Commit graph

  • 93ed019ca3 Merge remote-tracking branch 'scrawl/master' Marc Zinnschlag 2014-08-13 09:04:35 +0200
  • 8ae6796b2f Play creature movement animation without scaling if a fallback is used (Fixes #1797) scrawl 2014-08-13 01:53:56 +0200
  • 1ac220593d clean up gus 2014-08-12 21:32:07 +0200
  • e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw scrawl 2014-08-12 19:52:29 +0200
  • 4f67f5d26f Spellcreation window: set captions to "0" if no effects are added (Fixes #1778) MiroslavR 2014-08-12 18:53:03 +0200
  • 40a33eb9f0 Merge remote-tracking branch 'miroslavr/master' Marc Zinnschlag 2014-08-12 17:49:03 +0200
  • 11922dc53a code is shorter, thanks scrawl gus 2014-08-12 17:41:13 +0200
  • 465914c77c more clean up gus 2014-08-12 17:20:02 +0200
  • 321d385a5d clean up gus 2014-08-12 17:18:08 +0200
  • b374255447 Improve performance of moving spell window (don't recreate widgets unnecessarily) scrawl 2014-08-12 17:07:15 +0200
  • 025f50a2df Improve performance of inventory window resize (don't update selection buffer unnecessarily) scrawl 2014-08-12 16:36:13 +0200
  • d4d8f07bf3 clean up gus 2014-08-12 13:32:56 +0200
  • e9cc1df69e use QPainter gus 2014-08-12 13:31:32 +0200
  • 5fd599b5de minor corrections gus 2014-08-12 13:31:20 +0200
  • baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision MiroslavR 2014-08-12 12:18:38 +0200
  • a5ecf2e9f0 hide record type column in resources tables Marc Zinnschlag 2014-08-12 11:32:38 +0200
  • 98fa789904 fixed mixed-up tooltip Marc Zinnschlag 2014-08-12 11:07:54 +0200
  • 177de58884 Use fWereWolfRunMult only when no weapon is drawn scrawl 2014-08-12 01:10:18 +0200
  • 63cb91db2e Add --export-fonts command line option scrawl 2014-08-11 20:37:29 +0200
  • cf22d2fa36 Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) scrawl 2014-08-11 20:13:46 +0200
  • 5335f00958 Don't show Until Healed button when only fatigue is not full (Fixes #1798) scrawl 2014-08-11 20:07:49 +0200
  • 28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) scrawl 2014-08-11 20:04:56 +0200
  • 4d403ed747 Rename and move functions for texture path correction MiroslavR 2014-08-11 20:04:44 +0200
  • 8866b5f860 Fix maximum magicka calculation (Fixes #1795) scrawl 2014-08-11 19:07:14 +0200
  • fc1687906b Use the last Loop Stop key for calculating animation velocity (Fixes #1776) scrawl 2014-08-11 05:29:36 +0200
  • 34847baa54 Disable head animations for dead actors (Fixes #1781) scrawl 2014-08-11 05:00:13 +0200
  • f8040da694 Make doors move through dead actors (Fixes #1608) scrawl 2014-08-11 04:43:06 +0200
  • 98bc4618cb AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) scrawl 2014-08-11 04:21:04 +0200
  • 36ba56d037 Make Position instruction move non-player actors within their cell only (Fixes #1791) scrawl 2014-08-11 02:01:20 +0200
  • f6b2e7d5fd Fix building on Win32 slothlife 2014-08-10 18:28:38 -0500
  • f724732290 Implement mouse wheel journal navigation (Fixes #1790) scrawl 2014-08-11 00:51:54 +0200
  • fcd2a9e4d5 Don't set magic effects for dead actors (Fixes #1783) scrawl 2014-08-10 23:52:32 +0200
  • fa9c6b19c2 removed OpenCS-specific custom Filter record struct (default ESM struct will do from now on) Marc Zinnschlag 2014-08-10 21:03:45 +0200
  • 2df1079dd4 removed mScope field from Filter record (redundant now) Marc Zinnschlag 2014-08-10 20:49:14 +0200
  • a54efbcfa0 made FilterCreator redundant by generalising GenericCreator Marc Zinnschlag 2014-08-10 18:46:32 +0200
  • 4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) scrawl 2014-08-10 17:09:14 +0200
  • 399fa90ef1 Add missing include guard scrawl 2014-08-10 16:56:54 +0200
  • ee3acc31a8 minor correction to previous commit Marc Zinnschlag 2014-08-10 10:09:45 +0200
  • c43bd3c345 Continue loading esm after detecting string table overflow condition. Should resolve bug #1774. cc9cii 2014-08-10 12:54:54 +1000
  • 4873c4bd31 Generalize function for texture path correction (Fixes #1779) MiroslavR 2014-08-09 18:58:16 +0200
  • fc0465eeb0 Add missing header to CMakeLists scrawl 2014-08-09 15:42:54 +0200
  • 4a26dcb2ad Avoid calling RenderTarget::update from within loadResource scrawl 2014-08-08 15:44:22 +0200
  • 8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) scrawl 2014-08-07 20:43:33 +0200
  • 982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) scrawl 2014-08-07 20:31:07 +0200
  • accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) scrawl 2014-08-07 19:30:04 +0200
  • a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) scrawl 2014-08-07 17:19:06 +0200
  • 8a4e0a2ce8 Don't fade out screen if teleport target cell is not found scrawl 2014-08-07 16:37:03 +0200
  • 143609be59 Set glyph width/height separately from texture coordinates (Bug #1096) scrawl 2014-08-07 16:27:39 +0200
  • 22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) scrawl 2014-08-06 21:16:14 +0200
  • 35803bc9b6 added scope configuration to creators Marc Zinnschlag 2014-08-07 09:32:49 +0200
  • 0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) scrawl 2014-08-06 02:57:11 +0200
  • 2bfcec53bf Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762) scrawl 2014-08-06 02:46:56 +0200
  • a9a7a7ec73 Use Modified attribute values to derive magicka and fatigue (Fixes #1760) scrawl 2014-08-06 02:19:32 +0200
  • c5a9cd0aa1 Sync upstream changes to shiny scrawl 2014-08-04 19:02:00 +0200
  • 44b517f66d Implement hiding inventory windows by double click on caption (Fixes #1690) scrawl 2014-08-04 17:03:47 +0200
  • 2e7b5fde7c Fix uninitialized QuestStatus in DialInfo (Fixes #1694) scrawl 2014-08-04 16:42:09 +0200
  • c6bf9dfbfb Add ManualResourceLoader for character previews (Fixes #1752) scrawl 2014-08-04 16:32:53 +0200
  • 0b1e997bdd Make sure dialogue is ended properly when closing it by using a service (Fixes #1755) scrawl 2014-08-04 02:13:44 +0200
  • 1fc424ce30 Make sure player doesn't get any AI packages (Bug #1749) scrawl 2014-08-03 22:29:50 +0200
  • 42dceb641e Readd Azura's Star after recharging (Fixes #1765) MiroslavR 2014-08-06 19:46:24 +0200
  • 8707f7b116 Fix spell creation magicka cost (Fixes #1763) MiroslavR 2014-08-06 13:19:40 +0200
  • 8951974208 updated credits file Marc Zinnschlag 2014-08-06 13:03:55 +0200
  • 0be1e3d12f removed WriteFilterStage class (functionality integrated into WriteCollectionStage) Marc Zinnschlag 2014-08-06 10:03:04 +0200
  • 828536e999 generalised the concept of record scope Marc Zinnschlag 2014-08-06 09:53:10 +0200
