014-03-17 14:15:52 +01:00
scrawl
4443e22387
Build fix
2014-03-17 13:32:13 +01:00
scrawl
c8c0e5de38
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
scrawl
61955111f1
Fixes #1204 : Any health value < 1 should show as empty life bar.
2014-03-15 20:48:54 +01:00
scrawl
93c21b5ef2
Fixes #1197 : incorrect mouse wheel step
2014-03-15 20:34:12 +01:00
Gašper Sedej
43a12fffd5
indentation issue...
2014-03-12 14:37:44 +01:00
Gašper Sedej
d72a2f1ffb
Added code to test if git hash is availible
2014-03-12 12:33:42 +01:00
Gašper Sedej
06e02ed77f
Added version and revision number to mainmenu
2014-03-12 10:53:56 +01:00
Sandy Carter
72a3c50eb8
( #1191 ) Disallow picking up if inventory disabled
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Check if window manager has allowed the inventory window
if not, then items should not be possible to pick up
2014-03-08 13:45:54 -05:00
scrawl
e08f6c9ce3
Bug #416 : Copy framebuffer to a texture instead of not clearing
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Potentially faster than the previous workaround, and should work for triple buffering too.
2014-03-06 04:01:25 +01:00
scrawl
83b6fcf22e
Bug #416 : Workaround for page flipping problem
2014-03-05 22:24:05 +01:00
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
Bret Curtis
ab224f93c9
remove our stdint.h version that uses boost and force usage of system stdint.h
2014-03-05 17:08:58 +01:00
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
...
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-03-04 09:34:38 +01:00
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
2014-02-21 11:35:46 +01:00
scrawl
ebc67a82cf
Don't list unnamed quests in the quest book
2014-02-19 11:23:03 +01:00
Emanuel Guevel
8824af30b4
Allow to display message box outside of dialogue window
2014-02-11 18:26:57 +01:00
Emanuel Guevel
a3eea4f6b6
Do not allow spellcasting stance without spell selected
2014-02-11 16:34:51 +01:00
scrawl
0cc1cd8f7e
Fix message box formatting bug
2014-02-05 05:18:11 +01:00
scrawl
f608ceeffc
Fixes #1158 (Armor rating label issues)
2014-02-05 05:18:10 +01:00
Marc Zinnschlag
21f502df34
compatibility fix
2014-02-03 11:20:55 +01:00
Alexander "Ace" Olofsson
e3d85af70a
Fix an issue with int32_t being unknown on windows.
2014-02-02 13:57:19 +01:00
scrawl
1deb0a7cdf
Savegame dialog: Set key focus to editbox
2014-02-01 18:42:01 +01:00
scrawl
ec46575671
Overwriting saves fixes - copy description of overwritten slot, ask for confirmation
2014-02-01 18:42:01 +01:00
scrawl
6d37cd7e86
Savegame dialog: Don't allow empty save names
2014-02-01 18:42:01 +01:00
scrawl
63284d21a0
Savegame dialog: 'Enter' while editing a name is equivalent to pressing the ok button
2014-02-01 18:42:01 +01:00
scrawl
f89b3cac02
Feature #764 : Store the actor that gave the dialog response
2014-02-01 18:42:01 +01:00
scrawl
37ef8ec908
Savegame dialog: support loading saves using Enter key or double-click
2014-02-01 18:42:00 +01:00
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
...
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
2014-02-01 18:16:32 +01:00
scrawl
d0c6ecd03a
Bug #1148 : Workaround for broken images in some MW versions
2014-01-31 04:43:35 +01:00
scrawl
edff88542b
Allow double click / Enter key for accepting race/class/birthsign
2014-01-29 15:37:27 +01:00
scrawl
82146e7f8d
Use GMSTs for levelup
2014-01-29 15:37:26 +01:00
scrawl
cc40cec395
Move levelup to NpcStats
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The code came from back in the days where NpcStats did not derive from CreatureStats.
2014-01-29 15:37:26 +01:00
scrawl
365ae15532
Drag&Drop: auto-hide windows that can't be drop targets on mouseover
2014-01-29 15:37:26 +01:00
scrawl
e0de76a6f7
Save/load global map
2014-01-25 19:06:14 +01:00
scrawl
e62bf8fca9
Remove some garbage
2014-01-25 16:41:26 +01:00
scrawl
f09328ca84
Clear global map overlay when starting/loading a game
2014-01-25 13:34:56 +01:00