Commit Graph

20776 Commits (e3c43c6af75515fa458300877d0fd76719c389e9)
 

Author SHA1 Message Date
David Cernat 420dab10e1 [General] Track objects directly placed by players in ObjectPlace
This allows the OnPCDrop variable to get set correctly even when object placements have to go through the server first in order to gain a unique multiplayer index (mpNum).

Among other things, this makes it possible to roll marijuana joints in the popular mod "Tribunal Code Patch".
7 years ago
David Cernat 595bc5a152 [Client] Only send ObjectScale packets when scale actually changes 7 years ago
David Cernat 613adf6b30 [General] Update version to 0.6.3 7 years ago
David Cernat 5d4b97645d Merge pull request #374 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/CMakeLists.txt
7 years ago
David Cernat d7e29f1f61 [Client] Unequip items with constant effect damage when resurrected 7 years ago
David Cernat d19d8b0a34 [Client] Add and use enchantmentType argument for unequipItemsByEffect() 7 years ago
David Cernat 6c4bb8c423 [Client] Move resurrection code for local player to LocalPlayer 7 years ago
David Cernat 6b75a82777 [Client] Ignore equipment items for DedicatedActors with count below 0 7 years ago
David Cernat e3bc11d9eb [Client] Fix ListBox overlap crashes by removing ListBoxes properly 7 years ago
Ilya Zhuravlev 9e9f6f3132 loadtes3: don't pack() non-POD structs 7 years ago
David Cernat c6a85ee8f9 [Client] Add doesEffectListContainEffect() method to MechanicsHelper 7 years ago
David Cernat aa392ebf20 [Client] Unequip items if necessary when attr/skill modifier is set to 0 7 years ago
David Cernat ace825b99c [Client] Ignore invalid player class IDs from packets
Additionally, clean up variables names in related code.
7 years ago
David Cernat c6874509b6 [Client] Ignore invalid faction IDs from packets 7 years ago
Ilya Zhuravlev b4ec8aaf5e VideoState::queue_picture: ffmpeg expects a buffer of 4 pointers in sws_scale 7 years ago
Ilya Zhuravlev 8d44d3124e Android: Add callbacks for basic cursor handling. 7 years ago
Ilya Zhuravlev 359910762d GraphicsWindowSDL2: support setting up GLESv2 context for android 7 years ago
Ilya Zhuravlev 455f718394 Android: register a virtual controller definition 7 years ago
Ilya Zhuravlev a038327521 SDLCursorManager: fix possibly invalid read when no cursor present
On android we have no cursor so I moved the check closer to usage
7 years ago
Daniel Vukelich 3af8f63895 Use unsigned integer types for QuickSave indices 7 years ago
David Cernat 5894ffae7d [Client] Ignore dynamic object placements or spawns in packets 7 years ago
David Cernat 28f47c4f81 [General] Update version to 0.6.2-hotfixed 7 years ago
David Cernat 9935f56d46 [General] Use doubles instead of ints for enchantmentCharge
Additionally, include enchantmentCharges for items  in PlayerEquipment packets.
7 years ago
David Cernat f746958afa [Client] Send enchantmentCharge for items added or removed in containers 7 years ago
David Cernat bce3d0eb4c [Client] Use more descriptive message for version mismatch 7 years ago
Bret Curtis 588c1df0f0
Merge pull request #1599 from xyzz/android
Update android port.
7 years ago
Ilya Zhuravlev d2121ccd62 Update android port. 7 years ago
Thunderforge 36843ed31e Adding a tutorial for placing the ring in plain sight (#1598)
* Rearranging sections

* Adding instructions to place the ring in plain sight
7 years ago
Daniel Vukelich f09fd6795c Follow openmw style guide 7 years ago
scrawl 2caaa48b91
Workaround to make sure message box remains on top (Fixes #4298) 7 years ago
scrawl e2e48e0a50
Add default value for 'sAnd' GMST (Fixes #4269) 7 years ago
scrawl d9d8de3061
Catch exceptions in updateWindowManager (Bug #4269) 7 years ago
scrawl 047c44f265
Ignore duplicate data directories to work around the fallout of (Fixes #3557) 7 years ago
scrawl 80f7279a4d
Change default installation directory from 'data' to 'basedata' (Bug #3557) 7 years ago
scrawl 259919d125
Print a warning when an ambiguous file on a case-sensitive file system is found 7 years ago
scrawl 4a96934f56
Merge pull request #1596 7 years ago
Daniel Vukelich 97924d97c7 Add the option for multiple quicksave slots
With more than 1 quicksave slot, slots will be created each time you
quicksave until the maximum number (configured in settings) of
quicksaves has been reached.  After that, the oldest quicksave slot will
be replaced each time you quicksave.  Saves are numbered sequentially,
unless the maximum number of slots is 1, in which case it is not numbered.
7 years ago
Marc Zinnschlag 2dff3aab22 allow . and - in the name part of a begin script statement, but not at the beginning of a name. Fixes #4061 7 years ago
Andrei Kortunov eccb49da18 Do not summon the bound bow if there is no suitable ammo 7 years ago
Andrei Kortunov b995617559 implement rateAmmo() function 7 years ago
scrawl dd5ebe225b
Merge pull request #1580 7 years ago
scrawl bba9a8dd91
Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
7 years ago
scrawl 1522bda60b
Fix crash in getDistance when invoked before the game starts 7 years ago
scrawl 83726ee06a
Fix Reset Controls button not functioning properly 7 years ago
David Cernat 14ef2fa791
Merge pull request #369 from OpenMW/master
Add OpenMW commits up to 9 Jan 2018
7 years ago
scrawl c7f60a6dc8
Merge pull request #1595 7 years ago
scrawl f6ca7295a6
Revert "Merge pull request #1595"
This reverts commit 7ef7b1a7b1, reversing
changes made to 9e7e4de0ab.
7 years ago
scrawl 7ef7b1a7b1
Merge pull request #1595 7 years ago
scrawl 9e7e4de0ab
Merge pull request #1594 7 years ago
Andrei Kortunov dba071f881 Remove the 'Screenshot saved' message (bug #4191) 7 years ago