Commit graph

  • 1362264561 Fix warning scrawl 2016-09-13 02:49:19 +0200
  • 65dc12cdd6 Remove unused parameter scrawl 2016-09-13 02:48:36 +0200
  • feaf3652a5 Merge pull request #1055 from mrcheko/pathfinding scrawl 2016-09-13 02:47:49 +0200
  • 3cd73d0fc3 Merge pull request #1058 from Allofich/onhit scrawl 2016-09-13 02:47:43 +0200
  • 3b275c9255 Merge pull request #1054 from Allofich/dodge scrawl 2016-09-13 02:47:39 +0200
  • 34851349de Pass hitPosition by const reference Allofich 2016-09-13 00:49:31 +0900
  • bce0166931 Don't play blood effects for resisted hits Allofich 2016-09-12 20:40:40 +0900
  • 3bbde312b9 Remove unneeded code Allofich 2016-09-12 19:54:06 +0900
  • 06cc4cf359 Initial commit for OpenMW Modding Reference directory and files Ryan Tucker 2016-09-11 20:37:55 -0700
  • 7878320f58 Merge remote-tracking branch 'refs/remotes/OpenMW/master' Ryan Tucker 2016-09-11 13:49:02 -0700
  • e4782a8dd5 Merge pull request #1056 from emlai/master scrawl 2016-09-10 20:42:57 +0200
  • fd2281e825 Fix typo emlai 2016-09-10 21:25:28 +0300
  • 3f6543860a Make creatures use fHandToHandReach Allofich 2016-09-11 00:00:12 +0900
  • c98d4e0473 Allow dodging for bipedal creatures Allofich 2016-09-10 23:53:02 +0900
  • 7bc4535c0d Make NPCs dodge according to target's weapon reach Allofich 2016-09-10 23:30:46 +0900
  • 0f7670dd07 Add some verbose messages for chat Koncord 2016-09-10 13:57:15 +0800
  • babc3230b7 Add new functions: GetServerVersion & GetProtocolVersion Koncord 2016-09-10 13:41:23 +0800
  • a34d46f57e Add chat messages to log in client Koncord 2016-09-10 13:40:06 +0800
  • 72786fef9d prevent running in circles around path points mrcheko 2016-09-09 23:57:19 +0300
  • 368828b217 Update TODO comments Allofich 2016-09-10 01:38:05 +0900
  • f31342894a Put simpler condition first Allofich 2016-09-09 00:02:24 +0900
  • bca477ca8a Apply particle textures like original engine does Allofich 2016-09-08 18:43:26 +0900
  • 85349da26c Add comments Allofich 2016-09-08 02:24:47 +0900
  • 502a758eff Use particle texture for "hit" effects Allofich 2016-09-08 01:53:57 +0900
  • fe3a033642 Use particle textures for spell projectiles Allofich 2016-09-08 01:39:46 +0900
  • fa11dad525 Merge pull request #1050 from ace13/win-package-fix scrawl 2016-09-08 12:33:16 +0200
  • c01d9e9ec5 Only package the Qt 5 platform DLLs on Qt 5 Alexander "Ace" Olofsson 2016-09-08 02:19:12 +0200
  • 57ca2ab5ba Merge pull request #1049 from Allofich/explosion scrawl 2016-09-07 23:20:13 +0200
  • 02610828c1 Don't play area vfx for non-area spells on actors. Allofich 2016-09-08 02:05:24 +0900
  • 88d992a020 Create area effect visual for non-area spells Allofich 2016-09-08 00:05:45 +0900
  • 03a35c38df add missing item when executing the Equip instruction Marc Zinnschlag 2016-09-06 16:33:26 +0200
  • 48c257b939 Merge remote-tracking branch 'aesylwinn/ContentNumberFix' Marc Zinnschlag 2016-09-06 15:48:05 +0200
  • 05e4542d33 Merge pull request #1048 from mrcheko/pathfinding scrawl 2016-09-06 13:19:18 +0200
  • aa441f2648 AiPackage: fix path recalc on cell change mrcheko 2016-09-06 01:11:10 +0300
