David Cernat
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1feec58ed2
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Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
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2016-11-20 22:57:47 +02:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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David Cernat
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f9ca98498d
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Merge pull request #107 from OpenMW/master
Add OpenMW commits up to 20 Nov, part 2
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2016-11-20 19:30:24 +02:00 |
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scrawl
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385db50f2d
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Merge pull request #1131 from Allofich/waterwalking
Make water walking mechanics closer to original MW
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2016-11-20 17:19:15 +01:00 |
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Allofich
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0e429ae41d
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Make water walking mechanics closer to original MW
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2016-11-20 22:21:33 +09:00 |
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David Cernat
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49a78d8462
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Merge pull request #105 from OpenMW/master
Add OpenMW changes up to 19 Nov
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2016-11-19 22:24:48 +02:00 |
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David Cernat
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b028f0b51f
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Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
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2016-11-17 21:13:58 +02:00 |
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David Cernat
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6e630e6123
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Send inventory packets when picking up world items
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2016-11-17 20:51:07 +02:00 |
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MiroslavR
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7e5ba4d435
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Fix default values of some GMSTs
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2016-11-17 19:43:02 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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David Cernat
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fa9d6e810e
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Use lowerCamelCase in tes3mp client function names like OpenMW does
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2016-11-15 21:54:06 +02:00 |
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David Cernat
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8d2793401e
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Merge pull request #103 from OpenMW/master
Add OpenMW commits up to 13 Nov
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2016-11-14 14:08:16 +02:00 |
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Allofich
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fee39afe38
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Don't allow resting on water with water walking
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2016-11-13 19:50:33 +09:00 |
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David Cernat
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25afa47e08
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Only declare ptrCellStore for WorldPackets that need it
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2016-11-04 15:47:55 +02:00 |
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David Cernat
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cee7843576
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Send ID_OBJECT_DELETE when taking world items through inventory screen
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2016-10-30 02:26:32 +03:00 |
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David Cernat
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a4647de048
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Break away from OpenMW by giving RefNum indexes to new created objects
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2016-10-30 00:21:55 +03:00 |
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David Cernat
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1f982e4dc7
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Find objects from world packets using both ID and reference number
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2016-10-28 21:31:41 +03:00 |
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David Cernat
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aaf4cc0d7e
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Prevent being in a menu from disabling script execution or actor damage
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2016-10-25 17:48:00 +03:00 |
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David Cernat
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c25ebc34b3
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Shorten WorldPacket IDs by removing WORLD from them
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2016-10-25 12:15:27 +03:00 |
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David Cernat
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bdb53e1cb4
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Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World
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2016-10-25 10:40:55 +03:00 |
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David Cernat
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3a5a5e73a1
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Send ID_WORLD_OBJECT_UNLOCK from ingame scripts and regular unlocking
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2016-10-24 11:43:27 +03:00 |
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David Cernat
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94c5d6d2f9
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Don't use autoEquip on player-controlled NPCs
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2016-10-24 11:15:09 +03:00 |
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David Cernat
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47ebd24b4a
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Merge pull request #79 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
# apps/openmw/mwinput/inputmanagerimp.cpp
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2016-10-24 09:18:21 +03:00 |
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David Cernat
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a6fa0073a0
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Find items by mRefNum.mIndex instead of mRefNum for WorldPackets
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2016-10-23 23:13:42 +03:00 |
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David Cernat
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0a44bea91d
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Send cell coordinates in tes3mp using mData instead of mCellId.mIndex
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2016-10-23 16:55:30 +03:00 |
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David Cernat
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cbc132612a
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Use mRefNum.mIndex instead of just mRefNum and add extra debug
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2016-10-23 16:33:53 +03:00 |
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David Cernat
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17f66e4e90
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Implement ID_WORLD_OBJECT_PLACE
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2016-10-23 13:30:32 +03:00 |
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David Cernat
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6e43baf73e
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Send Cell instead of CellId because of problems with the latter
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2016-10-22 20:09:13 +03:00 |
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David Cernat
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103b1e3f72
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Send CellId in ID_WORLD_OBJECT_DELETE
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2016-10-22 18:44:13 +03:00 |
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David Cernat
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3c49157ed7
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Rename WorldPackets to ID_WORLD_OBJECT_DELETE and ID_WORLD_OBJECT_PLACE
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2016-10-22 18:05:32 +03:00 |
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David Cernat
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40f1db2d86
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Create SearchByRefNumCustomVisitor in CellStore that returns entire Ptr
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2016-10-22 17:47:21 +03:00 |
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David Cernat
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b3d6dad0c5
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Send ID_WORLD_OBJECT_REMOVAL from actiontake.cpp and not worldimp.cpp
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2016-10-22 17:10:57 +03:00 |
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David Cernat
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cc98a25dcf
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Add searchByRefNum method to OpenMW's CellStore
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2016-10-22 16:47:11 +03:00 |
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David Cernat
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92463c4a03
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Fix Windows server crash caused by printing event->CellRef()->mRefID
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2016-10-22 14:13:16 +03:00 |
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David Cernat
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8080cceac6
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Add some placeholder code so Stanislav can test it
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2016-10-22 12:45:19 +03:00 |
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David Cernat
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ac666edebd
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Add a CellRef to WorldEvent
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2016-10-20 22:15:47 +03:00 |
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David Cernat
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b2845cd17c
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Create and start using WorldEvent class
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2016-10-20 14:28:19 +03:00 |
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David Cernat
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a42d5f2429
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Make client send placeholder ID_WORLD_OBJECT_REMOVAL to server
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2016-10-20 12:53:48 +03:00 |
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MiroslavR
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407abc605f
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Fix auto-equipping of blunt weapons
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2016-10-19 22:37:45 +02:00 |
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scrawl
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9c549a85ce
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Merge pull request #1108 from MiroslavR/autoequip-weap
Auto-equip weapons
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2016-10-19 20:45:47 +02:00 |
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MiroslavR
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76ddd9bebb
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Add a setting for merchant auto-equipping prevention
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2016-10-19 02:22:49 +02:00 |
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scrawl
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a7d4928593
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Properly handle moved references in respawning code (Fixes #3600)
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2016-10-18 23:51:45 +02:00 |
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MiroslavR
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1d3008594d
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Autoequip weapons (Fixes #3562)
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2016-10-18 13:57:35 +02:00 |
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MiroslavR
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14240cf7a2
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Fix autoEquip to better match vanilla (Fixes #3590)
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2016-10-16 17:27:17 +02:00 |
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MiroslavR
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7b59eda13a
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Import base weather states before loading region modifiers (Fixes #3594)
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2016-10-15 17:34:03 +02:00 |
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David Cernat
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3136a12051
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Resolve conflicts in pull request #75
# Conflicts:
# CMakeLists.txt
# apps/openmw/CMakeLists.txt
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2016-10-14 18:34:17 +03:00 |
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Allofich
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1c54f54ab8
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Fix shadowing warnings
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2016-10-15 00:12:46 +09:00 |
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scrawl
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db09858f59
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Don't allow the player to activate objects when dead
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2016-10-13 14:42:10 +02:00 |
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scrawl
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3dce155d96
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Fix uninitialized variable
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2016-10-11 14:50:13 +02:00 |
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MiroslavR
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11565b5966
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Make actors with non-portable lights in inventory glow (Closes #2042, #3338)
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2016-10-08 23:17:12 +02:00 |
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