MiroslavR
f15de6d3ca
ESS-Importer: Convert magic projectiles ( Closes #2320 )
7 years ago
scrawl
5ebb43a422
Merge pull request #1467 from akortunov/guifixes
...
Restack soulgems when use SoulTrap
7 years ago
Andrei Kortunov
9342a0254f
Restack soulgems when use SoulTrap
7 years ago
scrawl
26e3de1025
Merge pull request #1464 from akortunov/guifixes
...
Fixed padding of MessageBox buttons
7 years ago
scrawl
5688257837
Merge pull request #1462 from kcat/master
...
Minor animation fixes
7 years ago
scrawl
ed5b6320f3
Merge pull request #1463 from akortunov/getdetected
...
Allow to use GetDetected without a reference
7 years ago
Andrei Kortunov
2806a35a61
Fixed padding of MessageBox buttons
7 years ago
Andrei Kortunov
65d8e2ff5d
Allow to use GetDetected without a reference (bug #3110 )
7 years ago
Chris Robinson
917a3b5dff
Avoid creating temp strings when looking for an animation stop key
7 years ago
Chris Robinson
b770c1493f
Don't spam about missing animations
7 years ago
Chris Robinson
074be7d7c6
Remove a function from the sound manager interface
7 years ago
Marc Zinnschlag
e6caacec04
Merge remote-tracking branch 'plutonicoverkill/pref-pane-width'
7 years ago
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
7 years ago
scrawl
00034192dc
Fix player Ptr in RenderingManager not being updated on cell changes
...
Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
...
To avoid using onGround before it's actually set.
7 years ago
scrawl
a560841705
Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
...
Check death counts are for valid actors before loading them
7 years ago
scrawl
242d085da0
Merge pull request #1455 from kcat/master
...
Print sound init info and preload sound buffer info
7 years ago
scrawl
c39c29722b
Merge pull request #1459 from akortunov/cyclingfix
...
Cycle only through weapons which player can equip
7 years ago
AnyOldName3
0be7e2a5a5
Fix really obvious flaw with ignored records not being skipped that I missed
7 years ago
Andrei Kortunov
10a0136b4a
Cycle only through weapons which can be equipped by player (bug #4104 )
7 years ago
AnyOldName3
5a5cb1a160
Check death counts are for valid actors before loading them
7 years ago
Andrei Kortunov
3fb3c4c20f
Add scrollbar to a birth effect lists (bug #4105 )
7 years ago
PlutonicOverkill
5e60fb7c10
Fix preferences pane width
7 years ago
Chris Robinson
41bb35655b
Avoid an extra call to get the buffer size
7 years ago
Chris Robinson
5c53ee42a1
Prepare all Sound_Buffers when retrieving the first one
7 years ago
Chris Robinson
4b448c74d2
Use range-for loops instead of for_each
7 years ago
Chris Robinson
1e729e8da9
Avoid more explicit loops
7 years ago
Chris Robinson
9dbb713b7c
Print a bit more information for sound initialization
7 years ago
Chris Robinson
acd6d9cd72
Try opening the default device fallback in OpenAL_Output
7 years ago
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
7 years ago
scrawl
5dd2e871c8
Merge pull request #1450 from kcat/master
...
Sound improvements
7 years ago
scrawl
820e0e9195
Merge pull request #1453 from MiroslavR/convertproj
...
ESS-Importer: Convert ballistic projectiles
7 years ago
scrawl
a8c287b692
Merge pull request #1447 from akortunov/stancechangefixes
...
Clear player fields upon reload (bug #2639 )
7 years ago
Andrei Kortunov
44738e1141
Clear player fields upon reload (bug #2639 )
7 years ago
Chris Robinson
d68e1581ee
Use an std::array for the OpenAL stream buffers
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
...
Also shorten them by putting them in the MWSound namespace
7 years ago
Chris Robinson
0c1ad7c74e
Replace a few more explicit loops
7 years ago
Chris Robinson
1e123a22e1
Avoid some explicit loops
7 years ago
Chris Robinson
3757571d46
Set HRTF when initializing the device
7 years ago
Chris Robinson
c17edfd547
Don't be so throw-happy in the sound manager
7 years ago
Chris Robinson
abe80f5868
Move the soundlist when updating a Ptr instead of copying
7 years ago
Chris Robinson
605c937572
Ensure 3D sources are spatialized
...
Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
7 years ago
Chris Robinson
6f57233ba1
Avoid copying the same Ptr with each iteration
7 years ago
Chris Robinson
edfba68eb5
Apply reverb and a low-pass filter when underwater
...
This replaces the pitch-shift effect when available.
7 years ago
Chris Robinson
27eeaf90d0
Use unordered_map for the music playlist and sound buffer caches
7 years ago
Chris Robinson
033303b911
Properly update the near water sound volume
7 years ago
Chris Robinson
0b720cd90c
Set the appropriate meter/unit scale for sound
7 years ago
Chris Robinson
c790fedd3f
Load an effect and filter for underwater
7 years ago
Chris Robinson
3d37cb3cf6
Load EFX functions when available
7 years ago
Chris Robinson
c5a3fb7ccd
Simplify checking for near water sfx change
...
Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
7 years ago