.. |
activespells.cpp
|
Dispel only effects from spells (bug #3995)
|
7 years ago |
activespells.hpp
|
Dispel only effects from spells (bug #3995)
|
7 years ago |
actor.cpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
actor.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
actors.cpp
|
Make sure we apply OT_Murder only once
|
7 years ago |
actors.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
actorutil.cpp
|
…
|
|
actorutil.hpp
|
…
|
|
aiactivate.cpp
|
…
|
|
aiactivate.hpp
|
…
|
|
aiavoiddoor.cpp
|
…
|
|
aiavoiddoor.hpp
|
…
|
|
aibreathe.cpp
|
Added AiBreathe package (feature #1374)
|
8 years ago |
aibreathe.hpp
|
Added AiBreathe package (feature #1374)
|
8 years ago |
aicast.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aicast.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aicombat.cpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aicombat.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aicombataction.cpp
|
Revert addition change
|
7 years ago |
aicombataction.hpp
|
Combat AI: use WhenUsed enchantments
|
8 years ago |
aiescort.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aiescort.hpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aiface.cpp
|
…
|
|
aiface.hpp
|
…
|
|
aifollow.cpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aifollow.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aipackage.cpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
aipackage.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aipursue.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aipursue.hpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
aisequence.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
aisequence.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aistate.hpp
|
…
|
|
aitravel.cpp
|
Finish AiTarget package, if destination is blocked by other actor
|
7 years ago |
aitravel.hpp
|
Add mHidden field to AiTravel
|
7 years ago |
aiwander.cpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
aiwander.hpp
|
Refactor AiTemporaryStorage usage
|
7 years ago |
alchemy.cpp
|
Update alchemy effects after every created potion (#4079)
|
7 years ago |
alchemy.hpp
|
…
|
|
autocalcspell.cpp
|
…
|
|
autocalcspell.hpp
|
…
|
|
character.cpp
|
Reset animation state after weapon unequipping
|
7 years ago |
character.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
combat.cpp
|
Implement ranged crits (feature #3703)
|
7 years ago |
combat.hpp
|
Fix some style issues flagged by cppcheck
|
7 years ago |
coordinateconverter.cpp
|
…
|
|
coordinateconverter.hpp
|
…
|
|
creaturestats.cpp
|
Fix possible division by zero in the fatigue calculation (bug #4510)
|
7 years ago |
creaturestats.hpp
|
…
|
|
difficultyscaling.cpp
|
Limit difficulty scaling, as mentioned in docs
|
7 years ago |
difficultyscaling.hpp
|
…
|
|
disease.hpp
|
…
|
|
drawstate.hpp
|
…
|
|
enchanting.cpp
|
Remove missing souls, remove some runaway exceptions (Fixes #4111)
|
7 years ago |
enchanting.hpp
|
…
|
|
levelledlist.hpp
|
…
|
|
magiceffects.cpp
|
…
|
|
magiceffects.hpp
|
…
|
|
mechanicsmanagerimp.cpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
mechanicsmanagerimp.hpp
|
Rework manual spellcasting (e.g. via scripts)
|
7 years ago |
movement.hpp
|
…
|
|
npcstats.cpp
|
Implement sBookSkillMessage GMST
|
7 years ago |
npcstats.hpp
|
Implement sBookSkillMessage GMST
|
7 years ago |
objects.cpp
|
…
|
|
objects.hpp
|
…
|
|
obstacle.cpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
obstacle.hpp
|
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
|
7 years ago |
pathfinding.cpp
|
Prevent NPC from chosing farther pathgrid node
|
7 years ago |
pathfinding.hpp
|
Move PathgridGraph out of CellStore
|
7 years ago |
pathgrid.cpp
|
http to https for supported urls (#1625)
|
7 years ago |
pathgrid.hpp
|
Move PathgridGraph out of CellStore
|
7 years ago |
pickpocket.cpp
|
…
|
|
pickpocket.hpp
|
…
|
|
repair.cpp
|
…
|
|
repair.hpp
|
…
|
|
security.cpp
|
Implement unlockable locks with 'lock 0' console command
|
7 years ago |
security.hpp
|
…
|
|
spellcasting.cpp
|
Merged pull request #1843
|
7 years ago |
spellcasting.hpp
|
Rename mIsScripted variable because its name is ambiguous
|
7 years ago |
spellpriority.cpp
|
Avoid fall-through in spell selection
|
7 years ago |
spellpriority.hpp
|
Split weapons and spells rating code from combat actions
|
8 years ago |
spells.cpp
|
…
|
|
spells.hpp
|
…
|
|
stat.cpp
|
…
|
|
stat.hpp
|
…
|
|
steering.cpp
|
…
|
|
steering.hpp
|
…
|
|
summoning.cpp
|
Store integer actor ID in AI packages (bug #4036)
|
7 years ago |
summoning.hpp
|
Added a delay before summoned creature corpse despawning
|
7 years ago |
trading.cpp
|
Use relative stat difference for haggling
|
7 years ago |
trading.hpp
|
…
|
|
weaponpriority.cpp
|
Don't adjust weapon rating according to weapon condition twice
|
7 years ago |
weaponpriority.hpp
|
implement rateAmmo() function
|
7 years ago |