greye
e02b04536f
fix most vexing parse issue
11 years ago
greye
424d06a6f8
open fstreams from boost::filesystem::path, vol.2
11 years ago
greye
2236216344
minor simplification
11 years ago
greye
a22ec223d8
open fstreams from boost::filesystem::path, vol.1
11 years ago
greye
18b3cfebdb
fix importer crash on empty lines (thanks to Ace)
11 years ago
greye
b4950509bc
use converted widechars in ini importer
11 years ago
greye
cd990a665a
create QString from utf-8 when expected
11 years ago
greye
eafdefe999
using WindowsPath implies utf-8 for boost fs::path
11 years ago
greye
584c121f33
fix windows unicode path handling
11 years ago
cc9cii
12dc5cf4ea
Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
11 years ago
cc9cii
b36bb58e8c
Bug #1324 : Artem's solution
11 years ago
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
11 years ago
scrawl
92c5bb56e0
Un-reverted actorId for AiPursue
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
15368188dc
Fix sliders in effect editor not being precisely movable
11 years ago
scrawl
9adb990143
Fix potentially unsafe use of MWWorld::Ptr
11 years ago
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
11 years ago
scrawl
18852c09d0
Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill.
11 years ago
scrawl
36d9ae17cc
Revert "Change all AI packages (except AiActivate) to use ActorIds"
...
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)
This reverts commit 2e9985c1a3
.
11 years ago
scrawl
028e00c98f
Add missing status report for some toggle commands
11 years ago
scrawl
868e38a07c
Fix Assault crimes being reported when striking in self-defense
...
Last missing fix for Bug #1134 .
11 years ago
scrawl
940a434479
Use ItemModel for moving items from a container to the world
...
Fixes owner not resetting when moving an item from a corpse to the world.
11 years ago
scrawl
d70306382e
Don't create the player object until the game starts
...
Fixes a crash introduced in e591d23
when using --skip-menu=0.
11 years ago
scrawl
b3735981d6
Remove unused file_finder
11 years ago
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
0bc33fa86a
Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
...
Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6
.
11 years ago
scrawl
b16d444f0f
Fix never clearing graveyard. Oops
11 years ago
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
...
Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
11 years ago
scrawl
b6a7aee42e
Fix player not being allowed to use his own items
11 years ago
scrawl
eb40032bde
Fix item owner not resetting when dragging an item from a corpse to the player avatar
11 years ago
scrawl
bac4d875df
Fix a potential exploit that made it possible to reset the owner of any item
11 years ago
scrawl
a6e1d7ffd6
AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
11 years ago
scrawl
2e9985c1a3
Change all AI packages (except AiActivate) to use ActorIds
...
More robust in case the target changes cell or there are multiple targets with the same RefId
11 years ago
scrawl
2f13a17a39
Add some more safety checks to spellcasting
11 years ago
scrawl
f2c193ce3d
Fix searching the player's actorId
11 years ago
scrawl
a609dc5674
Fix exception when getting hit by a trap
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
37b9d2fb0c
Fix a wrong use of reference that causes potential crash
11 years ago
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
11 years ago
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
11 years ago
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
11 years ago
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
Marc Zinnschlag
2116f16289
Merge remote-tracking branch 'digmaster/master'
11 years ago
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
11 years ago
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
11 years ago
Marc Zinnschlag
c2ea92b93a
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
11 years ago
Marek Kochanowicz
3439900239
ignore all drops that will not create usefull filter
11 years ago
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
11 years ago