Lukasz Gromanowski
100edda8c0
Fixes #417 : Apply weather instantly when teleporting
...
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-28 16:15:34 +01:00
scrawl
596c9b80a9
Check if threads are joinable before joining (issue with boost 1.52)
2013-12-27 22:38:30 +01:00
scrawl
85ec80100c
Bug #1005 : Hide torches/shields during spellcasting and hand-to-hand combat
2013-12-27 22:00:16 +01:00
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
2013-12-27 21:21:18 +01:00
scrawl
02277db685
Bug #1052 : Don't use set/getOnlyText which discards escape characters
2013-12-27 19:52:10 +01:00
scrawl
686d9efac3
Bug #1060 : Fix incorrect spell type checks
2013-12-27 18:58:35 +01:00
scrawl
27092a4494
flagAsModified should be private
2013-12-27 18:58:35 +01:00
scrawl
6400f23ab0
Use the material controller manager for effects with overridden texture
2013-12-27 14:54:36 +01:00
scrawl
d262d9e6b0
Bug #1054 : Set render queue group for effects
2013-12-27 14:51:59 +01:00
scrawl
1c60a781a5
Add header to CMakeLists
2013-12-27 14:42:22 +01:00
scrawl
561c661156
Reset starting angle / position when adding world item to a container
2013-12-27 01:57:08 +01:00
scrawl
608bd0f525
Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028
2013-12-27 01:34:56 +01:00
scrawl
30b1da996b
Issue #1029 - Quick keys menu: Select compatible replacement when tool used up
2013-12-27 00:51:29 +01:00
scrawl
5a287a7e01
Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
2013-12-27 00:41:19 +01:00
scrawl
d09a86e208
Issue #1018 : Don't allow view mode switching while performing an action
2013-12-27 00:36:06 +01:00
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
2013-12-26 22:32:39 +01:00
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
2013-12-26 22:06:13 +01:00
scrawl
71d9755ef1
Bug #991 : Don't autoequip items with harmful permanent enchantments
2013-12-26 21:26:59 +01:00
scrawl
5931fdcbde
Implement NiBillboardNode. Flags not handled yet.
2013-12-26 20:53:52 +01:00
scrawl
fb845e81a4
Rename nosound to no-sound for consistency
2013-12-26 20:53:52 +01:00
scrawl
85ed21dbd2
Remove unused command line option
2013-12-26 20:53:51 +01:00
scrawl
33389b9b63
XDG compliant paths
2013-12-26 20:53:51 +01:00
scrawl
a9e1e89bbc
Bug #1007 : Fix the console getting key focus when a reference becomes unavailable, even if the console is not visible
2013-12-26 20:53:51 +01:00
scrawl
31c1f484ed
Slight performance improvement for WindowManager::updateVisible
2013-12-26 20:53:51 +01:00
scrawl
b6bad969a0
Fix an issue with items that have no UI icon
2013-12-26 20:53:51 +01:00
scrawl
81ec8c2f55
Handle --version and --help before reading configuration - putting these options into openmw.cfg makes no sense
2013-12-26 20:53:51 +01:00
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
2013-12-26 20:53:45 +01:00
Lukasz Gromanowski
900bc06d2c
Fixes #845 : NPCs hold torches during the day
...
Moved 'equipping torches at night and unequipping at day' code from Character
to Actors class.
Removed unneeded showLights method (introduced in previous commits)
from animation/npcanimation classes.
Since this commit autoEquip() method doesn't automatically equip lights.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 22:38:23 +01:00
Lukasz Gromanowski
abc126e2af
Fixes #845 : NPCs hold torches during the day
...
Added check for Player character so it won't be affected by showing,
or hidding torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 01:01:30 +01:00
Lukasz Gromanowski
6eb674e4e5
Fixes #845 : NPCs hold torches during the day
...
Added equipping/unequipping torches.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-20 00:18:34 +01:00
Lukasz Gromanowski
92072d968b
Fixes #845 : NPCs hold torches during the day
...
Simplified a bit code which shows and hides light.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-19 21:11:07 +01:00
scrawl
9afdf71af3
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
scrawl
a0d38dfb63
Fix highlighted topics being selectable when in a choice
2013-12-19 00:26:08 +01:00
scrawl
876fb9a899
Addition to bb4bd999ba
: adjust position for objects placed from inventory
2013-12-19 00:11:14 +01:00
scrawl
eb5e4ecec2
Remove more unused code
2013-12-16 15:35:38 +01:00
scrawl
19e5978a01
Merge branch 'master' of https://github.com/zinnschlag/openmw
...
