Commit Graph

  • 338efdb705 [General] Fix issues with MechanicsHelper::getItemPtrFromStore() David Cernat 2018-08-11 19:00:02 +0300
  • aec0c5bd49 [Server] Make capitalization consistent for AI-related script functions David Cernat 2018-08-11 18:57:36 +0300
  • 9598212aad [Client] Don't add bound items to inventory as a result of item packets David Cernat 2018-08-11 16:05:37 +0300
  • a3b9274365 [Client] Make it possible to check if an item ID belongs to a bound item David Cernat 2018-08-11 16:02:09 +0300
  • a1933e7bc2 [Client] Don't declare variable twice in LocalPlayer's setEquipment() David Cernat 2018-08-11 15:28:03 +0300
  • 1cfc1f9bdb Merged pull request #1666 Marc Zinnschlag 2018-08-10 12:23:17 +0200
  • 0aedb3aada Merged puil request #1808 Marc Zinnschlag 2018-08-10 12:22:13 +0200
  • b67b17010d Merged pull request #1826 Marc Zinnschlag 2018-08-10 12:21:49 +0200
  • 24212d58e8 Merged pull request #1861 Marc Zinnschlag 2018-08-10 12:21:05 +0200
  • ec9a1b0d05 Handle RootCollisionNode, attached to non-root node (bug #4311) Andrei Kortunov 2018-07-30 08:24:30 +0400
  • cde95979d0 Fix combat engagement for creatures Andrei Kortunov 2018-08-10 09:29:01 +0400
  • 5d66a9bb66 [Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse David Cernat 2018-08-09 22:33:22 +0300
  • 8df08c7d10 [General] Implement PlayerItemUse packet David Cernat 2018-08-09 18:25:20 +0300
  • 780648b584 Do not reset idle animations if we do not have ammo Andrei Kortunov 2018-07-25 18:50:45 +0400
  • df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending Andrei Kortunov 2018-07-17 21:00:13 +0400
  • 71bcc11ba5 Apply only crossbow reload animation to upper body Andrei Kortunov 2018-07-17 20:59:05 +0400
  • a0d0e5d2db Give jumping animations higher priority than movement ones Andrei Kortunov 2018-08-08 16:52:09 +0400
  • 6a03aa6fdb Reduce jittering during turning animations for player Andrei Kortunov 2018-07-12 12:43:49 +0400
  • cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) Andrei Kortunov 2018-08-07 19:17:38 +0400
  • fe19d8ff35 Merged pull request #1857 Marc Zinnschlag 2018-08-09 13:52:51 +0200
  • a2a57cf694 Merged pull request #1858 Marc Zinnschlag 2018-08-09 13:51:31 +0200
  • 0f510011b3 Merged pull request #1852 Marc Zinnschlag 2018-08-09 13:49:50 +0200
  • cb62936949 Merged pull request #1853 Marc Zinnschlag 2018-08-09 13:47:17 +0200
  • 03bf599426
    Merge pull request #1856 from Capostrophic/hidden Bret Curtis 2018-08-09 12:36:03 +0200
  • 144f37f9b3
    Merge pull request #1860 from akortunov/warningfix Bret Curtis 2018-08-09 10:00:09 +0200
  • 126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time Andrei Kortunov 2018-08-09 11:16:19 +0400
  • 0d976f2c5e
    Merge pull request #1859 from Capostrophic/debug Bret Curtis 2018-08-09 09:12:41 +0200
  • 57e1462417 Do not use fall-through Andrei Kortunov 2018-08-09 11:01:23 +0400
  • 348c6f848e
    Fix a bunch of MSVC warnings Capostrophic 2018-08-09 02:27:33 +0300
  • 51af729305 Do not use headtracking in the 1st-person view (bug #4573) Andrei Kortunov 2018-08-08 23:21:20 +0400
  • 6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) Andrei Kortunov 2018-08-07 19:17:38 +0400
  • 85208eff7f Revert untextured shapes rendering changes Capostrophic 2018-08-08 21:06:12 +0300
  • 0c0379c1ef
    Merge pull request #1855 from OpenMW/allow_msvc2015_failure Bret Curtis 2018-08-08 17:20:27 +0200
  • 97bc9954d0
    Update appveyor.yml Bret Curtis 2018-08-08 16:36:25 +0200
  • e9e9c0dd6b Fix guild guide fast travelling to exteriors time Capostrophic 2018-08-08 12:27:18 +0300
  • b7859b3fa9 Cap underwater view distance (bug #4565) Andrei Kortunov 2018-08-07 23:44:21 +0400
  • bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic Capostrophic 2018-08-08 02:05:12 +0300
  • a19d55e035
    Merge pull request #1850 from Capostrophic/nodemask Bret Curtis 2018-08-07 21:20:53 +0200
  • bda23c6ad6 Fix nodemask Capostrophic 2018-08-07 20:49:10 +0300
  • a9729878d7
    Merge pull request #1848 from Capostrophic/texturing Bret Curtis 2018-08-06 08:34:23 +0200
  • a1e3b2e586 Don't render NiTriShapes without NiTexturingProperty (bug #4483) Capostrophic 2018-08-05 16:15:28 +0300
  • b75b5d139a Merged pull request #1845 Marc Zinnschlag 2018-08-05 12:28:38 +0200
  • 7a93d118d2 Merged pull request #1846 Marc Zinnschlag 2018-08-05 12:26:56 +0200
  • 31491fdbde Merged pull request #1844 Marc Zinnschlag 2018-08-05 12:25:10 +0200
  • 7087bad580 Use special behavior for all topics with reserved names (bug #4557) Capostrophic 2018-08-04 21:12:24 +0300
  • 1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) Andrei Kortunov 2018-08-05 12:22:45 +0400
  • 888e1dfff8 [General] Allow setting of AI fight & dynamic stats in record packets David Cernat 2018-08-05 11:00:25 +0300
  • b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) Andrei Kortunov 2018-08-05 09:31:45 +0400
  • d03722b3f4 [Browser] Rework browser for improved stability & clarity Koncord 2018-08-05 07:20:12 +0300
  • 452a706047 Merged pull request #1837 Marc Zinnschlag 2018-08-04 10:26:44 +0200
  • b6a919a2d1 Merged pull request #1838 Marc Zinnschlag 2018-08-04 10:26:18 +0200
  • 99c03d55f0 Merged pull request #1841 Marc Zinnschlag 2018-08-04 10:25:52 +0200
  • 2a621fedd1 Merged pull request #1842 Marc Zinnschlag 2018-08-04 10:08:11 +0200
  • d15dcaff68
    Don't adjust weapon rating according to weapon condition twice Capostrophic 2018-08-03 19:22:58 +0300
  • dd6cb85783 Remove redundant changelog entry Andrei Kortunov 2018-08-03 19:31:10 +0400
  • 6498bcb22b [Server] Add script functions for getting player draw & sneak states David Cernat 2018-08-03 18:26:44 +0300
  • e2519226aa Move boost include Andrei Kortunov 2018-08-03 17:04:07 +0400
  • eeffe2e557 Check if item model exists inside drag and drop functions Andrei Kortunov 2018-08-03 16:40:04 +0400
  • e4f862c0b9 Check if next char exists Andrei Kortunov 2018-08-01 22:22:01 +0400
  • c2a175c2e0 Move crash catcher wrapper to separate file Andrei Kortunov 2018-08-03 15:51:17 +0400
  • 725a9323c4
    Merge branch 'master' into sound Capostrophic 2018-08-03 14:16:51 +0300
  • 1d1eedc001
    Update changelog Capostrophic 2018-08-03 14:15:58 +0300
  • 2f44acafe2
    Fix changelog Capostrophic 2018-08-03 14:15:03 +0300
  • 4c7f3cf626
    Merge branch 'master' into weaponpriority Capostrophic 2018-08-03 14:07:11 +0300
  • 433c24562e
    Update changelog Capostrophic 2018-08-03 14:06:09 +0300
  • ac98797999 Add missing file Andrei Kortunov 2018-08-03 15:05:13 +0400
  • 4d280add81 Merged pull request #1843 Marc Zinnschlag 2018-08-03 12:56:17 +0200
  • d7718aae9b Merged pull request #1840 Marc Zinnschlag 2018-08-03 12:54:56 +0200
  • eb5f558f6f Merged pull request #1839 Marc Zinnschlag 2018-08-03 12:53:55 +0200
  • 79aaf0163a Merged pull request #1833 Marc Zinnschlag 2018-08-03 12:39:04 +0200
  • 712c9995db Rename mIsScripted variable because its name is ambiguous Andrei Kortunov 2018-08-03 12:01:31 +0400
  • c454f1bdad Use log file for editor (feature #4012) Andrei Kortunov 2018-08-03 08:58:50 +0400
  • 9d85b7c2d3
    Use the actual damage for deducting weapon rating Capostrophic 2018-08-02 15:20:07 +0300
  • 73d5496711
    Revert addition change Capostrophic 2018-08-02 13:01:23 +0300
  • 16af1a6c1c Replace 0 sound range values separately Capostrophic 2018-08-02 12:35:55 +0300
  • 3ac030d75a
    Handle explicit calls before handling quotes Capostrophic 2018-08-02 09:49:53 +0300
  • 80f3bd9f86 Don't apply iWereWolfFleeMod to creatures Capostrophic 2018-08-02 08:31:45 +0300
  • fa6c205e5d Make tab autocompletion work with explicit reference calls Capostrophic 2018-08-02 03:16:33 +0300
  • bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier Capostrophic 2018-08-01 19:41:49 +0300
  • 369ea7e177 Check if a temporary file was successfully closed Andrei Kortunov 2018-08-01 20:36:29 +0400
  • 382b68a081
    Combat AI: take the actual hit chance in account when rating weapon Capostrophic 2018-08-01 19:27:19 +0300
  • 12144de8ed Initialize missing variables Andrei Kortunov 2018-08-01 20:18:37 +0400
  • c0bed0fde2 Handle case when index < 0 Andrei Kortunov 2018-08-01 20:17:59 +0400
  • 770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly Andrei Kortunov 2018-08-01 19:36:55 +0400
  • a08048da4e Avoid dereference after null check Andrei Kortunov 2018-08-01 19:30:30 +0400
  • ab29f9e13f Add permanent barter disposition change option (feature #3103) Capostrophic 2018-08-01 17:31:35 +0300
  • 1c13256456 Merged pull request #1829 Marc Zinnschlag 2018-08-01 16:17:37 +0200
  • 0e75e3816a Merged pull request #1830 Marc Zinnschlag 2018-08-01 16:16:30 +0200
  • 8812f9ddfa Merged pull request #1831 Marc Zinnschlag 2018-08-01 16:15:34 +0200
  • 0c507b74bc Merge pull request #1832 Marc Zinnschlag 2018-08-01 16:13:59 +0200
  • 7c7af1da61 Merged pull request #1834 Marc Zinnschlag 2018-08-01 15:47:09 +0200
  • e8139a5cc7 Merged pull request #1835 Marc Zinnschlag 2018-08-01 15:46:31 +0200
  • 66c241337d
    Merge pull request #1836 from OpenMW/water-shader-tabs AnyOldName3 2018-08-01 14:08:16 +0100
  • f717c9e56d
    Sort out some tabs which snuck into the water shader AnyOldName3 2018-08-01 14:07:02 +0100
  • 4d48ede6f1 Add two missing gameplay settings to Advanced tab Capostrophic 2018-08-01 13:31:17 +0300
  • be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) Capostrophic 2018-08-01 02:24:52 +0300
  • 5b92910829 Limit difficulty scaling, as mentioned in docs Andrei Kortunov 2018-07-31 21:14:16 +0400
  • aac580da6b Merged pull request #1828 Marc Zinnschlag 2018-07-31 11:10:48 +0200
  • 20d4e27f82 Merged pull request #1821 Marc Zinnschlag 2018-07-31 10:51:32 +0200
  • c07cc0dc40 Reset animation state after weapon unequipping Andrei Kortunov 2018-07-30 22:24:25 +0400