scrawl
deabc52c16
Treat "Root Bone" as the animation root if existing ( Fixes #2019 )
2014-10-17 23:29:59 +02:00
scrawl
5892fd9e65
Fix NpcAnimation non-existing skeleton crash ( Fixes #2028 )
2014-10-17 23:07:01 +02:00
scrawl
f117a75747
Force walk animation when flying ( Fixes #2015 )
2014-10-17 19:11:06 +02:00
scrawl
5f11ccc298
Show tooltip for non-affordable list items ( Fixes #2025 )
2014-10-17 19:02:31 +02:00
Marc Zinnschlag
49938182e8
silenced a compiler warning regarding null pointer dereferencing
2014-10-17 15:46:07 +02:00
Marc Zinnschlag
a3c894c1e2
Merge branch 'cellmarker'
2014-10-17 14:26:16 +02:00
Marc Zinnschlag
994159fafd
fixed broken iterator
2014-10-17 14:23:37 +02:00
Marc Zinnschlag
8a05c0e5c0
fixed overlay singleton
2014-10-17 14:23:27 +02:00
Marc Zinnschlag
ba46bcad40
Revert "Don't allow viewing non-existent cells from the regionmap."
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This reverts commit 7cdab41501
.
2014-10-17 13:52:21 +02:00
Marc Zinnschlag
c97845d35d
better script compiler diagnostics
2014-10-17 10:59:25 +02:00
scrawl
c3ef39eb6f
Fix ItemWidget text cleanup ( Fixes #2022 )
2014-10-17 02:41:43 +02:00
scrawl
c4e81adb83
Fix settings window being too small for all tabs on some localizations
2014-10-16 15:49:01 +02:00
cc9cii
7cdab41501
Don't allow viewing non-existent cells from the regionmap.
2014-10-16 07:36:47 +11:00
cc9cii
094f046087
Convert OverlaySystem to a OpenCS style singleton.
2014-10-16 07:29:46 +11:00
scrawl
244db5cbfe
Merge branch 'openmw-33' of https://github.com/OpenMW/openmw into openmw-33
2014-10-15 17:22:53 +02:00
Marc Zinnschlag
984b586bb1
fix for implicit references
2014-10-15 16:27:03 +02:00
Marc Zinnschlag
8afdf0f46b
dagoth fix
2014-10-15 16:12:57 +02:00
scrawl
69bbbefc09
setDynamic workaround for broken endgame scripts ( Fixes #2016 )
2014-10-15 15:00:45 +02:00
cc9cii
aff6f6fdb2
Setup OverlaySystem after Ogre::Root but before initialisation as per the API documentation.
2014-10-15 18:48:01 +11:00
cc9cii
1d0ac3b4df
Delete Ogre::OverlaySystem before Ogre::Root
2014-10-15 07:02:19 +11:00
Alexander "Ace" Olofsson
dc788512e2
Fix LNK2019 link error on Visual Studio 2010 builds
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For some reason VS2010 (Haven't tested 2013) is REALLY pedantic about class/struct being two different things when it comes to function signatures
2014-10-14 16:10:19 +02:00
cc9cii
8cebfc411b
Minor visual improvements.
2014-10-14 17:34:10 +11:00
cc9cii
994420aa57
Singleton wrapper for Ogre OverlaySystem.
2014-10-14 13:21:43 +11:00
cc9cii
57b337d368
Fix corruption issue when the initial scenewidget is closed before subsequent ones. Also place the label closer to the terrain height at the center of the cell, should reduce the perception of the label jumping around too much.
2014-10-14 11:43:56 +11:00
Marc Zinnschlag
6beee95151
Merge remote-tracking branch 'terrorfisch/aistate'
2014-10-13 19:14:15 +02:00
Marc Zinnschlag
528dcf761d
Merge remote-tracking branch 'internecine/master'
2014-10-13 19:11:14 +02:00
Marc Zinnschlag
e23a32c44f
some cleanup
2014-10-13 15:26:47 +02:00
Marc Zinnschlag
8062faa51a
fixed member variable access in OpenCS script compiler ( Fixes #2011 )
2014-10-13 15:25:27 +02:00
Marc Zinnschlag
02acf60c0b
added tooltips for scopes in creator bar
2014-10-13 14:24:27 +02:00
cc9cii
961867e39f
Hide overlay if off screen.
2014-10-13 20:58:07 +11:00
cc9cii
313aed078e
Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
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Conflicts:
apps/opencs/CMakeLists.txt
2014-10-13 20:45:30 +11:00
Marc Zinnschlag
eb45793eab
Merge remote-tracking branch 'thoronador/fix-numeric-limits-usage'
2014-10-13 11:03:03 +02:00
Marc Zinnschlag
61731d3277
Merge remote-tracking branch 'miroslavr/master'
2014-10-13 10:57:04 +02:00
cc9cii
43838ccf01
Remove override (c++11)
2014-10-13 16:42:50 +11:00
cc9cii
e58e5c2bf5
Update overlays independently from multiple viewports.
2014-10-13 15:57:01 +11:00
Thoronador
46496a35a1
fix uninitialized pointer variable in CSVDoc::SubView class
2014-10-12 23:42:44 +02:00
Thoronador
4d62541b62
fix usage of numeric_limits static functions min() and max()
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Functions min() and max() of std::numeric_limits<T> are static
and can therefore be accessed via class name and :: operator.
2014-10-12 23:28:16 +02:00
cc9cii
47c5bc9a19
Set bounding box on manual objects rather than creating meshes.
2014-10-13 07:42:43 +11:00
MiroslavR
8456741eaa
Fix blindness and create a separate fader for it
2014-10-12 19:06:40 +02:00
scrawl
9edcc332ec
Don't remove player's sounds when unloading a cell
2014-10-12 18:35:15 +02:00
scrawl
d51daf5875
Fix AI not using F_Always spells, for example "vampire touch"
2014-10-12 17:18:27 +02:00
scrawl
9323f96211
Move terrainstorage to opencs_units_noqt
2014-10-12 17:18:27 +02:00
scrawl
8cb09e89ed
Make spells cast by scripts always succeed ( Fixes #1993 )
2014-10-12 17:18:27 +02:00
Marc Zinnschlag
aefe8cd4ae
Merge remote-tracking branch 'lgro/issue1887_equipped_items_doesnt_emit_sound'
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Conflicts:
apps/openmw/mwworld/class.cpp
2014-10-12 14:06:08 +02:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
cc9cii
758ce0ed98
Various fixes as per feedback comments.
2014-10-12 21:15:50 +11:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
MiroslavR
ad253059b1
Hit indicator for absorb/damage health effect
2014-10-12 01:15:40 +02:00
MiroslavR
8dd95fd77e
Construct hit fader with correct texture right away to prevent mygui warning
2014-10-12 00:40:31 +02:00
MiroslavR
a5e972aeb5
Make collision events available on every frame (thanks, scrawl), make hurtStandingActor and hurtCollidingActor no-op in guimode
2014-10-12 00:13:24 +02:00