Conflicts:
apps/openmw/main.cpp
2013-12-16 13:35:31 +01:00
scrawl
56893a097d
Don't stack used torches
2013-12-16 13:31:03 +01:00
scrawl
cd756a8a39
Fix incorrect value for partially used items (missing float casts). Make sure the correct value is displayed in tooltips.
2013-12-16 13:22:27 +01:00
Marc Zinnschlag
0890fa66b0
Merge remote-tracking branch 'mrcheko/master'
2013-12-13 18:47:11 +01:00
mrcheko
8b3a393a6b
bug fix at http://bugs.openmw.org/issues/985
2013-12-13 19:33:01 +02:00
mrcheko
c8bf69b91a
Revert "bug fix http://bugs.openmw.org/issues/985 "
...
This reverts commit 7a9b64c6f4
.
2013-12-13 19:02:25 +02:00
scrawl
39eea24dc3
Don't try to show exceptions in a message box if SDL was not initialized
2013-12-13 03:50:01 +01:00
mrcheko
7a9b64c6f4
bug fix http://bugs.openmw.org/issues/985
2013-12-12 16:09:38 +02:00
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
Emanuel Guevel
357ecd92b2
Do not display negative stat values
...
Display zero instead of negative values.
Also remove useless for loops and some unused attributes.
2013-12-10 00:41:36 +01:00
Emanuel Guevel
fc8bd1aacb
Allow fatigue stat to become negative when fatigue damages are taken
2013-12-09 21:53:04 +01:00
Marc Zinnschlag
77a2179d1e
Merge remote-tracking branch 'scrawl/master'
2013-12-09 18:39:34 +01:00
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
scrawl
5fd2df5546
Ignore invisible targets for combat AI
2013-12-08 23:21:23 +01:00
scrawl
37a7ee8fcd
Set alpha value of character animations according to Invisibility / Chameleon effects.
2013-12-08 23:05:21 +01:00
Lukasz Gromanowski
594cc693b2
Fixes #1006 : Many NPCs have 0 skill
...
Added calculation of skill values for NPC with mNpdtType
set to NPC_WITH_AUTOCALCULATED_STATS (their NPDT is 12).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-08 21:47:43 +01:00
Lukasz Gromanowski
8d63f8eea2
Fixes #998 : Setting the max health should also set the current health
...
Added setting current value of dynamic stat in OpSetDynamic class.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 21:00:46 +01:00
scrawl
1624e0fd8a
Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
2013-12-07 20:15:39 +01:00
Marc Zinnschlag
ef8c0fab73
Merge remote-tracking branch 'scrawl/master'
2013-12-07 16:26:52 +01:00
scrawl
742e0e014d
Remove more cruft in MessageBox. Fixes inconsistent sizing when close to a newline.
2013-12-07 14:15:51 +01:00
scrawl
bb70deabb1
Add an incomplete implementation of SayAnimationValue (lip animation)
2013-12-07 14:15:45 +01:00
Lukasz Gromanowski
e01085cac5
Fixes #1015 : Player status window scroll state resets on status change
...
Removed resetting scroll state position.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-07 02:57:30 +01:00
Marc Zinnschlag
48b779af80
Merge remote-tracking branch 'ace/win-fix'
2013-12-06 15:17:34 +01:00
Alexander "Ace" Olofsson
baacf91de4
Another windows build fix
2013-12-06 11:37:29 +01:00
Lukasz Gromanowski
bfd79bfbe6
Various fixes for CppCheck warnings.
...
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-06 07:36:16 +01:00
scrawl
845bc5f7eb
Show fatal exceptions in a message box instead of cerr when running without a terminal
2013-12-05 15:51:07 +01:00
scrawl
afa71bb622
Throw an exception if a BSA is not found
2013-12-05 15:51:07 +01:00
scrawl
f695deb29d
Remember window positions
2013-12-05 15:46:23 +01:00
scrawl
8f4ffe4ddc
Fix new window size not being written to settings when manually resizing window
2013-12-03 15:55:31 +01:00
scrawl
8391891a5b
Ignore case for content file extensions
2013-11-30 14:25:29 +01:00
scrawl
4b4025ed0f
Keep the player's CharacterController when changing cells. Fixes several glitches.
