scrawl
d5a47cfafe
Include cleanup
2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9
Fading for weather particle effects
2015-06-29 20:19:46 +02:00
scrawl
cd2e6d4436
Move the __STDC_CONSTANT_MACROS define to cmakelists
2015-06-28 05:53:03 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
59db9664ba
Pass the CharacterController to AiPackage::execute
2015-06-26 17:47:04 +02:00
scrawl
a44be148d8
Fix door collisions
2015-06-26 06:40:28 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
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Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
beb1086260
Fix attackStrength being unset for creatures with no weapons
2015-06-26 04:21:10 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
4ef6aa6b7f
Fix weather particles disappearing
2015-06-26 02:30:39 +02:00
scrawl
ea0339d471
Make the string argument to BetaComment optional
2015-06-25 21:45:59 +02:00
scrawl
8a3889a81e
Rain fading
2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e
Rain effect
2015-06-25 17:23:01 +02:00
scrawl
6f34a0501a
Attempting to make a potion with no effects removes the ingredients ( Fixes #2722 )
2015-06-24 05:17:45 +02:00
scrawl
33a3dabc31
An alchemy effect listed more than once in the same ingredient should not automatically create a potion of that effect (Bug #2722 )
2015-06-24 05:17:45 +02:00
scrawl
d7695f2560
Remove unused NpcAnimation visibilityFlags
2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55
Move HeadAnimationTime to the implementation file
2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13
Move head tracking from NpcAnimation to Animation (Bug #2720 )
2015-06-22 21:06:27 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
Marc Zinnschlag
83961e9109
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-22 15:20:58 +02:00
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
2015-06-21 18:45:49 +02:00
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
dteviot
c65e7a31e7
Aquatic creatures no longer try to get onto land.
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AiWander for aquatic creatures no longer uses path grid points as they're usually on land.
2015-06-21 16:23:40 +12:00
scrawl
ad6764fa6a
Fix bug #2715
2015-06-20 17:08:46 +02:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
74260a9a44
Tweak moon sizes
2015-06-19 20:30:04 +02:00
scrawl
f5c50aa581
Disable FreezeOnCull for effect particles
2015-06-19 18:38:44 +02:00
scrawl
1ed4e33815
Fading for mooncircle texture
2015-06-19 18:19:52 +02:00
scrawl
38d90f47a6
Moon fading fix (Bug #2713 )
2015-06-19 18:15:23 +02:00
scrawl
2b53e5d965
Fix for explosion effects playing when the game is paused
2015-06-19 03:32:48 +02:00
scrawl
e0dfc1425e
Correct moon blending
2015-06-19 02:51:01 +02:00
scrawl
0c4ebee6b3
Cloud opacity & cross-fading
2015-06-19 01:03:12 +02:00
scrawl
fb94395628
Fix atmosphere lighting
2015-06-18 23:15:13 +02:00
scrawl
c719b7038e
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
2015-06-18 15:00:21 +02:00
scrawl
04010b8a1a
Set OnPcHitMe even for missed hits
2015-06-18 15:00:04 +02:00
scrawl
fabc5126f3
Include cleanup
2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b
Fix water ripple height
2015-06-17 22:49:20 +02:00
scrawl
6e5f3339ad
Make sure to play IdleSwim when the character is swimming (Bug #2696 )
2015-06-17 20:49:01 +02:00
scrawl
3ebfb4e0d9
Ignore particle systems in getScreenBounds
2015-06-17 18:22:31 +02:00
scrawl
b543308e3e
Remove an already resolved todo comment
2015-06-17 18:16:05 +02:00
Marc Zinnschlag
5a5c2bb5bc
Merge remote-tracking branch 'dteviot/FixRunningInCircles'
2015-06-17 15:56:01 +02:00
scrawl
b648722d3b
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
scrawl
7b35882814
RemoveParticlesVisitor fix
2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a
Re-enable some outcommented sky code
2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e
Water ripples
2015-06-16 20:36:48 +02:00
scrawl
3663511cdb
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/opencs/CMakeLists.txt
extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
2015-06-16 19:53:41 +02:00
scrawl
b73947033d
Rotate sky meshes
2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d
Broken bone references from .kf files are no longer a fatal error (Bug #2687 )
2015-06-15 22:42:14 +02:00
scrawl
5347d407d8
Disallow AiWander fast-forward for water creatures
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Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
2015-06-15 20:13:59 +02:00