Koncord
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805c346bd7
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[Client] Fix copy-paste mistake
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2017-04-30 01:06:47 +08:00 |
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Koncord
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465a05bad0
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[Client] Add ability to look like a creature for the DedicatedPlayers
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2017-04-30 00:18:44 +08:00 |
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Koncord
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7af73782f3
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[OpenMW] Implement MWWorld::createRecord for Creatures
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2017-04-30 00:16:19 +08:00 |
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David Cernat
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d333c0b484
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[Client] Read ActorStatsDynamic packets sent from Lua script cell loads
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2017-04-29 17:44:46 +03:00 |
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Koncord
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fbd8e8b3a1
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[Client] Use CreatureStats instead NpcStats
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2017-04-29 22:40:22 +08:00 |
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Koncord
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26c00c3141
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[Client] Change chat font to RussoOne for better visibility
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2017-04-29 20:34:36 +08:00 |
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Koncord
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db0e25cb6c
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[Client] Allow colors in the chat window
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2017-04-29 20:34:36 +08:00 |
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David Cernat
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e419e25e72
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[Client] Don't initialize actors without unique indexes
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2017-04-28 23:17:23 +03:00 |
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David Cernat
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6a21ec1fdc
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[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
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7b07d6651f
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
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David Cernat
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6658531713
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[General] Fix names for two PlayerProcessors
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2017-04-25 19:01:56 +03:00 |
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David Cernat
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7dbcfbd3b1
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[Client] Use better check for empty CreatureStats in DedicatedActor
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2017-04-25 16:55:58 +03:00 |
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David Cernat
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11605bd19a
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[Client] Make aggressive actors initiate combat with DedicatedPlayers
Previously, they were only attacking DedicatedPlayers who had attacked them first.
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2017-04-25 16:08:14 +03:00 |
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David Cernat
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a4165325fa
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[Client] Improve synchronization of Actor swings
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2017-04-25 01:47:43 +03:00 |
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David Cernat
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ce9605957a
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[Client] Use different way of preventing attacks on players in dialogue
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2017-04-25 01:11:01 +03:00 |
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David Cernat
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ea7c3f2dc7
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[Client] Make tes3mp combat code work with Creatures, not just NPCs
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2017-04-24 21:06:23 +03:00 |
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David Cernat
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a82646a130
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[Client] Delineate tes3mp-only code more clearly, part 2
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2017-04-24 19:46:12 +03:00 |
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David Cernat
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44476248b7
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[Client] Add and use DedicatedPlayer::update()
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2017-04-24 18:38:57 +03:00 |
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David Cernat
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e11a24f446
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[Client] Add back statement that should not have been removed in e4a261e
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2017-04-24 18:10:05 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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841e6a63f8
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[Client] Initialize Creatures as LocalActors
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2017-04-24 11:58:39 +03:00 |
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David Cernat
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850b19badf
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[Client] Add clearer debug messages for Actor initialization
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2017-04-24 11:04:28 +03:00 |
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David Cernat
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2082f8ff4f
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[Client] Send LocalActor cell changes at end of mwmp::Cell's update
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2017-04-24 10:59:47 +03:00 |
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David Cernat
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1f6ba9d9ee
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[Client] Remove jump check from LocalActor that is irrelevant for NPCs
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2017-04-24 10:58:39 +03:00 |
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David Cernat
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e70faf1016
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[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
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2017-04-24 01:46:27 +03:00 |
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David Cernat
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dba0d47973
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[Client] Revert position changes on invalid cell changes to fix glitches
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2017-04-23 22:25:16 +03:00 |
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David Cernat
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5c5c62f33a
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Merge pull request #206 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017, part 2
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2017-04-23 21:35:09 +03:00 |
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David Cernat
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284f863292
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[Client] Add linear interpolation for DedicatedActors
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2017-04-23 21:28:23 +03:00 |
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MiroslavR
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eada8c6822
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Fix wrong incrementation in InventoryStore::visitEffectSources (Fixes #3838)
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2017-04-23 18:05:41 +02:00 |
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David Cernat
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a12694c6ef
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[Client] Fix crash caused by late-arriving ActorAuthority packets
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2017-04-23 17:12:45 +03:00 |
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David Cernat
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14e1ff27cb
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[Client] Rename CellController's cellsActive to cellsInitialized for clarity
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2017-04-23 16:53:24 +03:00 |
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David Cernat
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ef634a1c52
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Merge pull request #205 from OpenMW/master
Add OpenMW commits up to 23 Apr 2017
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2017-04-23 14:47:10 +03:00 |
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David Cernat
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27186f555d
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[Client] Enable reading of ActorPackets, and thus NPC sync, by default
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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9ea69f4c1f
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[Client] Add LocalActor & DedicatedActor cell transition logic to World::moveObject()
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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4e86d8781f
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[Client] Clean up & simplify logic for DedicatedPlayer cell transitions
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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87ada3e763
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[Client] Add CellController::isSameCell() and use it in LocalPlayer
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2017-04-23 14:01:13 +03:00 |
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scrawl
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0e37e71ea2
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Merge pull request #1266 from akortunov/handsfallbackfix
Improved hands bodyparts selection fallback
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2017-04-23 00:36:48 +02:00 |
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Andrei Kortunov
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4544caf7f3
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Improved bodypart select fallback (fixes #2594)
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2017-04-22 22:23:10 +04:00 |
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David Cernat
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4ebc9f1314
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Merge pull request #204 from OpenMW/master while resolving conflicts
# Conflicts:
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
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2017-04-22 14:33:26 +03:00 |
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MiroslavR
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0737d6cb72
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Merge pull request #1270 from Allofich/scriptfix
Check for NULL before running voice dialogue scripts
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2017-04-22 01:58:20 +02:00 |
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Allofich
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f34e35eb19
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Check for NULL before running voice scripts
(Fixes #3834)
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2017-04-22 07:51:31 +09:00 |
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David Cernat
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a5484d237b
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Merge pull request #203 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017, part 2
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2017-04-21 21:07:37 +03:00 |
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scrawl
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8fbf9dc597
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Merge pull request #1253 from akortunov/pinned
Remember "pinned" windows across game restarts
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2017-04-21 18:44:47 +02:00 |
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Andrei Kortunov
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2b3b6d558f
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Move updatePinnedWindows() function to private section
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2017-04-21 19:37:09 +04:00 |
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Andrei Kortunov
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f986e3fafa
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Remove unused code
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2017-04-21 18:39:01 +04:00 |
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Allofich
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143ee387cc
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Add enabled check to animation script commands
(Fixes #3793)
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2017-04-21 23:27:24 +09:00 |
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scrawl
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fc56fc0b81
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Merge pull request #1265 from akortunov/develop
Use "sLevel" GMST instead of hardcoded text in load game menu
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2017-04-21 15:30:15 +02:00 |
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scrawl
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2c879ddbbf
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Merge pull request #1264 from Allofich/script
Run scripts for voiced dialogue
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2017-04-21 15:26:09 +02:00 |
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Andrei Kortunov
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e717d046f2
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Escaped class name string
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2017-04-21 17:21:57 +04:00 |
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