  • a22fc43947 aiwander: reset path on cell change mrcheko 2016-09-05 15:18:34 +0300
  • b8fa555260 Merge remote-tracking branch 'aesylwinn/RandomFixes' Marc Zinnschlag 2016-09-05 11:10:34 +0200
  • fbc9b90ebe Cleanup scrawl 2016-09-05 00:04:11 +0200
  • 8677a6f803 Merge pull request #1044 from Allofich/magic scrawl 2016-09-05 00:03:10 +0200
  • c617e90755 Fix for loading projectile speed Allofich 2016-09-05 05:41:24 +0900
  • f8270f6bd5 Consolidations and cleanup for multi-effect spells Allofich 2016-09-05 04:22:57 +0900
  • dbd7c038b2 Add loading code for multi-effect projectiles Allofich 2016-09-05 03:31:48 +0900
  • c6cd1f813b Attach projectiles to nodes of multi-effect bolts Allofich 2016-09-05 02:59:33 +0900
  • 5a0d3feb98 Use C++ int-to-string conversion Allofich 2016-09-05 02:52:00 +0900
  • 346c6528e0 Merge pull request #1047 from Allofich/explosion scrawl 2016-09-04 19:31:05 +0200
  • a36f7babc1 Double scaling of spell explosions Allofich 2016-09-05 02:14:37 +0900
  • 60384399ee Fix errors and warnings Allofich 2016-09-05 00:49:22 +0900
  • f49ebee56a Play sounds for multi-effect projectile Allofich 2016-09-04 23:57:06 +0900
  • 37f07f7435 Combine into one multi-effect magic projectile Allofich 2016-09-04 17:39:14 +0900
  • e5e9c90441 Travis: disable build server for clang Koncord 2016-09-04 19:10:39 +0800
  • 5eaad1b92e again fix headerSize Koncord 2016-09-04 18:38:49 +0800
  • d9452f3798 Add travis badge Stanislav Zhukov 2016-09-04 17:59:14 +0800
  • 485a1b1e3b Disable OS X in Travis CI Koncord 2016-09-04 17:58:28 +0800
  • 64b5638d40 DIE TABS, DIE!!!!!!!1 Koncord 2016-09-04 17:39:08 +0800
  • 9abd4e5a16 Fail :D Koncord 2016-09-04 17:03:07 +0800
  • b2f1bb06f2 fix travis 2 Koncord 2016-09-04 16:51:16 +0800
  • 10842462c7 Send lists of models and sounds to launchMagicBolt Allofich 2016-09-04 01:54:09 +0900
  • 96e1726e4d Fix warnings Allofich 2016-09-03 00:16:24 +0900
  • ecec7d8215 Fix spells having explosions for wrong range type Allofich 2016-09-02 22:51:20 +0900
  • c4d77b6a8b Casting animation comes from the first effect Allofich 2016-09-02 20:10:13 +0900
  • 3300ef5db7 Don't apply projectile effects multiple times Allofich 2016-09-01 02:27:02 +0900
  • f36e5ef403 Use last effect of spell for hand effect color Allofich 2016-08-31 21:03:41 +0900
  • f6c3a62b3e Use average speed for multiple spell projectiles Allofich 2016-08-31 19:50:27 +0900
  • f1a18027f2 Shoot projectiles of spells with multiple effects Allofich 2016-08-31 19:03:28 +0900
  • 446c0a4fa8 Play all of a spell's casting effects Allofich 2016-08-31 18:25:59 +0900
  • b4577fe751 Allow multiple spell hit sounds on single target Allofich 2016-08-31 17:55:17 +0900
  • 2567c35434 shut up variadic macros warning in GCC Koncord 2016-09-04 16:41:16 +0800
  • ab6d6d1cc8 Fix log message in Networking::Connect() Koncord 2016-09-04 16:18:53 +0800
  • 9a4edff122 Disable unnecessary builds Koncord 2016-09-04 16:06:49 +0800
  • d110834ee7 Fix log message in Networking::Update() Koncord 2016-09-04 16:02:54 +0800
  • 31c372a0e7 resolve depends for travis Koncord 2016-09-04 14:47:21 +0800
  • 7859e378df Merge pull request #1045 from Allofich/attack scrawl 2016-09-04 00:22:59 +0200
  • fab7549b42 Fix windows path issue in editor debug run. - The problem was caused by spaces in the data directory Aesylwinn 2016-09-03 17:49:49 -0400
  • ee432690e6 Make it easier to place objects in the scene editor. This fix allows objects to be dropped onto the ground, and prevents objects from being selected through the ground. Aesylwinn 2016-09-02 21:15:05 -0400
  • 5c2bc515fe Remove overridden code in aicombat Allofich 2016-09-04 01:57:38 +0900
  • 8c0dc5e1cf Merge pull request #1040 from jorgesumle/master scrawl 2016-09-03 18:44:12 +0200
  • 0775ed75ea fix zero div in getXAngleToDir mrcheko 2016-09-03 17:41:03 +0300
  • 0d63d75bb0 Remove no longer used parameter Allofich 2016-09-03 22:40:24 +0900
  • 286e4bb98f Remove attacktype movement Allofich 2016-09-01 23:12:10 +0900
  • bde25c8299 Merge pull request #1043 from ace13/win-ci scrawl 2016-09-02 11:20:12 +0200
  • 81999a8179 Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2 David Cernat 2016-09-02 07:58:20 +0300
  • 123e57a65c Include the OpenAL32.dll file into builds Alexander "Ace" Olofsson 2016-09-02 06:57:36 +0200
  • 8abef0bebe Remove outdated ID_GAME_UPDATE_SKILLS packet David Cernat 2016-09-02 07:36:39 +0300
  • e36321f448 Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp David Cernat 2016-09-02 06:57:49 +0300
  • dafc6c0843 Save and load birthsigns David Cernat 2016-09-02 06:57:13 +0300
  • 9764dbb8d2 Merge pull request #52 from OpenMW/master David Cernat 2016-09-02 06:29:34 +0300
  • ff94b5f1ac Fix unsuitable variable name David Cernat 2016-09-02 06:16:35 +0300
  • 941d76fce0 Fix setting of default classes and initialize classes safely on server David Cernat 2016-09-02 04:31:35 +0300
  • bdf55927e1 Merge pull request #1041 from Allofich/waterwalking scrawl 2016-09-02 02:57:22 +0200
  • 970e9aff2f Remove old class methods and don't include class in ID_GAME_BASE_INFO David Cernat 2016-09-02 03:45:43 +0300
  • 534ef527b9 Fix my stupid epic fail Koncord 2016-09-02 07:33:01 +0800
  • 154dcc942c Let NPCs use attack type regardless of movement Allofich 2016-09-01 22:43:33 +0900
  • 316cf40f12 Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation' Marc Zinnschlag 2016-09-01 11:51:34 +0200
  • b99c2c54d8 Allow Water Walking on non-submerged creatures Allofich 2016-09-01 03:34:55 +0900
  • c0d53a2557 Fix CellRefs being teleported from interior to exterior cells. Aesylwinn 2016-08-31 11:02:04 -0400
  • 22b11c5947 Move Water Walking check into checkEffectTarget() Allofich 2016-08-31 23:56:31 +0900
  • f25c65260c Limit sMagicinvalidEffect to self-cast spells Allofich 2016-08-31 17:22:45 +0900
  • 6c3cad238b Use castByPlayer bool Allofich 2016-08-31 17:14:16 +0900
  • e9dce26f38 Resolve conflicts in pull request #50 David Cernat 2016-08-31 07:28:32 +0300
  • b2ddd3c259 Initialize with correct content file number instead of correcting at save stage. Aesylwinn 2016-08-30 16:42:38 -0400
  • a6216d883f Don't allow casting Water Walking in deep water Allofich 2016-08-31 01:05:54 +0900