scrawl
09926a86cb
Fix comparing outdated listener position with up-to-date cell ( Fixes #1499 )
2014-06-25 18:10:26 +02:00
scrawl
2bcbc6ab7d
Potential crash fix, either way should have a better error message now
2014-06-25 14:52:12 +02:00
Marc Zinnschlag
85965bfd47
Merge remote-tracking branch 'scrawl/master'
2014-06-25 09:58:00 +02:00
scrawl
ec64f1a53a
Reset accumulation root when its animation finishes
...
Fixes a position flicker after standing up from knockdown.
2014-06-25 02:46:39 +02:00
scrawl
ee098de0a6
Don't ignore lighting values of particles not attached to a character
2014-06-25 01:14:21 +02:00
scrawl
b259c5def2
Make GetFactionReaction garbage argument optional
2014-06-25 01:12:57 +02:00
scrawl
3d9bdad8ba
Correct run speed for creatures (by Hrnchamd - Fixes #1136 )
2014-06-25 00:51:02 +02:00
scrawl
7f1d0fc2a2
Fix disposition for npcs in same faction, by Hrnchamd
2014-06-25 00:12:51 +02:00
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
2014-06-25 00:11:25 +02:00
scrawl
693a097b21
Implement idlestorm animation (Feature #41 )
2014-06-24 18:37:38 +02:00
scrawl
36135293e8
Fix moving object from an inactive to another inactive cell
2014-06-24 15:29:36 +02:00
scrawl
b52977e44c
Add dummy Face implementation for now (Bug #1541 )
2014-06-24 15:09:13 +02:00
scrawl
36132e054a
Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41 )
2014-06-24 15:00:15 +02:00
scrawl
1d46ac19ff
Fix being able to activate through terrain
2014-06-24 02:24:32 +02:00
scrawl
320ab1b2c1
Don't say voice when using startcombat for a dead actor ( Fixes #1542 )
2014-06-23 22:00:17 +02:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
slothlife
9ea22324f7
Fix some MSVC warnings.
...
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
2014-06-23 01:13:30 -05:00
scrawl
64a4c2785e
Fix water walking
2014-06-22 22:30:30 +02:00
scrawl
d296c6e9b7
Handle fog density values of 0 (Bug #1549 )
2014-06-22 22:30:29 +02:00
scrawl
cbec0ffaee
Exception fix
2014-06-22 22:30:29 +02:00
slothlife
ead801f2d0
Fix for compiling Win32 debug.
2014-06-21 21:15:41 -05:00
scrawl
e23a7694f3
Don't throw exception when using ModDisposition on creatures ( Fixes #1548 )
2014-06-22 00:34:32 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00
scrawl
98329a94b4
Add case sensitivity workaround for spine bones ( Fixes #1547 )
2014-06-21 19:54:12 +02:00
scrawl
a4ce9d6a7f
Always show the script name when a script fails to compile
2014-06-20 23:56:21 +02:00
scrawl
9a26cf22e6
Implement toggleMenus
2014-06-20 18:51:00 +02:00
scrawl
ad0a182b7e
Improve error message for unknown cells
2014-06-19 20:08:53 +02:00
scrawl
091f9a8fdc
Optimize global map render slightly
2014-06-19 19:14:59 +02:00
scrawl
8eab3abb15
Fix initial view offset for large world maps ( Fixes #1523 )
2014-06-19 19:03:12 +02:00
scrawl
11b05c352f
Fix exception when casting Bound Gloves spell
2014-06-19 16:00:27 +02:00
Marc Zinnschlag
30f8e279ed
Merge remote-tracking branch 'scrawl/master'
2014-06-19 10:35:28 +02:00
scrawl
4648524df4
Improve getLOS (use eye level). Also, don't crash when used with non-actors.
2014-06-19 04:53:25 +02:00
scrawl
185ff279a3
Add missing sound effect for mages guild transport
2014-06-19 03:29:36 +02:00
scrawl
cc3c6ae7b8
Fix very slow movement on some creatures, e.g. rats (Bug #1136 )
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Neither fAthleticsRunBonus, fBaseRunMultiplier or the creature's athletics skill (i.e. Combat stat) have any effect on the run speed (tested by setting those to absurd values). The new formula is just a guess and doesn't seem to be completely accurate.
2014-06-19 02:36:10 +02:00
scrawl
6760f4c897
Make cached GMSTs in MWClass::Npc/Creature safer
2014-06-19 02:09:46 +02:00
scrawl
4234c70232
Savegame: Disable CustomData load optimization for npcs and creatures for now to preserve compatibility (still enabled for containers)
2014-06-19 02:00:40 +02:00
scrawl
d878456d0f
Don't add an extra path separator
2014-06-19 01:10:33 +02:00
scrawl
c3e4160a0a
Don't crash in StatsWindow for invalid faction rank values
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PcRaiseRank: don't allow to raise rank beyond max rank
2014-06-18 23:50:55 +02:00
scrawl
2193977eec
Savegame: Don't fill CustomData from ESM records if the savegame overwrites it anyway
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This gets rid of some junk in ContainerStores (since clear() only sets count to 0 and doesn't really delete references), and significantly speeds up loading savegames (by about 80% in my test)
2014-06-18 22:59:18 +02:00
scrawl
4e71db7081
Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs.
2014-06-18 21:39:17 +02:00
scrawl
8a4227ec38
Heal player while in jail
2014-06-18 16:57:54 +02:00
scrawl
9a6737073f
Fix broken swimdeath in first person
2014-06-18 16:57:54 +02:00
scrawl
e95483c40f
Fix crash for on target spells cast by non-actors ( Fixes #1529 )
2014-06-18 16:57:53 +02:00
scrawl
fe1e6a2719
Make Weakness effects apply to all subsequent effects within the same spell ( Fixes #1150 )
2014-06-18 16:57:53 +02:00
scrawl
56bc5a9d39
Fix being able to steal undetected just after invisibility breaks
2014-06-18 16:57:53 +02:00
scrawl
80f66e2157
Fix crash when avformat_open_input fails ( Fixes #1522 )
2014-06-18 16:57:53 +02:00
scrawl
d4678a8d55
Fix level up dialogue layout ( Fixes #1393 )
2014-06-18 16:57:53 +02:00
scrawl
666dbc6ddc
Disable QuickKeysMenu in werewolf form
2014-06-18 16:57:53 +02:00
scrawl
a3ea7cb956
Ignore distance when considering aggression due to crime (seems to work better, all balmora mages guild members now come to help when one is attacked)
2014-06-18 16:57:53 +02:00
scrawl
1dc9e151cb
Count werewolf kills ( Fixes #1525 )
2014-06-18 16:56:36 +02:00
scrawl
1244da85df
Make Detect Life spell detect NPCs when in werewolf form ( Fixes #1527 )
2014-06-17 16:27:33 +02:00
scrawl
4f9ebd148c
Fix broken AI movement on Z axis
2014-06-17 15:25:54 +02:00
Marc Zinnschlag
2683aa9503
Merge remote-tracking branch 'filkry/bug640_luminescent_water'
2014-06-17 13:08:06 +02:00
Marc Zinnschlag
073cc3f02c
fixed base flag in content file loader code
2014-06-17 11:01:17 +02:00
scrawl
2477456f99
Implement Murder crimes and OnMurder instruction ( Fixes #1315 )
2014-06-17 04:05:27 +02:00
scrawl
3801dfb4ba
Add delay to sneak icon update and skill progress ( Fixes #1321 )
2014-06-17 04:05:27 +02:00
scrawl
ffb6f5d555
Use fFight<Crime> GMSTs to control attacks in response to crimes
2014-06-17 04:05:27 +02:00
scrawl
8ac019611d
Fix Potion use action removing the potion even when the action is not executed ( Fixes #1521 )
2014-06-17 04:05:20 +02:00
Fil Krynicki
c36fc48c47
Fixed underwater issue
...
I had accidentally deleted some interpolation parameters.
2014-06-16 17:15:49 -04:00
Fil Krynicki
cfea7736d9
WIP fix
...
