Commit graph

  • a6925683c6 Off by one error - can't delete the last element of a refid collection. cc9cii 2015-04-25 06:04:39 +1000
  • 42d6c6140c Add mygui backend by chris scrawl 2015-04-24 21:55:30 +0200
  • 9f12e53956 Scale NPCs by their Weight property (Fixes #814) scrawl 2015-04-24 14:49:20 +0200
  • 1c0e3a6488 rotateObject, scaleObject scrawl 2015-04-23 23:50:46 +0200
  • 6f3e920f85 Animation port complete scrawl 2015-04-23 23:30:06 +0200
  • 86b4a610cb Movement accumulation works scrawl 2015-04-23 22:46:07 +0200
  • 09742d5b95 Animation playback works, no movement accumulation yet scrawl 2015-04-23 20:41:31 +0200
  • 6fada6acf8 Remove tests for no longer existing code scrawl 2015-04-23 20:02:18 +0200
  • 12f3198f68 Node name lookups should be case insensitive scrawl 2015-04-23 17:15:30 +0200
  • 6fcf4ea9e3 In ModifyCommand replace proxy model with the source model (Fixes #2498) Marc Zinnschlag 2015-04-23 14:24:43 +0200
  • cd7808fc11 Cleanup in preparation for animation port scrawl 2015-04-22 23:12:58 +0200
  • 148c041a43 Nif loader cleanup - forcing a skeleton is no longer needed scrawl 2015-04-22 19:16:49 +0200
  • 1a19cd3607 Some cleanup scrawl 2015-04-22 19:08:56 +0200
  • 460304b069 Port bsatool scrawl 2015-04-22 18:06:29 +0200
  • 8410966753 Disable mygui plugin for now scrawl 2015-04-22 18:01:55 +0200
  • 8c810e3620 Move rng to components scrawl 2015-04-22 17:58:55 +0200
  • 7a46d4f46a Dead code removal scrawl 2015-04-22 17:48:06 +0200
  • 04accb7652 Add LightController scrawl 2015-04-22 17:34:39 +0200
  • 5fbcf8a859 Mesh filtering fix scrawl 2015-04-22 16:59:23 +0200
  • 82bc666e00 Make AI package items to be editable when a new row is added. cc9cii 2015-04-22 09:25:55 +1000
  • e49b8fe690 Fix persuasion mechanics using player stats instead of NPC's (Fixes #2475) scrawl 2015-04-22 01:17:01 +0200
  • b80f8afab8 Readme: Make status badges consistent again scrawl 2015-04-22 00:04:46 +0200
  • dfd8e08698 Dead code removal scrawl 2015-04-21 23:40:10 +0200
  • 26766b8e0a Dead code removal scrawl 2015-04-21 23:35:35 +0200
  • 9e177df61b Add fog, view distance, and far plane culling scrawl 2015-04-21 23:27:26 +0200
  • a254877abe Clone fix scrawl 2015-04-21 22:53:28 +0200
  • 28643660d3 Change triangle indices to unsigned scrawl 2015-04-21 20:56:16 +0200
  • 102eadf91c Add some comments scrawl 2015-04-21 20:42:50 +0200
  • 10644544ab Dead code removal scrawl 2015-04-21 20:31:20 +0200
  • eaa4316ff8 Move skinning code to SceneUtil scrawl 2015-04-21 20:30:48 +0200
  • 9246a668b9 Skeleton update fix scrawl 2015-04-21 20:22:32 +0200
  • bd88758962 Use the new skinning system in OpenMW scrawl 2015-04-21 18:52:13 +0200
  • 111e3eb6db Slightly improve bounding box for skinned meshes scrawl 2015-04-21 18:29:28 +0200
  • c53a56ed6e clear stream errors before attempting the read scrawl 2015-04-21 16:10:11 +0200
  • 4ea6d4aa01 Rewrite of skinning code scrawl 2015-04-21 16:02:40 +0200
  • f7c7aeecb3 fixed missing state update when starting a global search Marc Zinnschlag 2015-04-21 14:44:51 +0200
  • fc3aa7122a Merge remote-tracking branch 'cc9cii/NonTableFields' Marc Zinnschlag 2015-04-21 09:38:15 +0200
  • f326b14604 Allow Qt to cleanup its signals. cc9cii 2015-04-21 10:25:19 +1000
  • 167ae600c5 Implement gravity decay (previously unknown float) scrawl 2015-04-20 00:37:17 +0200
  • 92ef9b1c57 Rename to osg-ffmpeg-videoplayer scrawl 2015-04-19 20:14:06 +0200
  • 168c0d9b39 Dead code removal scrawl 2015-04-19 20:12:37 +0200
  • 42f6d9e15b Port video player scrawl 2015-04-19 20:07:18 +0200
  • 68f93294da Port EffectManager scrawl 2015-04-19 17:55:56 +0200
  • fcc7aa02ab Port addExtraLight scrawl 2015-04-19 15:03:08 +0200
  • c924e64047 Port HeadAnimationTime scrawl 2015-04-19 14:42:09 +0200
  • f7d2a28930 Port BoneOffset scrawl 2015-04-19 14:25:36 +0200
  • a836446d22 Fix assert() triggering due to bad index being passed. cc9cii 2015-04-19 21:07:45 +1000
  • 18162557b0 TopicInfos result script are now displayed in dialogue subviews. cc9cii 2015-04-19 13:31:16 +1000
  • 9c4b2ea61a CreatureAnimation compiles scrawl 2015-04-19 03:05:47 +0200
  • 27cfe8fb58 Crash fix scrawl 2015-04-19 02:39:10 +0200
  • cb3396643b Back to the old layout of dialoguesubview. cc9cii 2015-04-19 10:32:06 +1000
  • 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg scrawl 2015-04-19 02:29:16 +0200
  • edc5cad79e Port Animation::addEffect scrawl 2015-04-19 01:57:52 +0200
  • 8b1ac451ac More warning fixes. cc9cii 2015-04-19 09:42:44 +1000
  • dd1e4e8b69 Remove gcc/clang warnings. cc9cii 2015-04-19 08:58:52 +1000
  • 7561b195ab Revert auto expansion of enums as it was interfering with row based operations. Fix default values of magic effect skill & attributes. cc9cii 2015-04-18 15:28:34 +1000
  • 48a6006202 Prevent enum delegates from auto expanding when opening a dialogue subview. cc9cii 2015-04-18 14:16:55 +1000
  • 4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) dteviot 2015-04-18 15:33:49 +1200
  • 5e84858c0b Change the cell edit selection behaviour of the nested tables. Also auto-expand the enum delegate selections (both main table as well as nested table in the dialogue subview) cc9cii 2015-04-18 10:07:53 +1000
  • f88be67556 Convert AI package type and AI wander repeat columns in the nested tables to use enum delegate cc9cii 2015-04-18 09:37:19 +1000
  • e241fb0104 Convert clothing/armour part reference type column in the nested tables to use enum delegates. cc9cii 2015-04-18 08:31:08 +1000
  • e00d7f72ac Convert magic effects ID and Range columns in the nested tables to use enum delegate cc9cii 2015-04-18 08:09:14 +1000
  • befd6fe658 Convert magic effects Skills column in the nested tables to use enum delegates. cc9cii 2015-04-18 07:15:40 +1000
  • 0aff188d8d Fix enum delegate from adding a command to the undo stack when the value has not changed. cc9cii 2015-04-18 07:13:02 +1000
  • 20af2b67a8 Change the triangle pattern used for terrain (Fixes #2459) scrawl 2015-04-17 18:54:14 +0200
  • d6c2cff381 Convert magic effects Attribute column in the nested tables to use enum delegates. cc9cii 2015-04-17 21:33:25 +1000
  • c41b4b84a6 Cleanup post merge. cc9cii 2015-04-17 13:45:45 +1000
  • 47d5eac290 Merge branch 'master' into NonTableFields cc9cii 2015-04-17 12:37:34 +1000
  • 32e73c3deb Add creature/item levelled lists (non table items) to dialogue subview. cc9cii 2015-04-17 11:50:19 +1000
  • 083c41c950 Environment map for enchanted objects scrawl 2015-04-17 01:23:37 +0200
  • 38ce074a62 Merge branch 'replace' Marc Zinnschlag 2015-04-16 20:11:25 +0200
  • b939fd440e added replace all button Marc Zinnschlag 2015-04-16 20:11:14 +0200
  • 36ce2d61f4 consider lock mode when replacing Marc Zinnschlag 2015-04-16 19:02:03 +0200
  • 4951fc477c added replace function Marc Zinnschlag 2015-04-16 18:50:22 +0200
  • a2d824bfa6 Changes to support dialogue only items but in a list view via QDataWidgetMapper. cc9cii 2015-04-17 01:27:36 +1000
  • 8f6d4fb3e0 Fix filtering bug scrawl 2015-04-16 01:26:58 +0200
  • 57fd18b161 Fix frontface bug scrawl 2015-04-15 22:43:53 +0200
  • c334a76a6f Fix skinning bug scrawl 2015-04-15 22:38:43 +0200
  • 5b8c28f641 NpcAnimation compiles scrawl 2015-04-15 22:11:38 +0200
  • 13a1ba0aab Moon rendering scrawl 2015-04-15 18:50:50 +0200
  • f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry scrawl 2015-04-14 18:56:11 +0200
  • c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources scrawl 2015-04-14 17:29:12 +0200
  • de2c85e0f8 Port nifloader to the more efficient StateSetController scrawl 2015-04-14 16:41:06 +0200
  • 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering scrawl 2015-04-14 15:55:56 +0200
  • 8c7c89a4aa Port SoundManager scrawl 2015-04-13 22:48:37 +0200
  • 246b06ca27 Forgot to add scrawl 2015-04-13 17:30:32 +0200
  • 1c7ed795c2 Add creature/item levelled lists to dialogue subview. cc9cii 2015-04-13 22:21:27 +1000
  • 513c3a47cb Add clothing/armor part reference table to dialogue subview. cc9cii 2015-04-13 21:08:23 +1000
  • 526b53fce0 Add AI packages table to dialogue subview. Also minor bug fixes. cc9cii 2015-04-13 14:14:00 +1000
  • 60e5ff8811 Remove duplicated checks and exceptions. cc9cii 2015-04-13 08:03:30 +1000
  • 221c57adee Fix template syntax and travis warnings. cc9cii 2015-04-13 07:05:06 +1000
  • a976dca27b Changed over the remaining RefId adapters. Fixed issue where map entries were overwriting the same key... cc9cii 2015-04-13 06:39:38 +1000
  • 987e923790 LightManager optimization scrawl 2015-04-12 19:44:48 +0200
  • 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable scrawl 2015-04-12 18:02:29 +0200
  • c92592493e OpenMW: create a window and render the starting cell(s) scrawl 2015-04-12 15:34:50 +0200
  • 7ccf53e750 Changed over inventory adapters. Fixed a few places where modified records were not set properly. cc9cii 2015-04-12 20:03:55 +1000
  • 25261a60e5 Add potion magic effects table to dialogue subview. Integration of the adapters to RefIdCollection is incomplete. cc9cii 2015-04-12 18:29:42 +1000
  • ef84e553be Renamed some stuff. cc9cii 2015-04-12 13:48:23 +1000
  • 41b368a759 Moved templated code around a bit. cc9cii 2015-04-12 10:52:01 +1000
  • 4b9c9bf095 Simplify and relocate nested column definitions. cc9cii 2015-04-12 08:52:09 +1000