Bret Curtis
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c781d1f8ed
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purge unnecessary imports
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
add fstream back
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2017-06-09 19:08:53 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Ewan Higgs
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38a2de3c51
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
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Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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David Cernat
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89f6c6df96
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Merge pull request #225 from OpenMW/master
Add OpenMW commits up to 4 Jun 2017
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2017-06-05 03:38:58 +03:00 |
|
Andrei Kortunov
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00402b7154
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Removed unused variable
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2017-06-04 14:09:23 +04:00 |
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Andrei Kortunov
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42f3c73c75
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Spell priority: dispel usage improvements
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2017-06-03 13:16:44 +04:00 |
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Koncord
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a847d46984
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[Client] Get rid Z axis in direction.pos
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2017-06-02 18:33:51 +08:00 |
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Koncord
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5f30dfd5db
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[Client] Get rid direction.rot
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2017-06-02 15:44:39 +08:00 |
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David Cernat
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8c785fb22c
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[Client] Send ObjectDelete packets when summoned creatures despawn
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2017-06-02 09:15:08 +03:00 |
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David Cernat
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41de1876a3
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Merge pull request #223 from OpenMW/master
Add OpenMW commits up to 31 May 2017
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2017-06-01 08:11:46 +03:00 |
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Andrei Kortunov
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f6c3d4935e
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Spell priority: feather and burden
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2017-05-31 19:23:44 +04:00 |
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Andrei Kortunov
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6c21e4ed31
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Spell priority: ignore some effects useless in battle
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2017-05-31 18:41:41 +04:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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f4cdedd8cb
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[General] Synchronize summoned creatures
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2017-05-30 10:11:01 +03:00 |
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David Cernat
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1c6e359fe9
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[Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
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2017-05-30 08:20:45 +03:00 |
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David Cernat
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0cce9908be
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Merge pull request #222 from OpenMW/master
Add OpenMW commits up to 29 May 2017
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2017-05-29 04:53:23 +03:00 |
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David Cernat
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9d9581a1c2
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[Client] Prevent DedicatedActors from automatically equipping torches
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2017-05-27 02:52:26 +03:00 |
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Andrei Kortunov
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46c8842808
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Fixed enchant points calculations formula
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2017-05-26 23:42:11 +04:00 |
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David Cernat
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20a72ec807
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[Client] Send ObjectTrap packets when disarming traps with keys & probes
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2017-05-26 01:47:59 +03:00 |
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David Cernat
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b1264cca92
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[Client] Send ObjectLock whenever using spells or keys to unlock objects
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2017-05-24 16:25:44 +03:00 |
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David Cernat
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870fd9a78b
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[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
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2017-05-24 13:28:34 +03:00 |
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David Cernat
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48ee8fd536
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[Client] Send PlayerFaction packets when getting expelled from factions
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2017-05-24 12:19:11 +03:00 |
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David Cernat
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d0ec5c61e2
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Merge pull request #219 from OpenMW/master
Add OpenMW commits up to 21 May 2017, part 2
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2017-05-21 22:51:44 +03:00 |
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scrawl
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f9cdc2da94
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Merge pull request #1293 from akortunov/spellpriority
aicombataction.cpp: implement some spell priority TODO's
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2017-05-21 21:18:10 +02:00 |
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David Cernat
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8f5e6531db