Bug is fixed, but appears to have broken vision underwater. Notes:
+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
28feb260eb
Implement disposition/distance based aggression ( Fixes #1520 )
2014-06-16 20:05:53 +02:00
scrawl
d11a5e19f7
Fix positionCell not properly teleporting actors from inactive to active cells ( Fixes #1516 )
2014-06-16 20:05:53 +02:00
scrawl
2ce8323a42
Fix getDistance not detecting references in inactive cells properly
2014-06-16 20:05:47 +02:00
scrawl
47bd170d7e
Crashcatcher: create temp file in /tmp, not working directory (which may not have write access)
2014-06-16 04:13:36 +02:00
scrawl
f935cfc6c9
Fix crash when stealing items with the owner not around ( Fixes #1512 )
2014-06-16 04:03:53 +02:00
scrawl
1b610cdbd0
Allow following NPCs to fast-travel ( Fixes #1501 )
2014-06-16 03:17:31 +02:00
scrawl
78f30e2970
Fix a journal layout bug
2014-06-16 02:52:25 +02:00
scrawl
345ba99c17
Fix WeaponAnimationTime not working after restoring draw state (when loading save or re-entering a cell - Fixes #1497 )
2014-06-16 02:52:25 +02:00
scrawl
9ea071c1e8
Fix weapon incorrectly showing when saving and loading with spell equipped
2014-06-16 02:52:25 +02:00
scrawl
edccb62c1f
Clear MyGUI's clipboard, since we don't want to use it ( Fixes #1277 )
...
This would cause pasted text to appear twice, but only when using an SVN version of MyGUI, since 3.2 had a bug where it wouldn't recognize the Ctrl C/V/X keys when using separated key/textinput events.
2014-06-16 02:52:25 +02:00
scrawl
4f73e8bb71
Add items to player inventory upon drag start ( Fixes #1507 )
2014-06-16 02:52:25 +02:00
scrawl
0aba1088a1
Attempt to open companion window if no greetings are found (Bug #1507 )
2014-06-16 02:52:25 +02:00
scrawl
3b7119ba0d
Make Bipedal creatures always able to walk and swim ( Fixes #1509 )
...
This is necessary since the vanilla CS greys out the walk/swim checkboxes when Bipedal is checked.
2014-06-16 02:52:24 +02:00
scrawl
d5b97005ab
Make ESM::Faction skills optional ( Fixes #1508 )
...
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
2014-06-16 02:52:16 +02:00
scrawl
ee2b81763e
Savegame: Store AiSettings and summoned creatures
...
CreatureStats state is now completely stored (Closes #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects.
2014-06-15 21:19:37 +02:00
scrawl
a0f9a6718f
Disable fProjectileThrownStoreChance when shooting at player ( Fixes #1490 )
2014-06-15 16:11:22 +02:00
scrawl
fd59a4a79e
Fix some doxygen typos
2014-06-15 16:11:22 +02:00
scrawl
77388fe2ce
Implement BetaComment instruction (dumps reference info)
2014-06-15 16:11:16 +02:00
scrawl
326c747508
Don't run scripts when in pause menu ( Fixes #1495 )
2014-06-15 14:18:16 +02:00
scrawl
9e6d21d95b
Clear message boxes in windowmanager cleanup ( Fixes #1496 )
2014-06-15 14:18:16 +02:00
scrawl
e288437885
Disable all other animations on death ( Fixes #1483 )
2014-06-15 14:18:16 +02:00
scrawl
1adb81abd0
Sort using ciLess, not ciEqual
2014-06-15 14:18:16 +02:00
scrawl
88f8f25ffa
Don't allow scripted dialogue with dead actors ( Fixes #1493 )
2014-06-15 14:18:16 +02:00
scrawl
8d8015ce18
Remove a squareroot in pathfinding
2014-06-15 14:18:16 +02:00
scrawl
afbd5162ee
Move AiWander arrival check to time-critical section
2014-06-15 14:18:16 +02:00
scrawl
7afd2ca614
Consider moved references in CellStore::listRefs
2014-06-15 14:18:16 +02:00
scrawl
31a4e10c6f
Fix incorrect trigger of change flag for static doors
2014-06-15 14:18:16 +02:00
scrawl
395f98e476
Fix triggering changed flag for all references when cell is visited
...
The InsertFunctor for cells was calling localRotateObject() for all references which set the mChanged flag in RefData to true.
Also clean up RefData interface slightly.
2014-06-15 14:18:16 +02:00
scrawl
b20f8cc04f
Don't clear AiSequence if there are no saved packages (eg for old savegames)
2014-06-15 14:18:16 +02:00
Marc Zinnschlag
01c90a3434
Merge remote-tracking branch 'mrcheko/master'
2014-06-15 14:12:38 +02:00
mrcheko
a6ee4272aa
fix bug when you were able to kill somebody from large distance without
...
being spotted
2014-06-15 00:14:18 +04:00
mrcheko
6da061fd96
fix http://bugs.openmw.org/issues/1340
...
