Commit graph

  • 53ac8776ec added box for fps counter and changed font colour to white sergoz 2011-02-19 18:55:58 +0300
  • ee0d73e142 Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-02-19 15:54:00 +0100
  • 746cf3a45a add physic. gugus 2011-02-19 11:36:57 +0100
  • eb58f22ea5 added text alignment to fpscounter widget sergoz 2011-02-19 10:46:24 +0300
  • 5132531f73 added fps counter sergoz 2011-02-18 17:46:24 +0300
  • fb89098ef7 new OpenEngine version; don't forget your submodule update Marc Zinnschlag 2011-02-17 20:51:49 +0100
  • c60a48b397 added getFPS() method to OgreRenderer sergei 2011-02-13 16:45:52 +0300
  • 1dc452ec91 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-02-11 13:33:45 +0100
  • ef7a06dea5 player was not registered at mwscene (for physics) Marc Zinnschlag 2011-02-11 09:51:11 +0100
  • 9807e7dadc simplified actor-related physics interface to mwscene Marc Zinnschlag 2011-02-11 09:24:59 +0100
  • 5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node Marc Zinnschlag 2011-02-10 13:32:34 +0100
  • 9c6bc4975c attached camera to a scene node Marc Zinnschlag 2011-02-10 12:56:19 +0100
  • 151560b882 added missing run flag for NPCs Marc Zinnschlag 2011-02-10 11:08:25 +0100
  • 9a3158675a reworked cell changing mechanism Marc Zinnschlag 2011-02-10 10:38:45 +0100
  • f773cf27cb replaced old movement input system Marc Zinnschlag 2011-02-03 12:16:59 +0100
  • 3cd1088695 crash bug fix Marc Zinnschlag 2011-02-03 12:16:20 +0100
  • 65232008a5 fixed a crash bug in NPC rendering Marc Zinnschlag 2011-02-03 11:47:42 +0100
  • 8a3445beec collect movement vectors from all actors Marc Zinnschlag 2011-02-03 11:43:29 +0100
  • 4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class Marc Zinnschlag 2011-02-03 11:37:17 +0100
  • ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug Marc Zinnschlag 2011-02-01 10:11:41 +0100
  • 7449de22b1 removed a leftover debugging breadcrumb Marc Zinnschlag 2011-01-30 13:21:54 +0100
  • 8b2252e7a1 first attempt at building with bullet Marc Zinnschlag 2011-01-30 13:19:41 +0100
  • 40d772b33a call doPhysics function once per frame Marc Zinnschlag 2011-01-29 17:39:34 +0100
  • 88b0908104 adding physics when insertering objects into the OGRE scene Marc Zinnschlag 2011-01-29 17:33:48 +0100
  • 6a14ea8ec3 handle physics during player changing cells Marc Zinnschlag 2011-01-29 14:33:44 +0100
  • 53252897e9 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-01-27 16:27:40 +0100
  • 5486c70edf connected object-manipulator functions in world to physics interface Marc Zinnschlag 2011-01-27 09:46:54 +0100
  • 9a5a6eac2b stop reporting changes originating from physics system back to physics system Marc Zinnschlag 2011-01-27 09:29:55 +0100
  • 48dfafbe78 Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-01-25 18:29:22 +0100
  • a6c5bd0c41 correction of a spelling error gugus 2011-01-25 18:29:04 +0100
  • ec88aee581 added a missing function Marc Zinnschlag 2011-01-25 18:12:13 +0100
  • 843a0288c3 added more physics interface to MWScene Marc Zinnschlag 2011-01-25 17:56:49 +0100
  • d1bcfcb94d Merge branch 'movement' of git://github.com/zinnschlag/openmw.git into collisions gugus 2011-01-23 21:42:04 +0100
  • 162db31a5f physics interface Marc Zinnschlag 2011-01-23 15:28:42 +0100
  • 36cb10572a fixed tab problem Marc Zinnschlag 2011-01-18 15:20:36 +0100
  • 246544806a redo submodule update Marc Zinnschlag 2011-01-18 15:15:25 +0100
  • eb5e4427c1 Merge remote branch 'star/master' into movement Marc Zinnschlag 2011-01-18 15:15:00 +0100
  • 588e6e9995 Fixed a syntax error! Oops! Star-Demon 2011-01-18 08:36:42 -0500
  • b48a5084be added NPC stances Marc Zinnschlag 2011-01-18 10:45:29 +0100
  • 09023bb853 Toggle now toggles, conventions... Star-Demon 2011-01-18 00:16:01 -0500
  • 962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() Star-Demon 2011-01-17 16:36:44 -0500
  • 1bc9a46c6b Cleaned up and changed executeAutoMove() Star-Demon 2011-01-17 15:48:12 -0500
  • 18b8cdce29 added GetInterior script function Marc Zinnschlag 2011-01-17 10:18:12 +0100
  • 90e6029bad Fixed object reference error in player gets Star-Demon 2011-01-16 13:45:54 -0500
  • 81c0909dbf Player constructor now inits new variables. Star-Demon 2011-01-16 12:39:54 -0500
  • 1a56ef9a67 More AutoMove, now including walking - ready for a look and then test Star-Demon 2011-01-16 11:05:03 -0500
  • 5aec3815fd The player should now be able to run AND walk... Star-Demon 2011-01-16 10:47:03 -0500
  • f96f53484c More AutoMove stuff, Sneak bools, cleaning Star-Demon 2011-01-16 10:25:33 -0500
  • a724de2429 Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/ Jan-Peter Nilsson 2011-01-14 19:43:51 +0100
  • 60c9c31c7a Silly error Fixed in binding Star-Demon 2011-01-14 10:03:45 -0500
  • bfcfcecab6 Most of AutoMove finished - just needs some speed in Player class. Star-Demon 2011-01-14 09:52:28 -0500
  • 753a4f681e Search for plugins in orgre lib directory Jan-Peter Nilsson 2011-01-13 21:18:20 +0100
  • a8ade56c80 Add a bullet Shape Loader gugus 2011-01-13 17:51:50 +0100
  • d865c3cfc6 backend for tab completion: identifiers Marc Zinnschlag 2011-01-12 18:48:37 +0100
  • 6848115c18 backend for tab completion: keywords Marc Zinnschlag 2011-01-12 18:24:00 +0100
  • 3ab4a4487f Sneak State, Bound Sneak and AutoMove, began outlining AutoMove Star-Demon 2011-01-12 12:19:33 -0500
  • d4dccc0b54 Merge remote branch 'zinnschlag/master' Star-Demon 2011-01-12 12:19:25 -0500
  • 851385d989 Allow override of OpenMW user configuration path with OPENMW_HOME environment variable Jan-Peter Nilsson 2011-01-09 13:28:35 +0100
  • 8cb8481b37 Use a local plugins.cfg if available (allow us to run without installing) Jan-Peter Nilsson 2011-01-09 13:26:08 +0100
  • 4221824681 Build debian package using cpack if dpkg is available Derive version from last tag and get name and email for package maintainer from user's git config if .git is available Jan-Peter Nilsson 2011-01-04 20:42:09 +0100
  • d1b482d64a Update plugins.cfg based on where cmake found ogre libraries Jan-Peter Nilsson 2011-01-04 20:39:32 +0100
  • 0b1f18cc12 plugins.cfg is global config Jan-Peter Nilsson 2011-01-04 20:33:22 +0100
  • 429775d485 Store configuration in /etc/openmw/ and ~/.openmw/ on linux Requires new openengine version. Jan-Peter Nilsson 2011-01-04 01:34:55 +0100
  • 940554b5fc openengine update (remember to do a submodule update) Marc Zinnschlag 2011-01-12 18:02:23 +0100
  • 7185eab18c Make configuration and log paths configurable Jan-Peter Nilsson 2011-01-04 01:03:05 +0100
  • bb2bc0b518 getting rid of the nullptr compatibility nonsense. Hopefully once and for all Marc Zinnschlag 2011-01-11 10:11:08 +0100
