..
activespells.cpp
[Client] Return 0 if effect not found
2018-07-03 03:43:38 +08:00
activespells.hpp
[General] Send summon duration to server in ObjectSpawn packets
2018-07-01 00:43:29 +03:00
actor.cpp
actor.hpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
actors.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
actors.hpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
actorutil.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actorutil.hpp
actorutil.hpp includes mwworld/ptr.hpp
2015-09-11 18:43:06 +12:00
aiactivate.cpp
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
aiactivate.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.cpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aiavoiddoor.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
aibreathe.cpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aibreathe.hpp
Added AiBreathe package (feature #1374 )
2017-07-25 10:58:04 +04:00
aicombat.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
aicombat.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aicombataction.cpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
aicombataction.hpp
Combat AI: use WhenUsed enchantments
2017-08-05 12:18:38 +04:00
aiescort.cpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiescort.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aiface.cpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aiface.hpp
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
aifollow.cpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aifollow.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aipackage.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
aipackage.hpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
aipursue.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
aipursue.hpp
Store integer actor ID in AI packages (bug #4036 )
2018-06-08 19:57:41 +04:00
aisequence.cpp
Do not stack return packages
2018-06-08 21:53:47 +04:00
aisequence.hpp
Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
2018-06-08 21:53:47 +04:00
aistate.hpp
aitravel.cpp
AiTravel: store mHidden flag in savegame
2018-06-08 21:53:47 +04:00
aitravel.hpp
Add mHidden field to AiTravel
2018-06-08 21:53:47 +04:00
aiwander.cpp
Remove unnecessary hack
2018-06-08 21:53:47 +04:00
aiwander.hpp
AiWander: resume moving to destination after combat
2018-06-08 21:53:47 +04:00
alchemy.cpp
Update alchemy effects after every created potion ( #4079 )
2017-09-06 15:11:47 +04:00
alchemy.hpp
Don't reveal unknown potion effects in alchemy window ( Fixes #3146 )
2016-02-02 22:50:11 +01:00
autocalcspell.cpp
Move spell magicka cost calculation to standalone function
2017-07-24 21:11:59 +04:00
autocalcspell.hpp
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
character.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
character.hpp
Make 'PlayGroup idle' to cancel scripted animations
2018-06-12 14:04:03 +04:00
combat.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
combat.hpp
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
coordinateconverter.hpp
Fixed errors pointed out by Zini.
2015-09-12 14:17:46 +12:00
creaturestats.cpp
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
creaturestats.hpp
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
difficultyscaling.cpp
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
2017-06-20 05:28:45 +03:00
difficultyscaling.hpp
disease.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
drawstate.hpp
enchanting.cpp
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
enchanting.hpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
levelledlist.hpp
Cleanup of #include statements
2016-06-18 10:56:28 +09:00
magiceffects.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
magiceffects.hpp
mechanicsmanagerimp.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
mechanicsmanagerimp.hpp
Merge pull request #447 from OpenMW/master while resolving conflicts
2018-06-08 06:01:00 +03:00
movement.hpp
npcstats.cpp
Merge pull request #403 from OpenMW/master
2018-04-10 06:43:24 +03:00
npcstats.hpp
Merge pull request #403 from OpenMW/master
2018-04-10 06:43:24 +03:00
objects.cpp
More consistent wording of errors/warnings
2017-03-04 21:48:31 +01:00
objects.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
obstacle.cpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
obstacle.hpp
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
pathfinding.cpp
[Fix] Some PVS-Studio and cppcheck fixes
2018-04-18 12:36:10 +00:00
pathfinding.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pathgrid.cpp
http to https for supported urls ( #1625 )
2018-03-08 21:23:24 +01:00
pathgrid.hpp
Move PathgridGraph out of CellStore
2017-11-27 21:20:31 +00:00
pickpocket.cpp
pickpocket.hpp
repair.cpp
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
repair.hpp
security.cpp
Merge pull request #456 from OpenMW/master while resolving conflicts
2018-07-04 01:52:29 +03:00
security.hpp
spellcasting.cpp
[General] Replace deathReason in death packets with a killer variable
2018-07-05 22:24:51 +03:00
spellcasting.hpp
Update magic effect particles after building new animation (bug #2254 )
2018-03-19 10:43:22 +04:00
spellpriority.cpp
Avoid fall-through in spell selection
2018-06-28 11:12:48 +04:00
spellpriority.hpp
Split weapons and spells rating code from combat actions
2017-08-01 09:05:35 +04:00
spells.cpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
spells.hpp
Cache magic effects in MWMechanics::Spells
2016-07-02 12:50:00 +02:00
stat.cpp
Change bounds behavior of stat script commands
2017-03-22 15:17:44 +09:00
stat.hpp
Fix magicka and fatigue calculations from fortifying attributes
2016-06-25 19:21:49 +09:00
steering.cpp
Fixed bug in smoothTurn()
2015-09-06 17:39:48 +12:00
steering.hpp
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
summoning.cpp
[Client] Don't remove SummonKeys with actorIds of -1
2018-07-05 01:11:45 +03:00
summoning.hpp
Added a delay before summoned creature corpse despawning
2017-08-18 11:58:28 +04:00
trading.cpp
Use relative stat difference for haggling
2018-06-08 19:00:45 +03:00
trading.hpp
Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
2016-06-04 12:28:47 -04:00
weaponpriority.cpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00
weaponpriority.hpp
implement rateAmmo() function
2018-01-11 21:08:11 +04:00