Commit graph

  • 766d1efa84 Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out. gus 2013-04-28 11:41:01 +0100
  • 7d61459ccd Added stub implementation for 'Fall'. There is no use for this function because our physics controller applies gravity constantly anyway. scrawl 2013-04-28 11:13:21 +0200
  • fdf80c1c4f Fix unused variable scrawl 2013-04-28 11:05:01 +0200
  • db78d15fc4 Fix changeWeather scrawl 2013-04-28 05:29:34 +0200
  • ce7bc20fa1 Avoid special-casing player rotation Chris Robinson 2013-04-28 01:14:58 -0700
  • 07891fa213 Athletics skill increase scrawl 2013-04-28 07:53:04 +0200
  • 3669d0a998 Bugfix #742 Glorf 2013-04-27 20:57:44 +0200
  • e7bf1d230c fixed an indexing problem in IdCollection Marc Zinnschlag 2013-04-27 16:22:04 +0200
  • ab52e68c05 Merge remote-tracking branch 'zini/master' into animations Chris Robinson 2013-04-27 05:16:15 -0700
  • 90b38cbfbe fixed parsing of end statements in scripts with IDs matching keywords Marc Zinnschlag 2013-04-27 14:06:23 +0200
  • 137017b325 Don't allow forcing vanity mode Chris Robinson 2013-04-27 01:24:36 -0700
  • ade871ce12 Corrected unused opcodes Glorf 2013-04-26 17:31:58 +0200
  • 89f7ef2472 Move, moveworld script instructions Glorf 2013-04-26 17:28:19 +0200
  • 32138dbb0f silenced a warning Marc Zinnschlag 2013-04-26 13:33:47 +0200
  • 2822f431c4 Merge remote-tracking branch 'zini/master' into animations Chris Robinson 2013-04-26 01:38:51 -0700
  • b666f1d551 Work around a problem with MWRender::Player::renderPlayer Chris Robinson 2013-04-26 01:30:36 -0700
  • 55ee4e65a9 Clean up the slotlist struct Chris Robinson 2013-04-25 23:42:20 -0700
  • 7821610ec6 Make OnDeath work with explicit reference scrawl 2013-04-26 02:08:53 +0200
  • a373f53988 Added SetAtStart scrawl 2013-04-26 02:02:51 +0200
  • 4e45222a63 Merge remote-tracking branch 'glorf/rotate-update1' Marc Zinnschlag 2013-04-25 20:57:24 +0200
  • 240217ae42 Fixed rotations more than 360 degrees Glorf 2013-04-25 20:52:38 +0200
  • 1e9656ee9c Merge remote-tracking branch 'glorf/rotate-update1' Marc Zinnschlag 2013-04-25 20:22:40 +0200
  • 2c1796cc74 Merge remote-tracking branch 'kcat/animations' into ref Marc Zinnschlag 2013-04-25 20:12:14 +0200
  • 7cd4dd0c91 Improved local rotations Glorf 2013-04-25 19:14:10 +0200
  • 274f3c7b77 Force character state to update after switching view modes Chris Robinson 2013-04-25 07:08:11 -0700
  • e4eb4b7e30 Keep track of the character looping state Chris Robinson 2013-04-25 06:29:17 -0700
  • 9da2c9153e Don't store the animation group string in the character controller Chris Robinson 2013-04-25 06:12:37 -0700
  • 849335d8cc Merge remote-tracking branch 'zini/master' into nifogre Chris Robinson 2013-04-25 05:35:33 -0700
  • 2769adcee0 Implement switching to and from first-person animations Chris Robinson 2013-04-25 05:23:05 -0700
  • 9a2a32f2a5 Add a method to clear all Animation sources except the first Chris Robinson 2013-04-25 03:44:15 -0700
  • 9be20b90f1 Fix potential infinite loop when layer 0 is empty Chris Robinson 2013-04-25 03:35:40 -0700
  • 08e2254628 Merge remote-tracking branch 'pvdk/spacefix' Marc Zinnschlag 2013-04-25 12:15:35 +0200
  • d5d14c5147 Fixes issue with multiple spaces in plugin filename not being read correctly pvdk 2013-04-25 11:04:12 +0200
  • 76c8e81908 Merge remote-tracking branch 'zini/master' into nifogre Chris Robinson 2013-04-25 01:35:21 -0700
  • 247a76766d fixed a typo in a doxygen comment Marc Zinnschlag 2013-04-25 10:27:43 +0200
  • 71fc8f5830 Merge remote-tracking branch 'scrawl/item' into next Marc Zinnschlag 2013-04-25 10:21:14 +0200
  • a5dbc7ce61 Merge remote-tracking branch 'scrawl/next' into next Marc Zinnschlag 2013-04-25 10:10:52 +0200
  • 86fda1bff6 Only set mSkelBase from the first objectlist Chris Robinson 2013-04-25 00:52:26 -0700
  • 7eac37be23 Make sure the old layer is cleared before starting the next Chris Robinson 2013-04-25 00:18:02 -0700
  • 09fc50948b Add methods to disable and get info for a layer Chris Robinson 2013-04-25 00:03:27 -0700
  • 24f1eba902 Keep track of whether an animation supplies movement Chris Robinson 2013-04-24 22:45:43 -0700
  • 7db6447a00 dropped the I infront of the journal view model interfaces Nathan Jeffords 2013-03-06 20:02:00 -0800
  • 36a6806faf drop the leading 'I' from the book page control interfaces Nathan Jeffords 2013-03-06 09:25:50 -0800
  • 4c22afc29b made a pass at conforming to established naming convention Nathan Jeffords 2013-02-14 21:37:33 -0800
  • c7ede9b523 port code to C++03 Nathan Jeffords 2013-02-09 10:44:20 -0800
  • 6e7c9ebbe6 fix for gcc not handling static constant initialized in class definition Nathan Jeffords 2013-02-01 22:48:13 -0800
  • 718af692c9 reworked journal to match bethesda's implemenation Nathan Jeffords 2013-01-27 12:16:46 -0800
  • f02a53b121 Created a helper class to format books for display from the journal view-model data. Nathan Jeffords 2013-01-27 12:07:28 -0800
  • 50d688c2fc Created a view-model to present journal data to the UI in the form it intends to display it. Nathan Jeffords 2013-01-27 12:01:37 -0800
  • 55ca037411 Created a MyGUI widget to present a page of formatted text. Nathan Jeffords 2013-01-27 11:56:00 -0800
  • 75757cb675 Created a class to represent a stream of UTF8 characters. Nathan Jeffords 2013-01-27 10:43:41 -0800
  • 85595245ab Updated journal layout to match Bethesda's version more closely Nathan Jeffords 2013-01-27 01:00:11 -0800
  • 8dad04eef1 hid JournalWindow behind IJournalWindow interface, and put its entire implementation, class definition and all, into journalwindow.cpp Nathan Jeffords 2013-01-13 13:03:11 -0800
  • 6dbb53493b enable move construction/assignment to key ESM data structure to reduce sorting costs Nathan Jeffords 2013-01-03 23:39:00 -0800
  • e7665582ad reworked Nif::KeyListT into Nif::CurveT Nathan Jeffords 2013-01-05 22:51:06 -0800
  • 03ee7663a3 reworked NIFStream to use a type-handler Nathan Jeffords 2013-01-05 17:33:28 -0800
  • 9e3917881d Don't fail on nonexistent items in a levelled list scrawl 2013-04-25 04:44:30 +0200
  • 0817d59f23 Allow specifying where to start in an animation Chris Robinson 2013-04-24 19:09:36 -0700
  • 933f894148 Added Blind and Night Eye effects scrawl 2013-04-25 02:31:51 +0200
  • 38c371a6ef Merge branch 'master' into next scrawl 2013-04-25 02:31:44 +0200
  • ad05f238de Use one vertex buffer for all UV coordinates scrawl 2013-04-23 22:47:21 +0200
  • 8d0e5fc0c4 updated changelog once more Marc Zinnschlag 2013-04-22 09:56:11 +0200
  • baa7a9160c Rank condition should always fail if NPC is not in a faction scrawl 2013-04-22 07:57:53 +0200
  • a7092ef2d7 Fix activation not working sometimes scrawl 2013-04-21 21:24:48 +0200
  • 2dc01fe56b fixed the type of iterator uses in MWWorld::Store Nathan Jeffords 2013-04-21 11:41:09 -0700
  • 51580ead4f Fix consecutive dialogue choices scrawl 2013-04-19 17:57:22 +0200
  • 87ce2110dc hotfix for CharacterPreview destructor Marc Zinnschlag 2013-04-19 14:41:26 +0200
  • 21bdcc9f20 Only use the shader based mygui manager if the fixed pipeline is unavailable scrawl 2013-04-19 01:33:04 +0200
  • 2c8b0a1541 last minute change to changelog Marc Zinnschlag 2013-04-19 00:26:36 +0200
  • cd57e3f896 Auto calculate attributes if there are not specified in the NPC record scrawl 2013-04-18 23:51:43 +0200
  • c0102954f1 Add non-breaking space to font code range Emanuel Guevel 2013-03-30 13:28:17 +0100
  • 53fb17da10 Rotation system fixes Glorf 2013-04-24 21:42:04 +0200
  • 333354fe62 Remove the character controller from the Animation class Chris Robinson 2013-04-24 07:10:41 -0700
  • b80891099e Don't use the character controller to handle text keys Chris Robinson 2013-04-24 06:48:34 -0700
  • e8cabc9434 Pass the loop count from loopgroup to the play method Chris Robinson 2013-04-24 06:32:11 -0700
  • b482d5be09 Add a method to check if a given layer is playing Chris Robinson 2013-04-24 05:23:45 -0700
  • c58dfbe921 Specify the loop count to Animation::play Chris Robinson 2013-04-24 04:56:39 -0700
  • 7241267d5c Make an AnimationValue for each animation layer Chris Robinson 2013-04-24 04:41:52 -0700
  • 68a9a4de5f Fix setting and getting KeyframeController transforms Chris Robinson 2013-04-24 04:12:27 -0700
  • 102b3bdef9 Update position by reference Chris Robinson 2013-04-24 01:57:51 -0700
  • 9e05ee53da Avoid looking for the controller if there is no NonAccum node Chris Robinson 2013-04-24 01:18:08 -0700
  • 26cc86ffdc Use the Nif node's transform for skinned fixups Chris Robinson 2013-04-24 00:42:45 -0700
  • 544011e096 Fix 'start' text key fallback lookup Chris Robinson 2013-04-24 00:40:58 -0700
  • 6f0b9a5f2c Avoid unnecessary multimap copies Chris Robinson 2013-04-23 21:42:59 -0700
  • 512ff3687a Don't create Ogre animations for skeletons Chris Robinson 2013-04-23 20:42:54 -0700
  • 7e2995bc2f Fix setting up active controllers Chris Robinson 2013-04-23 19:43:26 -0700
  • 634b0fd067 Fix for controller delta time going below start time Chris Robinson 2013-04-23 17:57:40 -0700
  • 020bc410bf Merge remote-tracking branch 'zini/master' into nifogre Chris Robinson 2013-04-23 16:57:59 -0700
  • 6a67a5e650 Merge remote-tracking branch 'zini/next' into nifogre Chris Robinson 2013-04-23 16:57:48 -0700
  • 44ac0a7c18 Use one vertex buffer for all UV coordinates openmw-0.23.0 scrawl 2013-04-23 22:47:21 +0200
  • 8c9e2e0ee9 Improve handling of reaching the stop animation text key Chris Robinson 2013-04-23 05:34:08 -0700
  • c4806f01f8 Use a separate list of controllers to update Chris Robinson 2013-04-23 03:42:00 -0700
  • cfccf0981d update IndexedStore::setUp() for multiple datafile support greye 2013-04-23 13:24:06 +0400
  • e4c5aac966 Keep track of the animation layers a given object list is animating on Chris Robinson 2013-04-23 02:48:11 -0700
  • a17d17c191 added additional type argument to IdCollection::load Marc Zinnschlag 2013-04-23 11:22:07 +0200
  • 808718d967 added referenceable record types to UniversalId Marc Zinnschlag 2013-04-23 11:21:21 +0200
  • afe7b3c64c added additional type argument to IdCollection::appendBlankRecord Marc Zinnschlag 2013-04-23 10:56:55 +0200
  • e378176937 Don't update controllers that have already been updated Chris Robinson 2013-04-23 00:15:31 -0700
  • 8782ae6976 Separate some Animation fields into a separate AnimLayer class Chris Robinson 2013-04-22 23:35:50 -0700
  • c3ce49798a Fix animation velocity calculation Chris Robinson 2013-04-22 21:34:39 -0700