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openmw-tes3coop/apps/openmw/mwworld
MiroslavR 407abc605f Fix auto-equipping of blunt weapons 8 years ago
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action.cpp Implement and use getDistanceToFacedObject() 9 years ago
action.hpp Implement and use getDistanceToFacedObject() 9 years ago
actionalchemy.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionalchemy.hpp
actionapply.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 11 years ago
actiondoor.cpp Opening doors 12 years ago
actiondoor.hpp Opening doors 12 years ago
actioneat.cpp Remove redundant getId function 9 years ago
actioneat.hpp
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 9 years ago
actionequip.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionopen.cpp WindowManager refactoring 10 years ago
actionopen.hpp Remove empty line at the beginning of files 10 years ago
actionread.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionread.hpp
actionrepair.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionrepair.hpp Added PC repair feature 12 years ago
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 12 years ago
actiontake.cpp Remove empty line at the beginning of files 10 years ago
actiontake.hpp
actiontalk.cpp Remove empty line at the beginning of files 10 years ago
actiontalk.hpp
actionteleport.cpp Do not adjust the player position when loading a savegame (Fixes #2089) 9 years ago
actionteleport.hpp Don't teleport followers when using teleportation spells 10 years ago
actiontrap.cpp Implement and use getDistanceToFacedObject() 9 years ago
actiontrap.hpp Play trap activation sound on trapped object, not actor 9 years ago
cellpreloader.cpp Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
cellpreloader.hpp Add "preload instances" setting, disabling this may help if you are low on memory. 9 years ago
cellref.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
cellref.hpp Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
cellreflist.hpp Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 9 years ago
cells.cpp Replace "sys::default" with ESM::CellId::sDefaultWorldspace 9 years ago
cells.hpp Several warning fixes 10 years ago
cellstore.cpp Properly handle moved references in respawning code (Fixes #3600) 8 years ago
cellstore.hpp Properly handle moved references in respawning code (Fixes #3600) 8 years ago
cellvisitors.hpp Rename CellStore Functor to Visitor 9 years ago
class.cpp Do not show uncarriable lights in item views 8 years ago
class.hpp Do not show uncarriable lights in item views 8 years ago
containerstore.cpp Fix shadowing warnings 8 years ago
containerstore.hpp Make actors with non-portable lights in inventory glow (Closes #2042, #3338) 8 years ago
contentloader.hpp Missing iostream include 11 years ago
customdata.cpp Use the const version of CustomData::as* 9 years ago
customdata.hpp Use the const version of CustomData::as* 9 years ago
esmloader.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
esmloader.hpp Reduce includes 10 years ago
esmstore.cpp Rewrite NAME_T into FIXED_STRING. 9 years ago
esmstore.hpp Explicitly instantiate MWWorld::Store 10 years ago
failedaction.cpp Play locked sounds on locked objects instead of actors 9 years ago
failedaction.hpp Play locked sounds on locked objects instead of actors 9 years ago
globals.cpp Rename to lowerCaseInPlace 9 years ago
globals.hpp Remove NAME handling from MWWorld::Globals 10 years ago
inventorystore.cpp Fix auto-equipping of blunt weapons 8 years ago
inventorystore.hpp Add a setting for merchant auto-equipping prevention 8 years ago
livecellref.cpp Pass a string by reference 9 years ago
livecellref.hpp Pass a string by reference 9 years ago
localscripts.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
localscripts.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
manualref.cpp Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
manualref.hpp Move manualref code out of header 10 years ago
nullaction.hpp Add isNullAction() method to fix compiler warning 9 years ago
player.cpp Don't allow the player to activate objects when dead 8 years ago
player.hpp Fix the enemy nearby check (Bug #3423) 9 years ago
projectilemanager.cpp Initialize speed for magic projectiles 8 years ago
projectilemanager.hpp Use particle textures for spell projectiles 8 years ago
ptr.cpp Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 9 years ago
ptr.hpp Accept a ConstPtr in ContainerStore::stacks 9 years ago
recordcmp.hpp Remove some unused code, include cleanup 10 years ago
refdata.cpp Fix animation state not saving 8 years ago
refdata.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
scene.cpp Fix the adjustPlayerPos parameter not being respected in all cases 9 years ago
scene.hpp Do not adjust the player position when loading a savegame (Fixes #2089) 9 years ago
store.cpp Fix moved references disappearing when modified by a plugin 9 years ago
store.hpp Store: be consistent about struct / class usage 9 years ago
timestamp.cpp Correct an error in the timestamp subtracting logic (Fixes #3105) 9 years ago
timestamp.hpp fixed warning C4099: 10 years ago
weather.cpp Import base weather states before loading region modifiers (Fixes #3594) 8 years ago
weather.hpp Move Fallback map to components/ 9 years ago
worldimp.cpp Fix shadowing warnings 8 years ago
worldimp.hpp Coverity fixes 8 years ago