2013-11-30 11:01:45 +01:00
scrawl
e1e9de0f02
Don't hide tooltips on mouse click. Probably wasn't such a bright idea.
2013-11-30 09:04:52 +01:00
scrawl
6aa9e18915
Reset filter when starting a trade
2013-11-30 08:33:18 +01:00
scrawl
bb4bd999ba
PlaceAt: Copy the rotation when placing a non-actor. Don't modify placement position by bounding box for non-actors. Fixes placement in Graphic Herbalism mod.
2013-11-30 08:29:22 +01:00
scrawl
0e267b79ec
Don't heal dead actors when resting
2013-11-29 20:21:57 +01:00
scrawl
bcf61331ab
Bring back the option to not grab mouse. Useful if running in a mouse-controlled GUI debugger.
2013-11-29 20:06:54 +01:00
scrawl
ce2d521b8f
Always apply queued movement, even when there's no duration. Fixes crash with --start="bal isra".
...
When a script disables a reference that still has movement queued, trying to apply that movement will then fail due to the reference not being in the scene. Therefore, we should make sure that movement is always applied in the frame that it's queued in.
2013-11-29 20:03:50 +01:00
scrawl
ffc885853a
Fix bolt for magic effects that don't have one specified
2013-11-29 10:39:37 +01:00
scrawl
b82ee4b44f
Fix some problems with the previous commit
2013-11-28 21:49:15 +01:00
scrawl
076cc9230b
First try at handling target magic
2013-11-28 17:31:17 +01:00
scrawl
20ccfe2324
Play sound when enchanting
2013-11-28 11:37:30 +01:00
scrawl
97fadb24ca
Update the Ptr in mObjects in Objects::updateObjectCell
2013-11-27 18:49:04 +01:00
scrawl
03c4b680ca
Fix changePointer
2013-11-27 18:49:04 +01:00
scrawl
a8c838b53a
Don't list deleted refs in CellStore::foreach
2013-11-27 18:49:04 +01:00
scrawl
49ea1aae67
Use GMST for sun damage reduction
2013-11-26 15:01:22 +01:00
scrawl
eba068149d
Fix AIWander crash
2013-11-25 15:38:18 +01:00
scrawl
14c9a4e1d3
Cap enchantment casting cost to 1 as displayed in enchanting window. Display current enchantment charge in spell window.
2013-11-23 23:12:54 +01:00
scrawl
07408a4652
Don't allow selling gold (again - when did this get broken?)
2013-11-23 22:52:20 +01:00
scrawl
4aa9f3bcef
Don't set the enchanted item in HUD for "WhenStrikes" enchantments
2013-11-23 22:48:56 +01:00
scrawl
f3e89e9168
Fix arrow down in console
2013-11-23 22:48:39 +01:00
scrawl
d2ed77f3f2
Fix shields being visible during spellcasting
2013-11-23 20:24:52 +01:00
Marc Zinnschlag
d8c40562ae
Merge remote-tracking branch 'scrawl/light'
2013-11-23 12:44:42 +01:00
scrawl
a1fe07181c
Fix rotation offset of some lights (bug 955)
2013-11-23 05:55:03 +01:00
scrawl
0e254aa7c7
Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in.
2013-11-23 03:25:55 +01:00
scrawl
39de0510a0
Fix another case of container scripts not getting re-added
2013-11-22 02:12:37 +01:00
scrawl
829512ded4
Fix container scripts not getting re-added when the player changes cells
2013-11-22 01:02:12 +01:00
scrawl
b490e56ba1
Remove redundant setLocals (already done by ContainerStore::add)
2013-11-21 17:19:41 +01:00
scrawl
61ab6e1739
Use fWortChanceValue for making ingredient/potion effects visible
2013-11-21 17:19:41 +01:00
scrawl
320ba98097
Correct getDerivedDisposition according to wiki (check if player expelled)
2013-11-21 17:19:41 +01:00
scrawl
6451b687d9
Adjust value for several item types as according to wiki
2013-11-21 17:19:41 +01:00
scrawl
b6c22ad5d9
Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount.
2013-11-21 17:19:30 +01:00
scrawl
bab657fe2b
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
scrawl
6641fd4635
Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears.
2013-11-21 17:14:30 +01:00
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
2013-11-21 17:14:23 +01:00
scrawl
bf153e1c8e
Fix bug applying instant effects
2013-11-21 00:41:52 +01:00