  • f4ddf2a7b9 Merge remote-tracking branch 'sandstranger/android' Marc Zinnschlag 2014-08-06 08:04:11 +0200
  • c15902487d fix indent in cmake root 2014-08-06 07:59:39 +0400
  • 32ebc90ba4 fix v9 root 2014-08-06 07:52:36 +0400
  • 713787d92f fix v7 root 2014-08-06 07:48:16 +0400
  • 8978f9bcc6 fix v6 root 2014-08-06 02:10:47 +0400
  • 3cd98e5259 fix code v5 root 2014-09-06 02:02:39 +0400
  • e27ca878a1 fixed v 4 root 2014-08-06 01:01:43 +0400
  • 174b528082 fixe v 3 root 2014-08-06 00:54:53 +0400
  • d8772156a7 fixe all code v 2 root 2014-08-06 00:46:21 +0400
  • 9757ad4031 fixed code root 2014-09-04 23:27:14 +0400
  • 8a8b91dfe1 fixed all code for building on all platforms inlcudng ANDROID root 2014-09-04 22:47:03 +0400
  • 57a8b9cdb5 abdroid-build root 2014-08-04 19:52:01 +0400
  • 7cd2d4809c android-build root 2014-08-04 19:50:53 +0400
  • 16aafc26bc fixed cmake for build on all plaforms include android root 2014-08-04 19:49:54 +0400
  • 4d49924025 added debug profile record table Marc Zinnschlag 2014-08-04 13:36:01 +0200
  • 33c36bf0df Merge remote-tracking branch 'scrawl/master' Marc Zinnschlag 2014-08-03 22:23:48 +0200
  • 45f0f0e4c3 Use sky_night_02.nif if available (Fixes #1744) scrawl 2014-08-03 17:40:29 +0200
  • 639ae7e06c Implement friendly hits on followers (Fixes #1139) scrawl 2014-08-03 15:20:33 +0200
  • 2d74388a76 Don't report crime if we are in combat with the victim scrawl 2014-08-03 00:30:08 +0200
  • 216ebac2e9 Implement weapon condition damage for ranged weapons (Fixes #1746) scrawl 2014-08-02 23:14:17 +0200
  • 30f114873d added debug profile record Marc Zinnschlag 2014-08-03 10:12:03 +0200
  • dbf5613d8c cleanup Marc Zinnschlag 2014-08-03 09:28:44 +0200
  • a32ab842ae Added ForceJump/ForceMoveJump commands Digmaster 2014-08-02 22:42:40 -0700
  • eb1888a540 Fix GetPcRank and PcExpelled not accepting Faction IDs properly (Fixes #1709) scrawl 2014-08-02 22:31:14 +0200
  • ef78ae22f6 Loosen mode restrictions on opening Journal window (Fixes #1570) scrawl 2014-08-01 19:40:17 +0200
  • cd8287da16 Make sure fog texture is loaded before trying to convertToImage scrawl 2014-08-01 18:42:51 +0200
  • 6cb9382bf0 Adjust screen-sized widgets automatically using Stretch align scrawl 2014-08-01 17:15:28 +0200
  • 715d357f24 Use a controller to move Drag&Drop widget with the mouse cursor scrawl 2014-08-01 17:14:35 +0200
  • a18cec7c8e Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719) scrawl 2014-08-01 16:25:41 +0200
  • 3f6a7e36d0 removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut) Marc Zinnschlag 2014-08-01 09:50:49 +0200
  • 1e6d557089 Merge branch 'visibility' Marc Zinnschlag 2014-07-31 14:34:25 +0200
  • f381451ae0 added control element selector toolbar button Marc Zinnschlag 2014-07-31 14:33:38 +0200
  • 612202a7a5 fixed several bugs in the layout algorithm of the toggle scene tool Marc Zinnschlag 2014-07-31 14:33:12 +0200
  • 507e5c4f6e explicitly flag scene as modified when changing visibility mask Marc Zinnschlag 2014-07-31 14:29:52 +0200
  • 439ba57d46 added visual element selector toolbar button Marc Zinnschlag 2014-07-31 14:05:27 +0200
  • a25758c3b1 fixed visibility flags setting Marc Zinnschlag 2014-07-31 14:02:55 +0200