  • 27f69d0f5b Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp. athile 2011-01-10 16:13:32 -0700
  • 75f77e9659 Add 'm' prefix to member variables in ExteriorCell athile 2011-01-10 15:26:13 -0700
  • c459eb7c55 Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. athile 2011-01-10 13:47:48 -0700
  • 43c33ee85f Merge remote branch 'zinnschlag/master' Star-Demon 2011-01-09 16:43:33 -0500
  • e98eef8cd3 corrected grammar for merge Star-Demon 2011-01-09 16:42:38 -0500
  • 46a8ccc2ff changed collision mode instruction from enable/disable to toggle Marc Zinnschlag 2011-01-09 21:07:27 +0100
  • 42ef7a61a0 Merge branch 'script' Marc Zinnschlag 2011-01-09 20:56:21 +0100
  • bb34f6e7fc added Enable/DisableCollision instructions Marc Zinnschlag 2011-01-09 20:38:58 +0100
  • 0a832f2d23 Merge branch 'playerpos' into script Marc Zinnschlag 2011-01-09 19:22:27 +0100
  • 39614c6813 CMake configuration tweaks Diggory Hardy 2011-01-09 10:22:21 +0100
  • b6e7de6527 new mangle version (remember to update your subnodules) Marc Zinnschlag 2011-01-09 09:39:13 +0100
  • 6d7be16f0b redirected submodules to my own repositories Marc Zinnschlag 2011-01-09 09:20:05 +0100
  • e7d853bb3c Corrected subsystem link flags for MinGW. Yuri Krupenin 2011-01-08 23:58:47 +0300
  • 12e5c8d704 Fix for audiere 1.9.4 (last non-SVN version). Yuri Krupenin 2011-01-08 23:42:51 +0300
  • f01a3d5e35 split Player class into a MWWorld and a MWRender component Marc Zinnschlag 2011-01-08 15:11:37 +0100
  • b791a8f6be Merge remote branch 'zini/master' Yuri Krupenin 2011-01-08 16:24:26 +0300
  • 4f51391003 general player class cleanup Marc Zinnschlag 2011-01-06 10:07:01 +0100
  • 4dd8616f87 Merge remote branch 'pvdk/master' Marc Zinnschlag 2011-01-06 09:45:14 +0100
  • dd4d022301 Converted all tabs to four spaces Pieter van der Kloet 2011-01-05 22:18:21 +0100
  • ca9beb610d Brainstorming unknown 2011-01-05 01:59:57 -0800
  • e72e336e24 testing unknown 2011-01-05 01:38:35 -0800
  • ba18dc46ef Don't try to play random tunes when sound is disabled Jan-Peter Nilsson 2010-12-30 20:24:39 +0100
  • d38f2f0a00 See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound Jan-Peter Nilsson 2011-01-01 22:33:08 +0100
  • 4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player Marc Zinnschlag 2011-01-04 15:58:22 +0100
  • 15a7cc0674 That should solve link-time problems when building with mingw. Not supplying "SUBSYSTEM:" flags to mingw linker. Linking mygui with libwinmm - should resolve reference to timeGetTime(). Yuri Krupenin 2011-01-04 14:40:28 +0300
  • 6b6ee5440e Minimal set of fixes to build with MinGW. Yuri Krupenin 2011-01-03 17:00:53 +0300
  • fec90122c3 Added enumerated States to inputmanager to handle future standard actions. Star-Demon 2011-01-02 11:55:00 -0500
  • f3ae1ea737 NPC leg appearance changed openmw-0.9.0 Jason Hooks 2011-01-01 13:00:58 -0500
  • ba168b22e9 cleanupandupdate Jason Hooks 2011-01-01 11:47:12 -0500
  • 11406ae6f3 cleanupandupdate Jason Hooks 2011-01-01 11:45:11 -0500
  • 2ffe1206a6 merged opcode classes that came in explicit and implicit variants Marc Zinnschlag 2010-12-31 19:09:25 +0100
  • 67a745cdf6 workaround for NPC activation crash Marc Zinnschlag 2010-12-31 15:50:54 +0100
  • 2628b5143c Merge remote branch 'jpn/dialouge' Marc Zinnschlag 2010-12-30 15:11:17 +0100
  • 5336b90149 music player and NPC rendering branch Marc Zinnschlag 2010-12-30 14:50:35 +0100