openmw-tes3coop/components/openmw-mp/Base
David Cernat b0965f094a [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.
2017-11-24 14:28:05 +02:00
..
BaseActor.hpp [General] Modernize Script API 2017-08-28 00:15:56 +08:00
BaseEvent.hpp [General] Implement ObjectState packet 2017-07-13 09:46:30 +03:00
BaseNetCreature.hpp [General] Modernize Script API 2017-08-28 00:15:56 +08:00
BasePacketProcessor.hpp [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
BasePlayer.hpp [General] Rework PlayerAttribute packets so they are of minimal size 2017-11-24 14:28:05 +02:00
BaseStructs.hpp [General] Modernize Script API 2017-08-28 00:15:56 +08:00