Commit Graph

563 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
Miloslav Číž 1f5feeddb9 CS: Change camera parameter types to int 7 years ago
Miloslav Číž f2777f7242 CS: Mover object-marker-alpha under Rendering 7 years ago
Miloslav Číž 79527b746a Remove unused variable 7 years ago
Miloslav Číž b246580c63 Fix orbit camera axis 7 years ago
Miloslav Číž e309dfd234 CS: Rename variables (AppVeyor fix) 7 years ago
Miloslav Číž 199e41833f
Merge branch 'master' into cs-cam 7 years ago
Miloslav Číž d85f8deaa3 CS: Add fixed roll setting, plus ortho fix 7 years ago
Miloslav Číž 1b77e3ed62 CS: Add ortho camera setting 7 years ago
Miloslav Číž bfad5ebde4 CS: Fix camera orbit control with keys 7 years ago
Miloslav Číž 5e076ee015 CS: Fix camera orbit with arbitrary roll 7 years ago
Miloslav Číž cfdc6c788e CS: Make camera FOV change dynamically 7 years ago
Miloslav Číž 7d36dd68dc CS: Make orbit camera not change roll 7 years ago
Miloslav Číž 360d786ff2 CS: Add rendering prefs and camera FOV 7 years ago
Kyle Cooley eb23367175 Fix rendering depth/order issues 7 years ago
Kyle Cooley c8f79ea838 Adjust rotation markers 7 years ago
Kyle Cooley 1cd539bad2 Fix render order for markers 7 years ago
Kyle Cooley 556117f6e6 Update marker transparency when changed. 7 years ago
Kyle Cooley de214db8d4 Use configured transparency. 7 years ago
Kyle Cooley 197ea95646 Prevent arrows for move/scale markers from intersecting. 7 years ago
Kyle Cooley 492b99b008 Transparent object markers 7 years ago
Kyle Cooley 25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 7 years ago
Kyle Cooley d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 7 years ago
Kyle Cooley 2eacc2f093 Changes to land creation, add ability to specifically clear terrain cache 7 years ago
Kyle Cooley ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 7 years ago
Kyle Cooley d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 7 years ago
scrawl 4fba157d3b Implement releaseGLObjects for cached resources 7 years ago
Kyle Cooley 42b948dffe Fix pathgrid segfault 7 years ago
Kyle Cooley d3d04171f9 Fix seg fault, undo changes BsaArchive 7 years ago
Kyle Cooley 979b0d7211 Code cleanup and more cache clearing 7 years ago
Kyle Cooley 3b9326d238 Clear terrain cache and reload terrain 7 years ago
Kyle Cooley d4a722067d Reload water 7 years ago
Kyle Cooley 5950b26912 Update scene assets 7 years ago
Kyle Cooley 249c1ae95a Fix orbit camera jumping back to old position 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis 39185e6f8c purge the rest of boost::shared and any other boost related things that no longer are required
put boost system back in, clean others up

revert Qt

add back boost fstream
8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Rob Cutmore 0ff56677f6 Remove unused code 8 years ago
Rob Cutmore 84bad9316d Editor: flag orbit camera for re-initialization
After swapping cells the orbit cam controller needs to be
re-initialized to properly center on the new cell.
8 years ago
Rob Cutmore f7664d4bb9 Editor: reset camera after cell drag and drop
When replacing a viewed cell via drag and drop the camera position is
not updated to better view the new cell. This flags the camera position
as not being set so a better default is set.
8 years ago
scrawl 6a745cb2cc Fix text colorMode (Bug #3815) and render bin 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl 5fb854036d Use a forward declaration to avoid having to workaround Qt MOC
Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl 625c5040ce Fix build 8 years ago
scrawl 960d4a96c3 Reduce the number of osg::Material state by setting the default state on the graph root 8 years ago
Leon Krieg c7b4b2cdd7 Fixed multiple spelling mistakes 8 years ago
Allofich ccacad51be Fix shadowing warnings 8 years ago