Commit Graph

139 Commits (a083439139b883b260605fac90d6304ea293effa)

Author SHA1 Message Date
Capostrophic 51d369d4da Add resumeGame method 6 years ago
scrawl 99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
6 years ago
Andrei Kortunov 3636cf2015 Do not apply queue movement for standing actors 6 years ago
Daniel Vukelich 3bdd989a50 Remove numeric quicksave slot IDs
When multiple quicksaves occurred in quick succession, the numeric order
of the saves could not be guaranteed.  To prevent players from getting
confused as to why their saves appear out of order, don't number them.
6 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
6 years ago
Andrei Kortunov 337f0f876d Fade screen in on a new game start 7 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
7 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
7 years ago
MiroslavR 301dd77efb Save controls state (Fixes #3598) 8 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 8 years ago
Roman Proskuryakov d5dfa89060 Rewrite NAME_T into FIXED_STRING. 8 years ago
scrawl d784a77f4c Set the default player cell in the StateManager (Fixes #3269) 8 years ago
scrawl 5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 8 years ago
scrawl 50acdf3e47 Move createCharacter inside the try block 8 years ago
scrawl a0cc9de088 Make the creation of save file directories even more explicit 8 years ago
scrawl b7b7c0612d Make getCurrentCharacter create argument explicit 8 years ago
scrawl 7463c0c353 Addition to last commit, don't create a save directory on death 8 years ago
scrawl 426a6fdcc2 Don't create the save directory on loading a game
This prevents empty directories being created when loading a save file outside of the saves directory with the --load-savegame switch.
8 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 8 years ago
scrawl 7a2ca5580a Accept a ConstPtr in RippleSimulation 9 years ago
scrawl d5a2586f38 LoadingScreen: add support for important labels
Used in saveGame so the player can be sure whether or not the game was saved.

Fixes #3074
9 years ago
scrawl 66bcd2fd68 Write save games to a memory stream first
Two motivations for doing this:

- If the user chooses to overwrite existing save file, and there is an exception during the save process, the existing file will not be lost.
- Many small writes to a file are slow. Very slow. Writing to memory first then writing the completed file to disk appears to be ~500% faster.
9 years ago
scrawl fbee32729a Cache CellId
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.

For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.

The total cost of getCellId() relative to the frame loop was about 0.3%.
9 years ago
Marc Zinnschlag a52b947efe Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 9 years ago
scrawl af3b0cd883 Improve some error messages 9 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
9 years ago
Alexander "Ace" Olofsson b3b55a5842 Explicitly instantiate MWWorld::Store 9 years ago
scrawl 20d03c7e39 Refuse loading save games of unknown format 9 years ago
scrawl a081d402c5 Use the format field instead of version field 9 years ago
scrawl 4eaaa5e855 Increment save file version and mark it as used, will be used in next commit 9 years ago
scrawl 07937c741a Improve exception handling when starting a new game from the main menu 9 years ago
scrawl 2a85a22dba Write savegame screenshot 9 years ago
scrawl c811ac6afe Port fog of war
Not optimized yet, need to work on fog texture's DataVariance.
9 years ago
scrawl bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 9 years ago
scrawl 0c6e2170db Include cleanup 9 years ago
scrawl 8b5effe3e0 Fix wrong magic number for JOUR in openmw savegames 9 years ago
scrawl 714b19015c Fix unknown record error message 9 years ago
scrawl 82eaa9f1bc Fix loading crash (don't apply viewmode before player is set up) (Fixes #2272) 9 years ago
scrawl c3f3f8b3d0 Use only Cell records for saving progress bar (Fixes #2259) 9 years ago
scrawl 0ec018f7f1 More accurate savegame loading progress bar, uses position in the file (Bug #2259) 9 years ago
scrawl 716e14a37a Print missing savegame dependencies on the console 9 years ago
scrawl f9227beedd Add warning when loading a savegame that depends on non-existing content files (Fixes #2261) 9 years ago
scrawl 579f5d232f Move interactive messageBox to separate function 9 years ago
Marc Zinnschlag 38a413a483 Merge remote-tracking branch 'scrawl/master' 9 years ago
scrawl 4e92f6ab48 Add commandline option to load a save game on startup 9 years ago
scrawl e19ab77d00 Store camera first person state in savegame (Fixes #2255) 9 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
scrawl 31d28e727f Implement leveled list script functions (Fixes #1546) 10 years ago
scrawl 45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago