scrawl
bf6d302fba
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
2014-01-09 01:49:58 +01:00
scrawl
9bf7bf529c
Implement crime-related dialogue globals as they are described in MSFD
2014-01-09 00:40:25 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
728365b48d
Remove an unused hook
2014-01-07 21:07:02 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
2014-01-01 02:22:11 +01:00
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
2013-12-31 18:35:46 +01:00
scrawl
79a440e94a
Many additions to 900bc06d2c
:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-12-29 15:00:31 +01:00
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
2013-12-26 22:06:13 +01:00
scrawl
eb5e4ecec2
Remove more unused code
2013-12-16 15:35:38 +01:00
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
scrawl
076cc9230b
First try at handling target magic
2013-11-28 17:31:17 +01:00
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
2013-11-21 17:14:23 +01:00
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
f7befa3e54
Remove a no longer required method
2013-11-15 02:20:04 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
Emanuel Guevel
467bd91651
Update actor model on inventory change
2013-11-10 02:45:17 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
scrawl
cbe96a2170
Refactor ActiveSpells to track range type. Added basic self range magic.
2013-11-09 07:51:46 +01:00
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
Marc Zinnschlag
87cd5d4267
Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
2013-10-12 13:31:06 +02:00
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
2013-10-02 23:34:25 +02:00
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
mckibbenta
60fa69139e
minor changes
2013-08-25 19:20:14 -04:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
2013-08-17 22:34:38 -07:00
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
2013-08-13 04:54:41 -07:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
greye
f3d54a7ba4
move finding default cell positions to World
2013-07-07 15:03:06 +04:00
Vincent Heuken
b095c24854
resize actor collision boxes on death
2013-06-27 14:11:20 -07:00
scrawl
3a6e54c4f5
Sell owned items in the cell
2013-05-27 02:18:36 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
2013-05-06 00:46:50 +01:00
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
2013-05-01 16:56:16 +02:00