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[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
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2017-05-14 10:52:44 +03:00 |
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David Cernat
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271594f0ee
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[Client] Don't play death animations for NPCs saved as dead on server
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2017-05-14 10:27:43 +03:00 |
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David Cernat
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dcc61a095a
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[Client] Allow multiple WorldObjects to be added to a WorldEvent
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2017-05-06 20:44:39 +03:00 |
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David Cernat
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8b8d55e8d3
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[Client] Set a very high processing range for AI for the time being
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2017-05-05 03:17:28 +03:00 |
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Andrei Kortunov
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4d927439ca
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Spell priority: item wearing check when disintegrate weapon/armor
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2017-05-03 11:13:35 +04:00 |
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Andrei Kortunov
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d598809ac6
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Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
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2017-05-03 10:35:56 +04:00 |
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David Cernat
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809b4d78ba
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[Client] Split off DedicatedPlayer and PlayerList into different files
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2017-04-30 14:57:43 +03:00 |
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Andrei Kortunov
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f484ef8ffb
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Fixed jump fatigue loss formula (fixes #3843)
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2017-04-26 18:28:59 +04:00 |
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David Cernat
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11605bd19a
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[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
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2017-04-25 16:08:14 +03:00 |
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David Cernat
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a4165325fa
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[Client] Improve synchronization of Actor swings
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2017-04-25 01:47:43 +03:00 |
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David Cernat
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ce9605957a
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[Client] Use different way of preventing attacks on players in dialogue
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2017-04-25 01:11:01 +03:00 |
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David Cernat
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a82646a130
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[Client] Delineate tes3mp-only code more clearly, part 2
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2017-04-24 19:46:12 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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a5484d237b
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Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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2017-04-21 21:07:37 +03:00 |
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scrawl
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1956602aa2
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Merge pull request #1262 from Allofich/warnings
Fix more warnings
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2017-04-21 14:34:36 +02:00 |
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David Cernat
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fec82dc033
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Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
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2017-04-21 07:58:13 +03:00 |
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Allofich
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ff3cb18d4f
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Fix shadowing warnings
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2017-04-21 11:06:18 +09:00 |
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scrawl
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bfdde0262f
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Merge pull request #1260 from akortunov/levitationfix
Purge existing levitation effects when levitation is disabled (fixes #3766)
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2017-04-21 00:25:09 +02:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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David Cernat
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10d554af5b
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[Client] Make NPCs react to DedicatedPlayer & DedicatedActor attacks
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2017-04-20 17:00:40 +03:00 |
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Allofich
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2e5fd74db0
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Fix invalid iterator warning
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2017-04-20 19:30:35 +09:00 |
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David Cernat
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edb155869b
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Merge pull request #201 from OpenMW/master
Add OpenMW commits up to 19 Apr 2017
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2017-04-19 22:12:33 +03:00 |
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David Cernat
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2e8714afaa
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[Client] Rethink and restructure tes3mp combat code so it works for NPCs
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2017-04-19 22:06:04 +03:00 |
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Allofich
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60a2625b89
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Add parentheses to clarify calculations
|
2017-04-20 01:38:21 +09:00 |
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Allofich
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5a00b239ac
|
Reduce scope of variables
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2017-04-20 01:22:30 +09:00 |
