David Cernat
f314b13edf
[General] Rename item health into charge, for consistency with OpenMW
8 years ago
David Cernat
f03724be7b
[Client] Send ID_PLAYER_INVENTORY upon dropping an item
8 years ago
David Cernat
ecc456fea9
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
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Add OpenMW commits up to 5 Feb 2017
8 years ago
scrawl
3065600a86
Skip expensive visitEffectSources call if no summoned creatures or summon effects are active
8 years ago
scrawl
ee4073541c
Animation: cache getVelocity()
8 years ago
scrawl
a2cede8f34
Add timer for updateEquippedLight
8 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
8 years ago
scrawl
7201cf5fe2
ItemWidget: skip setImageTexture if the icon has not changed
8 years ago
David Cernat
9c76b805b2
[Client] Send ID_CONTAINER when starting to drag a container item
8 years ago
David Cernat
9f8bed9be1
[General] Add action types to WorldEvent's ContainerChanges
8 years ago
David Cernat
a07e616878
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
8 years ago
scrawl
5f2539adb6
Optimize scrollbar/progress skins by using one widget for the track instead of one widget per pixel
8 years ago
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
8 years ago
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
8 years ago
David Cernat
57f54aa370
[Client] Don't store multiple cellStates for the same cell
8 years ago
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
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Also, allow requests for ID_PLAYER_CELL_STATE from the server.
8 years ago
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
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Add OpenMW commits up to 4 Feb 2017
8 years ago
scrawl
739a76f5fb
docs/settings: fix setting range
8 years ago
scrawl
76f6964583
docs/settings: add preload settings
8 years ago
scrawl
884d306bf3
Throw exception when told to use 0 threads
8 years ago
scrawl
209f271f5f
docs/settings: remove 'This setting was added in OpenMW version X.Y"
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Most of these are ancient by now, plus we have the version selector on readthedocs.io
8 years ago
scrawl
0f9ec3f0c7
docs/settings: don't specify setting type redundantly
8 years ago
scrawl
2db7292bcb
Add new setting for the number of preloading worker threads
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If you have CPU cores to spare, consider setting 2 or 3. Up to about 3 threads, preloading performance seems to increase in a linear fashion, but with 4 or more threads I/O bottlenecks and synchronization overhead starts to show.
8 years ago
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
8 years ago
scrawl
a1069dce3c
Change UnrefQueue to accept osg::Referenced instead of osg::Object
8 years ago
scrawl
33e654f94d
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
scrawl
c95868969b
Early out for scene graphs with no update callbacks in SceneManager::notifyAttached
8 years ago
scrawl
83a9435167
Fix unnecessary use of CopyFramebufferToTextureCallback when loading is too fast for a loading screen to be displayed
8 years ago
scrawl
767eba941f
Speed up finding of attachment node by using the cached nodeMap
8 years ago
scrawl
a76d693627
Speed up ControllerVisitor by skipping sub graphs that have no ChildrenRequiringUpdateTraversal()
8 years ago
scrawl
c58fc6d276
Improve performance of loading screen by not recomputing the bounding sphere of the entire scene after each loading step
8 years ago
David Cernat
f4a9f27977
[Server] Stop crashing browser when receiving a query from it
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
David Cernat
63974af131
Merge pull request #139 from OpenMW/master
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Add OpenMW commits up to 3 Feb 2017
8 years ago
scrawl
30b101b175
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
scrawl
0be811c519
Update the resource cache every second instead of every frame
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A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
8 years ago
scrawl
b4a6b6387b
Create own instance of osgDB::SharedStateManager so we control when to call prune()
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prune() is now called in the background thread, just like the resource cache update.
Seems to improve performance by ~0.3 ms/frame
8 years ago
scrawl
84a92e665c
Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
8 years ago
scrawl
f3045331f1
Fix regression in handling of NiZBufferProperty
8 years ago
scrawl
6d8c414071
Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
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The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
8 years ago
scrawl
53e4db8a8f
Add dummy serializer for CameraRelativeTransform to allow serializing content of Sky Root
8 years ago
scrawl
c5f8ff6e0e
Add names to several nodes for debugging purposes
8 years ago
Koncord
aed0651dc2
[Server] Some fixes for MasterClient
8 years ago
David Cernat
d9f5dfe65c
Merge pull request #138 from OpenMW/master
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Add OpenMW commits up to 2 Feb 2017
8 years ago
scrawl
851f61ac82
Always assign osg::Material when a material controller is used
8 years ago
scrawl
625c5040ce
Fix build
8 years ago