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openmw-tes3coop/apps/openmw/mwmechanics
Capostrophic d15dcaff68
Don't adjust weapon rating according to weapon condition twice
7 years ago
..
activespells.cpp Dispel only effects from spells (bug #3995) 7 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp Refactor AiTemporaryStorage usage 7 years ago
actor.hpp Refactor AiTemporaryStorage usage 7 years ago
actors.cpp Make sure we apply OT_Murder only once 7 years ago
actors.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicast.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aicast.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aicombat.cpp Refactor AiTemporaryStorage usage 7 years ago
aicombat.hpp Refactor AiTemporaryStorage usage 7 years ago
aicombataction.cpp Revert addition change 7 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiface.cpp
aiface.hpp
aifollow.cpp Refactor AiTemporaryStorage usage 7 years ago
aifollow.hpp Refactor AiTemporaryStorage usage 7 years ago
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aisequence.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
aisequence.hpp Refactor AiTemporaryStorage usage 7 years ago
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 7 years ago
aitravel.hpp Add mHidden field to AiTravel 7 years ago
aiwander.cpp Refactor AiTemporaryStorage usage 7 years ago
aiwander.hpp Refactor AiTemporaryStorage usage 7 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Reset animation state after weapon unequipping 7 years ago
character.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
combat.cpp Implement ranged crits (feature #3703) 7 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Fix possible division by zero in the fatigue calculation (bug #4510) 7 years ago
creaturestats.hpp
difficultyscaling.cpp Limit difficulty scaling, as mentioned in docs 7 years ago
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Rework manual spellcasting (e.g. via scripts) 7 years ago
mechanicsmanagerimp.hpp Rework manual spellcasting (e.g. via scripts) 7 years ago
movement.hpp
npcstats.cpp Implement sBookSkillMessage GMST 7 years ago
npcstats.hpp Implement sBookSkillMessage GMST 7 years ago
objects.cpp
objects.hpp
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 7 years ago
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 7 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 7 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp
repair.hpp
security.cpp Implement unlockable locks with 'lock 0' console command 7 years ago
security.hpp
spellcasting.cpp Merged pull request #1843 7 years ago
spellcasting.hpp Rename mIsScripted variable because its name is ambiguous 7 years ago
spellpriority.cpp Avoid fall-through in spell selection 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Use relative stat difference for haggling 7 years ago
trading.hpp
weaponpriority.cpp Don't adjust weapon rating according to weapon condition twice 7 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago