Commit Graph

15709 Commits (7dd7be7f0ec646a8691877ad0e51defd103f00a5)
 

Author SHA1 Message Date
Marc Zinnschlag 102397067c added interface for per edit-mode drop handling 9 years ago
Marc Zinnschlag 37a72d1ea6 reject unsuitable drops to WorldspaceWidget earlier 9 years ago
scrawl b2add6470b Missing include fix 9 years ago
scrawl 1c8244276d Exception handling improvements (Bug #3090) 9 years ago
scrawl a344183247 Comment fix 9 years ago
scrawl ed3486e816 Improve const-correctness in writeAdditionalState 9 years ago
scrawl b48445dea7 Accept a ConstPtr in getScript 9 years ago
scrawl eb51e2838f Utilize the mHasCustomData flag in writeAdditionalState 9 years ago
scrawl 19d87c78f2 Add CellStore::forEachConst 9 years ago
scrawl d4eba794c3 Add ConstPtr 9 years ago
scrawl c9d02c67c0 Remove unneeded const_cast in TerrainStorage 9 years ago
scrawl 2fe2f53b02 Set the changed flag in CellStore::search (Fixes #3089) 9 years ago
scrawl 04b6571d7d Fix logic for scripting access of deleted objects 9 years ago
scrawl e564c26314 Fix deleted objects being accessible in the Cells cache 9 years ago
scrawl deb7f3caf6 Print deletion state in ObjectReferenceInfo 9 years ago
scrawl 689dea4cb3 Add instant spell effects to the actor's magic effect list
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&start=20#p36208
9 years ago
scrawl d6bcb7906d Fix crash in a warning message 9 years ago
Marc Zinnschlag 6b626c2954 spelling fixes 9 years ago
scrawl 723c392a73 NifLoader: fall back to the first UV set when encountering invalid UV set references 9 years ago
scrawl fce43854bc Fix last commit 9 years ago
scrawl 0a723ab075 Animation: do not assume the object root is a Group 9 years ago
scrawl 0731595c2b Wrap a Texture2D in a ref_ptr 9 years ago
scrawl 31c3324705 Don't assume the emitter node is a Group (Fixes #3082)
This would be a correct assumption by default, but is no longer true when the NifLoader::optimize() function optimizes the graph.
9 years ago
scrawl 8222c78cf2 Do not filter creature dialogue by NPC-only conditions (Fixes #3086) 9 years ago
scrawl d5a2586f38 LoadingScreen: add support for important labels
Used in saveGame so the player can be sure whether or not the game was saved.

Fixes #3074
9 years ago
scrawl 67883feaae LoadingScreen: ensure values are within progress range 9 years ago
scrawl 625644e917 LoadingScreen: documentation updates 9 years ago
scrawl 152f1d625d LoadingScreen: remove unused declarations 9 years ago
scrawl ccbba5e926 LoadingScreen: remove indicateProgress, not used 9 years ago
scrawl 375caf037d Don't applyInstantEffect when magnitude is zero 9 years ago
scrawl 4af376133b Don't tick effects when duration is zero 9 years ago
scrawl 78a733a12c Fix initialization of InputWrapper::mWindowHasFocus 9 years ago
scrawl 6ee7c61667 CSMPrefs: fix deadlock in toColor() 9 years ago
scrawl 4553db7b43 Merge pull request #861 from scrawl/soundcrash
Fix crash when running out of sound sources
9 years ago
scrawl 6a749e77f2 Fix crash when running out of sound sources 9 years ago
Marc Zinnschlag 9c7bbd667b Merge branch 'usersettings' 9 years ago
Marc Zinnschlag be19da189a fixed user settings not being saved when last document window is closed while user settings window is still open 9 years ago
Marc Zinnschlag d6bd2cb1f0 changed name of openmw-cs user settings file 9 years ago
Marc Zinnschlag c646533448 removed old user settings system 9 years ago
Marc Zinnschlag 67cf260144 final batch of changing over user settings usage to the new system 9 years ago
Marc Zinnschlag 44925e9fc8 fixed records settings (Text Only wasn't updating) 9 years ago
Marc Zinnschlag 591564566c made user settings access thread-safe 9 years ago
Marc Zinnschlag ecbd68a19b third batch of changing over user settings usage to the new system 9 years ago
scrawl 681cbaf04e Merge pull request #860 from kcat/master
Start underwater sound after updating sounds
9 years ago
Chris Robinson cddea4a99c Start underwater sound after updating sounds
In between the startUpdate/finishUpdate calls, changes are deferred so that
they can happen all at once. This includes starting sounds, so when the
underwater sound is started it will be immediately checked to see if it's
playing. Since it's not yet playing, it'll be seen as stopped and get cleaned
up before ever playing.
9 years ago
Marc Zinnschlag a3a2c2f476 second batch of changing over user settings usage to the new system 9 years ago
scrawl c70790ecb7 Remove outdated comment 9 years ago
scrawl 076dc539bc KeyframeManager fix 9 years ago
Marc Zinnschlag 346052a67a Merge remote-tracking branch 'scrawl/containerscript_fix' 9 years ago
scrawl 572786bff2 Instant effects that were added by a permanent ability are applied every frame
Via http://forum.openmw.org/viewtopic.php?f=2&t=3212&p=36120#p36121
9 years ago