openmw-tes3coop/components/openmw-mp
David Cernat b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
..
Base [General] Rework PlayerAttribute packets so they are of minimal size 2017-11-24 14:28:05 +02:00
Controllers [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
Master [General] Remove explicit specifier 2017-10-11 06:17:02 +08:00
Packets [General] Rework PlayerAttribute packets so they are of minimal size 2017-11-24 14:28:05 +02:00
Log.hpp [General] Rewrite Log class 2017-11-07 05:34:55 +08:00
NetworkMessages.hpp [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
Utils.cpp [General] Move getFilenameTimestamp() to Utils 2017-11-07 05:33:10 +08:00
Utils.hpp [General] Move getFilenameTimestamp() to Utils 2017-11-07 05:33:10 +08:00
Version.hpp [General] Update version to 0.7-alpha 2017-09-13 10:29:36 +03:00