Commit Graph

18398 Commits (deb10919ab2654e95d02ed105b72982329ed8b69)
 

Author SHA1 Message Date
David Cernat deb10919ab [Server] Delete cells that become empty when a player disconnects 8 years ago
David Cernat 048ddf6a34 [Server] Use LOG_APPEND for older debug messages in Cell 8 years ago
David Cernat a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 8 years ago
David Cernat 341ec28b1f [Client] Don't allow actors to cast spells that don't exist on client 8 years ago
David Cernat 5d30ba0abd Merge pull request #173 from OpenMW/master
Add OpenMW commits up to 26 Feb 2017
8 years ago
David Cernat fb93ce57f9 [Server] Fix debug message 8 years ago
David Cernat ae37daca70 [Server] Ensure no information exchange takes place with nullptr player 8 years ago
David Cernat 7f51ca5298 [Server] Add permanent debug to Cell and CellController 8 years ago
Koncord 366c24ab04 [CI] Update secure token 8 years ago
scrawl 5caf53b6a3 optimizer: avoid reordering nodes
Fixes an osgParticle cloning issue.

(Fixes #3773)
8 years ago
scrawl a95773beef Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp 8 years ago
David Cernat 9035908f6d [Client] Spawn DedicatedPlayer in exterior 0,0 (for other master files) 8 years ago
scrawl 585524805f Add 'tri ' variant of part filters to optimizer ignore list 8 years ago
David Cernat 0527690b88 [Server] Add permanent debug to ID_PLAYER_CELL_CHANGE and ID_CONTAINER 8 years ago
David Cernat 7917badedf [Server] Set guid of baseEvent, previously done in a constructor before 7065569f9b 8 years ago
David Cernat c63be981d2 [Documentation] Update change log slightly 8 years ago
David Cernat 2fd279a5ef [Server] Remove debug message 8 years ago
Koncord 1956045e99 [Browser] Fix continuous loop when connection was failed 8 years ago
David Cernat 4a5b8c927f [Server] Add an extra check to Cell::sendToLoaded to be on the safe side 8 years ago
David Cernat 060e440ab2 [General] Update version to 0.5.1 8 years ago
Koncord 45d081ba42 [Server] Compare new cells with loaded cells correctly 8 years ago
Battlerax c9dc75f589 [Browser] Fixed two crashes relating to invalid data 8 years ago
Battlerax 76e866c5c9 [Browser] Crash Fix 8 years ago
David Cernat ff0d21ef38 [Client] Spawn in 0,0 if Pelagiad doesn't exist (for other master files) 8 years ago
David Cernat aab5b69c80 [Client] Unready weapon & spell upon death to avoid attack inability bug 8 years ago
David Cernat a94d1ed296 Merge pull request #169 from OpenMW/master
Add missing copy of callbacks when a Transform is replaced by Group
8 years ago
Battlerax 186e3c2337 [Browser] Crash fix (#168)
* [Browser] Crash Fix

* Update NetController.cpp
8 years ago
scrawl 48e0f098ff Add missing copy of callbacks when a Transform is replaced by Group
(Fixes #3770)
8 years ago
Koncord 3adbf17545 [Server] Fix memory leak in CellController 8 years ago
Koncord 715422aff6 [General] Fix memory leak in Log dtor 8 years ago
Koncord ebaf3d3cc9 [Server] FIx memory leak 8 years ago
David Cernat 328e3b6618 Merge pull request #167 from OpenMW/master
Add OpenMW commits up to 24 Feb 2017
8 years ago
Koncord b33e604a61 [Server] Set sendToLoaded function as constant
Add assertions for CellController singleton
8 years ago
Koncord e3f4c63ea6 [General] Delete invalid & redundant code 8 years ago
scrawl 330e5fefd1 optimizer: consider a Group with more than one child redundant as well
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 8 years ago
scrawl a55604c549 Avoid unnecessary AABB update when actor position has not changed 8 years ago
scrawl fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 8 years ago
scrawl 5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 8 years ago
scrawl 3df7a8c4d8 Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables 8 years ago
scrawl e4c12e5e56 optimizer: don't merge Geometry that has transparency sorting enabled 8 years ago
scrawl ebfd845eae optimizer: run MERGE_GEOMETRY after removing redundant nodes 8 years ago
scrawl 43f31d6e54 optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode 8 years ago
scrawl f2a323238f optimizer: merge groups as part of REMOVE_REDUNDANT_NODES 8 years ago
scrawl af716d4b61 optimizer: remove hardcoded condition in RemoveRedundantNodesVisitor 8 years ago
scrawl 698738c649 optimizer: use asXYZ() instead of dynamic_cast 8 years ago
scrawl f7cb4bd245 optimizer: remove some cruft 8 years ago
scrawl e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
8 years ago
scrawl 5e2335f250 Use the osgUtil::Optimizer post loading in the SceneManager 8 years ago