Did I understand right that guards trigger combat after refusing pay
gold/go to jail via script?
2014-06-14 23:36:57 +04:00
Alexander "Ace" Olofsson
c24e08dff6
Use Ogre::Math::PI
2014-06-14 14:43:24 +02:00
Alexander "Ace" Olofsson
6ea29812ac
Another way of getting M_PI
2014-06-14 13:54:01 +02:00
Alexander "Ace" Olofsson
dc2fefffc7
Fix missing M_PI define on Windows
2014-06-14 13:29:55 +02:00
scrawl
832f1a4857
Fix merge mistake
2014-06-14 02:31:01 +02:00
scrawl
0637cde267
Bug #1417 : Make sure to reset all position/rotation fields when placing items
2014-06-13 23:40:49 +02:00
scrawl
ad3a78706e
Bug #1417 : Use fmod to wrap local rotations (more efficient and robust)
2014-06-13 23:40:35 +02:00
scrawl
54d8606b78
Fix logging fatal exceptions to cerr, and log them to openmw.log
2014-06-13 22:04:20 +02:00
mrcheko
9d40f2e196
Merge remote-tracking branch 'origin/master'
2014-06-13 23:23:25 +04:00
mrcheko
c4e5872620
fix bug http://bugs.openmw.org/issues/1470
2014-06-13 23:22:00 +04:00
scrawl
3334078d4d
Add first person meshes to refraction render ( Fixes #1481 )
2014-06-13 21:14:17 +02:00
scrawl
fe5bbfce3c
Merge branch 'master' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
2014-06-13 19:31:33 +02:00
scrawl
8114f48469
Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame.
2014-06-13 19:06:09 +02:00
mrcheko
fc6366fb27
Merge remote-tracking branch 'upstream/master'
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Equipping_Weapon check isn't needed cause there won't be WeapType_None in
that case
Conflicts:
apps/openmw/mwmechanics/character.cpp
2014-06-13 14:12:41 +04:00
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
2014-06-13 02:26:53 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
a54ac579a5
Savegame: Store AiSequence
2014-06-13 02:26:52 +02:00
scrawl
be6f1fe4fe
Fix a sign error
2014-06-13 02:26:52 +02:00
scrawl
91ed5183c8
Show base item value in tooltip, not real value ( Fixes #1469 )
2014-06-13 02:26:52 +02:00
scrawl
604d5ac000
Fix console reference label not resetting when loading save
2014-06-13 02:26:52 +02:00
mrcheko
df7213185f
warning fixes
2014-06-12 23:42:33 +04:00
Marc Zinnschlag
2eebb0bf73
Merge remote-tracking branch 'scrawl/master'
2014-06-12 12:54:39 +02:00
Marc Zinnschlag
82eb13c070
Merge remote-tracking branch 'cc9cii/master'
2014-06-12 12:46:04 +02:00
cc9cii
37f0c253f6
For compiling with MSVC 2012
2014-06-12 07:04:57 +10:00
scrawl
68d6b6b2f3
Cell merge fix (reference context position was not saved correctly)
2014-06-11 21:56:10 +02:00
scrawl
41ab7329a8
Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
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Note: breaks compatibility with input.xml, so the filename was changed.
2014-06-11 19:47:42 +02:00
scrawl
013916fca3
Fix for broken physics in exteriors ( Fixes #1446 )
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The wrong function was being used to check the distance between old and new positions. It took the length of the vectors into account, which makes no sense for positions. The issue was only observed in exteriors, since most interiors are relatively close to the origin.
2014-06-11 19:01:23 +02:00
scrawl
d970cc06d7
Don't play the same music track twice in a row ( Fixes #746 )
2014-06-11 18:11:16 +02:00
scrawl
d60df66811
Change openmw.log to boost ofstream to fix unicode path on windows (see https://github.com/OpenMW/openmw/pull/108 )
2014-06-11 16:56:41 +02:00
scrawl
73be457805
Merge ESM::Cell fields by subrecord
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Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.
Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
2014-06-11 16:13:33 +02:00
Marc Zinnschlag
c23e9e03fd
Merge branch 'refs'
2014-06-11 11:44:43 +02:00
Marc Zinnschlag
7d1ecea20c
added extended versions of revert and delete
2014-06-11 11:43:38 +02:00
Marc Zinnschlag
2faeceacfa
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/main.cpp
2014-06-11 08:51:18 +02:00
scrawl
0f31e31088
Allow opening journal during dialogue ( Fixes #1460 )
2014-06-11 03:08:22 +02:00
scrawl
14a9f0ebf8
Handle Quadratic and Linear attenuation independently ( Fixes #1456 )
2014-06-11 02:24:17 +02:00
Emanuel Guevel
a41339da1e
Write logs in log directory
...
The crash.log file was created in the working directory, requiring users
that had installed the game to run it with augmented privileges to be
able to create the file.
2014-06-10 23:46:49 +02:00
mrcheko
d6d9df6cec
split getStartTime
2014-06-11 00:20:46 +04:00
scrawl
07d20c212b
Fix crash activating quick key 1
2014-06-10 21:34:47 +02:00
scrawl
10758d6297
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwinput/inputmanagerimp.cpp
2014-06-10 19:32:49 +02:00
scrawl
7b5482f25b
Fix character selection caption when there is no character in settings.cfg
2014-06-10 19:01:18 +02:00
scrawl
5a955279bb
Fix main menu background showing when resizing window during load
2014-06-10 18:49:42 +02:00
scrawl
3788fb042e
Implement MenuTest script instruction ( Fixes #1454 )
2014-06-10 18:49:42 +02:00
scrawl
6ba112619a
Fix dropped items ending up inaccessible when standing in objects with no collision ( Fixes #1441 )
2014-06-10 18:49:42 +02:00
scrawl
2dd54dbcfc
Implement ClearInfoActor script instruction ( Fixes #1422 )
2014-06-10 18:49:41 +02:00
scrawl
a90245147b
Don't reset history when ForceGreeting is used and a dialogue window was already open for the same actor ( Fixes #1423 )
2014-06-10 18:46:16 +02:00
scrawl
1ed3f092c1
Implement text replacement for journal topic responses ( Fixes #1429 )
2014-06-10 15:42:50 +02:00
scrawl
3bf599248e
CMake cleanup: Remove distribution-specific install stuff (unused)
2014-06-10 15:03:27 +02:00
scrawl
4119038f1d
Remove an old workaround ( Fixes #1458 )
2014-06-10 14:46:44 +02:00
mrcheko
979128b2c5
Combat music; some minor combat fixes
2014-06-10 14:20:29 +04:00
scrawl
65d5311037
Revert "Don't try to show exceptions in a message box if SDL was not initialized"
...
According to SDL docs, "This function may be called at any time, even before SDL_Init()".
Also fixes an issue where message boxes weren't working due to SDL_Quit already having been called by ~Engine.
This reverts commit 39eea24dc3
.
Conflicts:
apps/openmw/main.cpp
2014-06-10 04:10:34 +02:00
scrawl
c0c1db4490
Don't list non-usable items in QuickKeysMenu selection ( Fixes #1427 )
2014-06-10 03:28:21 +02:00
scrawl
271aac3fcc
Savegame dialog: Grey out buttons if no save is selected
2014-06-10 02:47:02 +02:00
scrawl
311acfa8ff
Add delete button to save load menu ( Fixes #1453 )
2014-06-10 02:27:38 +02:00
scrawl
881ae33b74
Don't allow Creatures with no movement abilities to move ( Fixes #1457 )
2014-06-10 02:15:09 +02:00
scrawl
e0d6670ac4
Move video skip detection to WindowManager
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Fixes a bug where skipping using Esc would not work if a mouse button had been pressed previously
2014-06-10 01:57:54 +02:00
scrawl
7721e54191
Use descriptive names for save files and character folders ( Fixes #1449 )
2014-06-10 00:22:00 +02:00
scrawl
e796fa2313
Add another french morrowind font workaround ( Fixes #1447 )
2014-06-09 22:18:53 +02:00
mrcheko
698cbba6ef
old bug + comment fix
2014-06-09 23:02:06 +04:00
mrcheko
08e8dab067
merge openmw master
2014-06-09 22:37:49 +04:00