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Andrei Kortunov
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04eb4ea6b6
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Check for disabled levitation (fixes #3766)
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2017-04-19 18:38:25 +04:00 |
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Andrei Kortunov
|
3c4c47d1e6
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Reduced scope of fHoldBreathTime variable
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2017-04-19 15:52:15 +04:00 |
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Andrei Kortunov
|
c3fd327bb2
|
Fixed drowning widget initialization
|
2017-04-19 08:48:16 +04:00 |
|
David Cernat
|
014ff7a059
|
[Client] Replace usage of Networking::isDedicatedPlayer()
|
2017-04-18 18:07:39 +03:00 |
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David Cernat
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53081a6a6f
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[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
|
2017-04-18 12:38:26 +03:00 |
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David Cernat
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07c2d4251e
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[Client] Add and use mwmp::PlayerList::isDedicatedPlayer()
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2017-04-17 20:36:20 +03:00 |
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David Cernat
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0aaf68c994
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[Client] Rename mwmp::Players into mwmp::PlayerList for clarity
|
2017-04-17 19:10:33 +03:00 |
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David Cernat
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2565816b22
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[Client] Delimit and clarify combat changes made by tes3mp
Additionally, revert unneeded small changes to the formatting of OpenMW code
|
2017-04-17 11:55:22 +03:00 |
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David Cernat
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b09e6644a9
|
[Client] Prevent infinite guard arrest loops
|
2017-04-16 20:26:06 +03:00 |
|
David Cernat
|
d2178e5414
|
[Client] Assign LocalActor movement settings before rotations get reset
|
2017-04-16 17:09:47 +03:00 |
|
David Cernat
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f64580bc10
|
[Client] Enable head rotation AI for DedicatedActors
|
2017-04-16 08:42:49 +03:00 |
|
David Cernat
|
8ebe7ed683
|
[Client] Remove isLocalActor (no longer needed) from LiveCellRefBase
|
2017-04-16 07:54:44 +03:00 |
|
David Cernat
|
ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
|
2017-04-15 15:49:40 +03:00 |
|
David Cernat
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2872675f5e
|
[General] Send and read ActorAnimPlay packets
|
2017-04-15 13:42:30 +03:00 |
|
David Cernat
|
11a9e3bdb1
|
Merge pull request #197 from OpenMW/master
Add OpenMW commits up to 14 Apr 2017
|
2017-04-14 05:57:28 +03:00 |
|
Andrei Kortunov
|
dc036e96d4
|
fixed magicka calculation on chargen (bug #3694)
|
2017-04-13 18:30:36 +04:00 |
|
David Cernat
|
10ad5b2a99
|
[General] Remove BaseActor's AnimStates that are no longer needed
|
2017-04-13 13:06:09 +03:00 |
|
David Cernat
|
c6cd0a2953
|
Merge pull request #196 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwmechanics/spellcasting.cpp
|
2017-04-13 07:07:49 +03:00 |
|
scrawl
|
d8943d911c
|
Merge pull request #1254 from Allofich/warning
Remove unnecessary line
|
2017-04-12 23:49:29 +02:00 |
|
Allofich
|
470988f9ef
|
Minor changes to getActorsSidingWith
|
2017-04-13 04:45:44 +09:00 |
|
Allofich
|
6272e1c674
|
Cache allies found while iterating engageCombat
(Fixes #3814)
|
2017-04-13 02:02:38 +09:00 |
|
Allofich
|
5020d03c78
|
Remove unnecessary line
|
2017-04-12 22:59:28 +09:00 |
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scrawl
|
8f335b3484
|
Merge pull request #1245 from akortunov/tgm
Vanilla-like tgm
|
2017-04-11 21:34:44 +02:00 |
|
David Cernat
|
cbd2af972d
|
[Client] Get movement settings for NPCs before they are reset
|
2017-04-10 17:06:44 +03:00 |
|
David Cernat
|
b9d68c0ab2
|
Merge pull request #195 from OpenMW/master
Add OpenMW commits up to 10 Apr 2017
|
2017-04-10 01:20:42 +03:00 |
|
David Cernat
|
a1d0b4908f
|
[Client] Fix Travis CI build by not using nullptr
|
2017-04-08 16:46:38 +03:00 |
|
David Cernat
|
0ccbe70e61
|
[Client] Rename methods to make their purpose clearer
|
2017-04-08 14:31:22 +03:00 |
|
David Cernat
|
6da6c4e62d
|
[Client] Prevent NPCs from attacking a player engaged in dialogue
|
2017-04-08 13:06:42 +03:00 |
|
David Cernat
|
417284c701
|
[Client] Implement head rotation sync for NPCs
|
2017-04-08 11:40:19 +03:00 |
|
David Cernat
|
d3f3fb5d05
|
[Client] Correctly implement movement animation sync for NPCs
|
2017-04-08 08:59:21 +03:00 |
|
David Cernat
|
d4a12856ee
|
[Client] Enable AI for LocalActors
|
2017-04-06 04:59:55 +03:00 |
|
David Cernat
|
9759764699
|
[Client] Clean up getting and resetting of WorldEvent
|
2017-04-05 09:04:41 +03:00 |
|
David Cernat
|
4abe295a80
|
[Client] Simplify sending of world packets by adding WorldEvent methods
|
2017-04-05 07:54:23 +03:00 |
|
David Cernat
|
2bd81c3de0
|
[Client] Use mpNum for every WorldObject
|
2017-04-04 11:07:16 +03:00 |
|
Andrei Kortunov
|
31bd70f334
|
Added missed recharge and repair sounds
|
2017-04-02 23:19:43 +04:00 |
|
David Cernat
|
7647715dac
|
Merge pull request #190 from OpenMW/master
Add OpenMW commits up to 27 Mar 2017
|
2017-03-28 08:05:23 +03:00 |
|
scrawl
|
2a74f79bf1
|
Merge pull request #1240 from Allofich/follow
Adjust AI follow distances
|
2017-03-26 20:35:11 +02:00 |
|
Allofich
|
6253a5218e
|
Adjust AI follow distances
(Fixes #3225)
|
2017-03-27 03:31:25 +09:00 |
|
Andrei Kortunov
|
14b59e0e4b
|
Vanilla-like tgm (fixes #3798)
|
2017-03-25 22:40:11 +04:00 |
|
MiroslavR
|
da6b28eb40
|
Fix selling success chance (Fixes #3802)
|
2017-03-25 15:21:16 +01:00 |
|
scrawl
|
97dbd07ed2
|
Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
|
2017-03-25 13:36:58 +01:00 |
|
Andrei Kortunov
|
7bd0c74aa8
|
Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801)
|
2017-03-25 14:15:16 +04:00 |
|
Andrei Kortunov
|
e383e4d023
|
Disabled hit overlay for damage/absorb mana/fatigue spells
|
2017-03-25 14:10:19 +04:00 |
|
scrawl
|
373bd78cf3
|
Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
|
2017-03-24 18:10:11 +01:00 |
|
Andrei Kortunov
|
b89fdcfd27
|
Vanilla style drowning widget (partially fixes bug #3801).
|
2017-03-24 09:41:18 +04:00 |
|
David Cernat
|
c10dd1b002
|
Merge pull request #188 from OpenMW/master
Add OpenMW commits up to 24 Mar 2017
|
2017-03-24 07:24:55 +02:00 |
|
scrawl
|
338592b99b
|
Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
|
2017-03-23 20:05:06 +01:00 |
|
scrawl
|
a5d7b36c28
|
Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
|
2017-03-23 20:05:05 +01:00 |
|
scrawl
|
c611ddba8d
|
Remove stray term
|
2017-03-23 20:05:05 +01:00 |
|
Allofich
|
57aeec59d5
|
Change bounds behavior of stat script commands
Fixes (#3776)
|
2017-03-22 15:17:44 +09:00 |
|