Commit graph

  • 97dbd07ed2 Merge pull request #1236 from akortunov/guifixes scrawl 2017-03-25 13:36:58 +0100
  • 7bd0c74aa8 Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801) Andrei Kortunov 2017-03-25 14:15:16 +0400
  • e383e4d023 Disabled hit overlay for damage/absorb mana/fatigue spells Andrei Kortunov 2017-03-25 14:10:19 +0400
  • 9653b99add Merge pull request #1235 from akortunov/guifixes scrawl 2017-03-24 19:39:07 +0100
  • 4daa88351b Vanilla style progress bars Andrei Kortunov 2017-03-24 21:38:33 +0400
  • 373bd78cf3 Merge pull request #1233 from akortunov/guifixes scrawl 2017-03-24 18:10:11 +0100
  • a60302f6d6 Merge pull request #1234 from LennyPenny/patch-1 scrawl 2017-03-24 18:06:42 +0100
  • 76548a5e4c Ignore /deps (Feature #3795) Lennart Bernhardt 2017-03-24 15:37:26 +0100
  • b89fdcfd27 Vanilla style drowning widget (partially fixes bug #3801). Andrei Kortunov 2017-03-24 09:41:18 +0400
  • 1d83098619 [Build] Use slilghtly retooled version of CMake's default FindLua51 David Cernat 2017-03-24 07:28:33 +0200
  • c10dd1b002 Merge pull request #188 from OpenMW/master David Cernat 2017-03-24 07:24:55 +0200
  • 338592b99b Don't clear the animation queue when turning (Bug #3581) scrawl 2017-03-23 19:45:59 +0100
  • a5d7b36c28 Don't clear idle animation when movement ends (Bug #3581) scrawl 2017-03-23 19:36:34 +0100
  • c611ddba8d Remove stray term scrawl 2017-03-23 20:01:38 +0100
  • f676b62711 Remove unused variable scrawl 2017-03-08 01:30:38 +0100
  • f230df3d1c Merge pull request #1232 from akortunov/tooltipfix scrawl 2017-03-23 17:12:36 +0100
  • 1a47b9727b Changed tooltip maximum width (bug #3800) Andrei Kortunov 2017-03-23 14:31:01 +0400
  • 02c6c1897e Merge pull request #1230 from Allofich/stats scrawl 2017-03-22 20:22:45 +0100
  • 7d0eeee568 Merge pull request #1229 from Allofich/appveyor scrawl 2017-03-22 20:22:13 +0100
  • 7075a3a99b Merge pull request #1231 from Allofich/tooltips scrawl 2017-03-22 20:21:58 +0100
  • 77edb20783 Merge remote-tracking branch 'origin/master' Marc Zinnschlag 2017-03-22 15:52:12 +0100
  • 021cef74ff Merge remote-tracking branch 'rcutmore/bug-3345' Marc Zinnschlag 2017-03-22 15:51:01 +0100
  • 5282556ae0 Show names on combat actors when RMB GUI is active Allofich 2017-03-22 19:55:48 +0900
  • 57aeec59d5 Change bounds behavior of stat script commands Allofich 2017-03-22 14:27:30 +0900
  • 6c686fa242 Fix "curl: command not found" error Allofich 2017-03-22 11:10:57 +0900
  • 3714c2a0f2 Editor: add ID validator to pathgrid input Rob Cutmore 2017-03-21 08:14:04 -0400
  • 207695e094 Editor: switch input for pathgrid creator Rob Cutmore 2017-03-21 07:58:01 -0400
  • ab92b9f795 Merge pull request #187 from OpenMW/master David Cernat 2017-03-20 04:59:12 +0200
  • c992cb6e82 Fix texture not being applied on rendering the composite map (Fixes #3791) scrawl 2017-03-19 19:14:54 +0100
  • c2ecd47acd Merge remote-tracking branch 'rcutmore/bug-3345' Marc Zinnschlag 2017-03-19 13:24:40 +0100
  • 4a1406c638 Merge pull request #1226 from MiroslavR/scdt_size scrawl 2017-03-18 19:04:31 +0100
  • 06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing MiroslavR 2017-03-18 15:42:24 +0100
  • 0dcb6a9bd4 Editor: update pathgrid creator input on changes Rob Cutmore 2017-03-18 10:20:16 -0400
  • 491fd3d0be Editor: set combo box events for pathgrid creator Rob Cutmore 2017-03-18 09:20:14 -0400
  • 95d164a6e6 Editor: use combo box when creating pathgrids Rob Cutmore 2017-03-18 07:49:46 -0400
  • 1286754fb3 Add a new option to show arrow damage (feature #2923) Andrei Kortunov 2017-03-18 08:07:36 +0400
  • 5eb183bacf Merge pull request #186 from OpenMW/master David Cernat 2017-03-15 23:13:24 +0200
  • f151eccc23 Update AUTHORS.md scrawl 2017-03-15 18:51:52 +0100
  • 3a2a5a90bd Merge pull request #1225 from akortunov/master scrawl 2017-03-15 18:51:12 +0100
  • a070551af3 Attempt to fix naming conflict on windows scrawl 2017-03-15 17:51:00 +0100
  • 3d58ba7301 Fix boolean test scrawl 2017-03-15 17:50:13 +0100
  • eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) Andrei Kortunov 2017-03-15 17:07:25 +0400
  • 60037e4081 Merge pull request #185 from OpenMW/master David Cernat 2017-03-15 11:20:06 +0200
  • e987fe85d0 Add abort flag to TerrainPreloadItem scrawl 2017-03-14 21:25:53 +0100
  • aed4cbaf29 Update settings documentation scrawl 2017-03-14 21:03:11 +0100
  • 42e9891504 Fix issues caused by loading multiple views into the same terrain View scrawl 2017-03-14 20:27:55 +0100
  • 97ed999097 Fix cleanup issue scrawl 2017-03-14 20:02:22 +0100
  • fd215caa02 Add local LandCache to cut down on store searches scrawl 2017-03-14 19:08:42 +0100
  • 088d5604bf Use a shader if required to display the composite map scrawl 2017-03-14 04:07:23 +0100
  • 7f5beb3172 Remove unused includes scrawl 2017-03-14 03:45:37 +0100
  • 5044816770 Remove unused code scrawl 2017-03-13 00:15:36 +0100
  • b66c2abfe3 Build the bounding sphere in the loading thread (only relevant for TerrainGrid) scrawl 2017-03-13 00:13:42 +0100
  • 9e9c028f1d Skip light collection for far away terrain scrawl 2017-03-12 23:17:50 +0100
  • 0782839a42 Avoid redundant culling tests on the transform/drawable scrawl 2017-03-12 23:04:08 +0100
  • fb8ac06524 Reduce the minSize of quad tree nodes for better performance scrawl 2017-03-12 22:42:04 +0100
  • a041546b54 Use the quad tree's minSize in the LodCallback scrawl 2017-03-12 22:39:53 +0100
  • c22fde2bcd Preload terrain while reading savegame scrawl 2017-03-12 22:38:50 +0100
  • e4e8821902 Refactor update of lodFlags scrawl 2017-03-12 20:17:16 +0100
  • 2aa09639a9 Re-enable terrain intersections scrawl 2017-03-12 19:49:15 +0100
  • 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently scrawl 2017-03-12 19:48:41 +0100
  • db00d47ca2 Hold a ref to the intersection visitor's view if possible scrawl 2017-03-12 19:47:59 +0100
  • 59bf100907 Fill exteriorPositions in preloadFastTravel scrawl 2017-03-12 00:47:06 +0100
  • 11bee6ee35 Avoid compiling composite maps that are no longer referenced scrawl 2017-03-10 21:46:51 +0100
  • 03c07d3bd5 Remove old code scrawl 2017-03-10 20:34:31 +0100
  • 86e75f0987 Preload terrain even when cell preloading is disabled scrawl 2017-03-09 21:45:38 +0100
  • 9eed7fa6f5 Fix composite map when force shaders is enabled scrawl 2017-03-09 21:23:06 +0100
  • d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell scrawl 2017-03-09 21:15:12 +0100
  • 7d50b6c2e2 Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps scrawl 2017-03-09 21:05:25 +0100
  • 6ccb6009ee Use the View-based preloading for TerrainGrid as well scrawl 2017-03-09 20:52:50 +0100
  • 3c29e2dbeb Refactor ownership of terrain views scrawl 2017-03-09 20:42:19 +0100
  • 28fd492711 Don't use terrain LOD for the map camera scrawl 2017-03-09 20:30:38 +0100
  • e7a0878c10 Add CompositeMapRenderer info to the stats panel scrawl 2017-03-09 19:52:30 +0100
  • ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer." scrawl 2017-03-09 19:44:39 +0100
  • c921620ef3 Compile the drawables of a composite map one by one to avoid frame drops for larger maps scrawl 2017-03-09 19:43:27 +0100
  • 47ca8aeee5 Use the time elapsed instead of # compiled as limit scrawl 2017-03-09 19:29:45 +0100
  • 8a6d909b22 Fix composite map being compiled twice scrawl 2017-03-09 19:28:02 +0100
  • 683e625c6c Rewrite CompositeMapRenderer to be based on Drawable and share the FBO scrawl 2017-03-09 19:17:58 +0100
  • 4549196b31 Use the new way of terrain preloading in CellPreloader/Scene scrawl 2017-03-09 04:18:35 +0100
  • 4baa795152 Add preloading implementation to QuadTreeWorld scrawl 2017-03-09 04:17:25 +0100
  • 9db71e3f62 Recompute the LOD stitching when the view changes scrawl 2017-03-09 04:14:07 +0100
  • ef704db877 Fix reset of changed flag scrawl 2017-03-09 04:02:58 +0100
  • 1c15686353 Remove non required use of WorkQueue scrawl 2017-03-09 04:01:27 +0100
  • 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. scrawl 2017-03-09 03:49:40 +0100
  • 433900fca5 Fix waiting on initial quad tree build scrawl 2017-03-09 03:31:30 +0100
  • 4dbd224249 Hide the terrain in non-exterior cells scrawl 2017-03-09 02:17:25 +0100
  • 2580de11a4 Refactor ownership of ViewDataMap scrawl 2017-03-09 02:03:51 +0100
  • 5a3c645c89 Enable lazy compiling of composite maps scrawl 2017-03-09 01:56:43 +0100
  • 99e18f0d68 Clear the ViewData on exit scrawl 2017-03-09 01:31:01 +0100
  • bb991850da Add LOD stitches scrawl 2017-03-09 00:45:31 +0100
  • 6bd286d924 Fix unnecessary resizing in ViewData scrawl 2017-03-09 00:44:21 +0100
  • 8c151364df Add special handling for CullVisitor to QuadTreeWorld. scrawl 2017-03-09 00:01:13 +0100
  • f19a88be9d Reject QuadTreeNodes with invalid bounds scrawl 2017-03-08 23:49:58 +0100
  • 7d004bf757 Preliminary rendering of QuadTreeWorld scrawl 2017-03-08 22:19:48 +0100
  • e36bdb490e Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection scrawl 2017-03-08 22:16:03 +0100
  • 0efc54c749 Subdivide the composite maps scrawl 2017-03-08 22:13:05 +0100
  • c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. scrawl 2017-03-08 21:13:17 +0100
  • 0756fc4ae6 Optimize getBlendmaps for the general case that most points are within the given cell scrawl 2017-03-08 18:46:30 +0100
  • 81c9853fe9 Fix handling in getBlendmaps when the chunk is >1 ESM::Cell scrawl 2017-03-08 18:11:09 +0100
  • b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell scrawl 2017-03-08 17:44:54 +0100
  • 819860081f Remove custom bounding box scrawl 2017-03-08 04:20:59 +0100