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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
actiondoor.cpp
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actiondoor.hpp
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actioneat.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actioneat.hpp
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actionequip.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionequip.hpp
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actionopen.cpp
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Closes #1081: Implement disease contraction
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2014-01-03 23:33:14 +01:00 |
actionopen.hpp
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actionread.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
actionread.hpp
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actionrepair.cpp
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actionrepair.hpp
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actionsoulgem.cpp
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actionsoulgem.hpp
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actiontake.cpp
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Implement theft detection
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2014-01-07 19:58:17 +01:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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Fixes #417: Apply weather instantly when teleporting
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2013-12-31 20:40:23 +01:00 |
actionteleport.hpp
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actiontrap.cpp
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Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
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2013-11-17 23:31:08 +01:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellfunctors.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
cells.cpp
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Get rid of a hack
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2014-01-07 20:43:08 +01:00 |
cells.hpp
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Implement divine/almsivi intervention magic effects
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2014-01-01 02:22:11 +01:00 |
cellstore.cpp
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Don't crash when trying to delete a reference that doesn't exist anymore
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2013-08-26 00:14:02 +02:00 |
cellstore.hpp
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
class.cpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
class.hpp
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Nothing to see here, move along.
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2014-01-05 16:09:06 +01:00 |
containerstore.cpp
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Gold fixes (when did this break?)
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2014-01-09 01:34:10 +01:00 |
containerstore.hpp
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Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure.
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2014-01-08 23:37:46 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.hpp
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esmloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
esmstore.cpp
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Merge branch 'master' into dialogue
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2013-11-10 13:21:39 +01:00 |
esmstore.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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fallback.hpp
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globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
globals.hpp
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inventorystore.cpp
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Fix an auto equipping bug that allowed twohanded weapon and shield at the same time
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2014-01-11 03:07:35 +01:00 |
inventorystore.hpp
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Stop merchants from autoequipping items sold to them
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2014-01-05 22:43:09 +01:00 |
livecellref.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
localscripts.cpp
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localscripts.hpp
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manualref.hpp
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Smash case for manual reference IDs as well, consistent with references in data files
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2014-01-04 04:39:06 +01:00 |
nullaction.hpp
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omwloader.cpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
omwloader.hpp
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Issue #913: Merge --master and --plugin switches
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2013-09-29 09:11:57 +02:00 |
physicssystem.cpp
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Implement water walking
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2014-01-02 02:03:44 +01:00 |
physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
player.cpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
player.hpp
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Implement mark/recall magic effects
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2014-01-01 17:06:21 +01:00 |
ptr.cpp
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Remove no longer accurate flagAsModified calls. Container items are now modified via ContainerStore, not RefData.
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2013-12-27 00:41:19 +01:00 |
ptr.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
recordcmp.hpp
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refdata.cpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
refdata.hpp
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Add a warning comment to RefData::setCount()
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2013-11-10 02:45:17 +01:00 |
scene.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
scene.hpp
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Fix crash with player->position command
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2013-12-19 00:37:57 +01:00 |
store.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
store.hpp
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cleaned up ID handling in INFO record (including a ESMTool bug fix)
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2013-11-05 12:56:20 +01:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Add getPlayerPtr() utility method. Reduces dependencies a lot.
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2014-01-08 18:39:44 +01:00 |
weather.hpp
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Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
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2014-01-01 14:57:14 +01:00 |
worldimp.cpp
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Speed fix for "on target" spells
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2014-01-10 22:51:42 +01:00 |
worldimp.hpp
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Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
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2014-01-09 01:49:58 +01:00 |