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openmw-tes3coop
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5080a65910
fix/skillcap
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openmw-tes3coop
/
components
/
sceneutil
History
scrawl
6c79c0fb35
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
7 years ago
..
attach.cpp
Move double buffering implementation inside RigGeometry
7 years ago
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
8 years ago
clone.cpp
Add custom version of MorphGeometry replacing osgAnimation
7 years ago
clone.hpp
Add SceneManager and clone utility
10 years ago
controller.cpp
Fixes for building in MSVC
8 years ago
controller.hpp
Add virtual destructors
7 years ago
lightcontroller.cpp
Move observer_ptr include where it belongs
9 years ago
lightcontroller.hpp
Pass a Vec4f by reference
9 years ago
lightmanager.cpp
use own inline hash_combine function
8 years ago
lightmanager.hpp
Refactor LightListCallback to allow for integration in custom Drawables.
8 years ago
lightutil.cpp
Make actors with non-portable lights in inventory glow (
Closes
#2042
,
#3338
)
8 years ago
lightutil.hpp
Make actors with non-portable lights in inventory glow (
Closes
#2042
,
#3338
)
8 years ago
morphgeometry.cpp
Remove redundant _boundingBoxComputed which no longer exists in osg master (
Fixes
#4075
)
7 years ago
morphgeometry.hpp
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
7 years ago
optimizer.cpp
Fix the optimizer messing up LOD node's children (
Fixes
#4301
)
7 years ago
optimizer.hpp
Fix the optimizer messing up LOD node's children (
Fixes
#4301
)
7 years ago
pathgridutil.cpp
Changes to color scheme, slight change to drag indicator,
9 years ago
pathgridutil.hpp
Drag indicator.
9 years ago
positionattitudetransform.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
positionattitudetransform.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
riggeometry.cpp
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
7 years ago
riggeometry.hpp
Add an empty compileGLObjects implementation to Rig/MorphGeometry to avoid unnecessary creation of display list done by osg
7 years ago
serialize.cpp
Add custom version of MorphGeometry replacing osgAnimation
7 years ago
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
skeleton.cpp
Don't update off-screen animations
7 years ago
skeleton.hpp
Don't update off-screen animations
7 years ago
statesetupdater.cpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
statesetupdater.hpp
StateSetUpdater: use the frameNumber
9 years ago
unrefqueue.cpp
Add resource statistics panel opened with F4
8 years ago
unrefqueue.hpp
Add resource statistics panel opened with F4
8 years ago
util.cpp
Fix some style issues flagged by cppcheck
7 years ago
util.hpp
Fix some style issues flagged by cppcheck
7 years ago
visitor.cpp
use bbox as wrap range & apply to all particle systems
7 years ago
visitor.hpp
use bbox as wrap range & apply to all particle systems
7 years ago
waterutil.cpp
Move water mesh + simple state generation to components library.
9 years ago
waterutil.hpp
Move water mesh + simple state generation to components library.
9 years ago
workqueue.cpp
Fix some style issues flagged by cppcheck
7 years ago
workqueue.hpp
Add resource statistics panel opened with F4
8 years ago
writescene.cpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago