scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
...
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
37e3118d21
FontLoader cleanup fix
2015-05-03 17:52:50 +02:00
scrawl
157d8bfedd
Remove unused mygui files
2015-05-03 17:26:12 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00
scrawl
140e67036c
Flip non-dds textures vertically
...
Fixes the up-side down loading screens.
2015-05-03 17:10:50 +02:00
scrawl
31ead3a9f4
Increase loading screen FPS
...
Now that it's rendered in a background thread, we can have a smooth loading bar at virtually no performance cost.
2015-05-03 17:04:21 +02:00
scrawl
351fd842fd
Port loading screen
2015-05-03 16:58:05 +02:00
scrawl
92cbc13964
Remove BtOgre
2015-05-03 00:50:56 +02:00
scrawl
1943110170
Add bullet debug drawer
2015-05-03 00:39:01 +02:00
scrawl
9cf9c2876e
Pathgrid rendering
2015-05-02 22:45:39 +02:00
scrawl
1a5407af98
Reduce texture memory usage in OpenMW
2015-05-02 19:36:36 +02:00
scrawl
d772da3720
Main menu background videos
2015-05-02 18:15:00 +02:00
scrawl
dc9b27acfe
Create manual GUI textures
2015-05-02 18:06:54 +02:00
scrawl
1b78acc2c0
Remove manual allocation for images
2015-05-02 18:06:17 +02:00
scrawl
8817f44d63
Remove advanced FPS counter (obsoleted by the OSG stats viewer)
2015-05-02 17:48:24 +02:00
scrawl
bddd31e385
Dead code removal
2015-05-02 17:11:51 +02:00
scrawl
cac288d5be
Remove OgreInit
2015-05-01 21:49:36 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
scrawl
a592c1a1c2
Remove unused resources
2015-05-01 18:42:44 +02:00
scrawl
82c4d01b37
Add back resource handling workarounds to the gui code
2015-05-01 18:37:24 +02:00
scrawl
bd8f0248f0
Player rendering
2015-05-01 18:21:50 +02:00
scrawl
b0804734e5
Port VideoWidget
2015-05-01 03:03:44 +02:00
scrawl
223e3a53f5
Move OEngine::Gui::Layout to MWGui
2015-05-01 02:22:51 +02:00
scrawl
9f74be8fcb
Add back the custom MyGUI log facility for utf8 paths on windows
2015-05-01 02:04:24 +02:00
scrawl
6afb0e43ef
Port FontLoader - requires MyGUI patch from https://github.com/MyGUI/mygui/pull/69
2015-05-01 01:44:21 +02:00
scrawl
a59940a2c7
Move MyGUI platform to components
2015-05-01 01:44:21 +02:00
scrawl
db7fe1952d
Move MyGUI texture to a separate file
2015-05-01 01:44:21 +02:00
scrawl
62847f0489
Use node masks to separate Scene and GUI
2015-05-01 01:44:21 +02:00
scrawl
c90125f936
Uninitialized basenode fix
2015-05-01 01:44:21 +02:00
scrawl
15bdb7db01
transformBoundingSphere optimization
2015-05-01 01:44:21 +02:00
scrawl
a98dc78cc5
Bounds fix
2015-04-30 15:46:16 +02:00
scrawl
83c6ba97c0
Disable skinning updates for actors beyond the AI processing distance
2015-04-30 00:10:24 +02:00
scrawl
48a6d7c1a0
Remove mygui platform libraries from cmake
2015-04-28 16:33:30 +02:00
scrawl
a27446c8fb
Remove unused headers
2015-04-28 16:02:29 +02:00
scrawl
63b69db617
Port skeleton based bounding boxes to the new skinning system
...
Not sure if going to keep this, there's a noticable performance impact.
2015-04-27 15:41:34 +02:00
scrawl
8971a200f7
Sky fix
2015-04-26 14:34:14 +02:00
scrawl
b4a06bd78d
Improve skinning performance
2015-04-25 19:32:07 +02:00
scrawl
7809caf9dc
Dead code removal
2015-04-25 15:53:11 +02:00
scrawl
0ff7b2ff11
MechanicsManager, frame update
2015-04-25 15:19:17 +02:00
scrawl
2db097f80e
Fix nested callbacks bug
2015-04-25 15:10:37 +02:00
scrawl
372a54bbc7
Dead code removal
2015-04-25 01:28:01 +02:00
scrawl
a3417a9c49
CharacterController compiles
2015-04-25 01:20:07 +02:00
scrawl
15164e20f7
Cleanup fix
2015-04-24 23:30:30 +02:00
scrawl
42d6c6140c
Add mygui backend by chris
2015-04-24 21:55:30 +02:00
scrawl
9f12e53956
Scale NPCs by their Weight property ( Fixes #814 )
2015-04-24 14:49:20 +02:00
scrawl
1c0e3a6488
rotateObject, scaleObject
2015-04-23 23:50:46 +02:00
scrawl
6f3e920f85
Animation port complete
2015-04-23 23:30:06 +02:00
scrawl
86b4a610cb
Movement accumulation works
2015-04-23 22:46:07 +02:00
scrawl
09742d5b95
Animation playback works, no movement accumulation yet
2015-04-23 20:41:31 +02:00
scrawl
6fada6acf8
Remove tests for no longer existing code
2015-04-23 20:02:18 +02:00