..
action.cpp
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
action.hpp
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
actionalchemy.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionalchemy.hpp
actionapply.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionapply.hpp
actiondoor.cpp
actiondoor.hpp
actioneat.cpp
Remove redundant getId function
2015-12-18 16:58:38 +01:00
actioneat.hpp
actionequip.cpp
Fix crash when onPcEquip script removes the equipped item ( Fixes #3016 )
2015-11-24 22:55:17 +01:00
actionequip.hpp
actionopen.cpp
WindowManager refactoring
2015-03-11 20:04:25 +01:00
actionopen.hpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actionread.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionread.hpp
actionrepair.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionrepair.hpp
actionsoulgem.cpp
Added MWMechanics::isPlayerInCombat()
2015-09-10 18:48:34 +12:00
actionsoulgem.hpp
actiontake.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontake.hpp
actiontalk.cpp
Remove empty line at the beginning of files
2015-08-18 23:06:12 +02:00
actiontalk.hpp
actionteleport.cpp
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
actionteleport.hpp
Don't teleport followers when using teleportation spells
2015-05-22 19:57:02 +02:00
actiontrap.cpp
Implement and use getDistanceToFacedObject()
2016-07-08 23:28:49 +09:00
actiontrap.hpp
Play trap activation sound on trapped object, not actor
2016-07-10 21:39:53 +09:00
cellpreloader.cpp
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
cellpreloader.hpp
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
cellref.cpp
cellref.hpp
cellreflist.hpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
cells.cpp
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
cells.hpp
cellstore.cpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
cellstore.hpp
Fix possible reference duplication when the refID is modified by a plugin (Bug #3471 )
2016-07-22 03:58:23 +02:00
cellvisitors.hpp
Rename CellStore Functor to Visitor
2015-12-06 18:13:04 +01:00
class.cpp
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
class.hpp
Pass hitPosition by const reference
2016-09-13 00:59:56 +09:00
containerstore.cpp
Merge pull request #879 from jordan-ayers/bugfix/1544
2016-01-19 15:02:51 +01:00
containerstore.hpp
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
2016-01-18 19:56:35 -06:00
contentloader.hpp
customdata.cpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
customdata.hpp
Use the const version of CustomData::as*
2015-12-19 16:19:52 +01:00
esmloader.cpp
Silence -Wreorder warnings, and remove -Wno-reorder.
2015-05-21 22:46:44 -05:00
esmloader.hpp
esmstore.cpp
Rewrite NAME_T into FIXED_STRING.
2016-05-07 23:27:33 +03:00
esmstore.hpp
Explicitly instantiate MWWorld::Store
2015-07-09 19:22:04 +02:00
failedaction.cpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
failedaction.hpp
Play locked sounds on locked objects instead of actors
2016-08-10 21:31:14 +09:00
globals.cpp
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
globals.hpp
Remove NAME handling from MWWorld::Globals
2015-07-10 00:29:40 +03:00
inventorystore.cpp
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
2016-06-29 22:54:11 +02:00
inventorystore.hpp
Adjust ContainerStore / InventoryStore to allow partial unequip of items.
2016-01-18 19:56:35 -06:00
livecellref.cpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
livecellref.hpp
Pass a string by reference
2015-12-18 17:08:26 +01:00
localscripts.cpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
localscripts.hpp
Vanilla-compatible activate / onActivate ( Fixes #1629 )
2016-02-26 13:08:35 +01:00
manualref.cpp
Add support for placing BodyParts in a cell (Bug #3118 )
2016-01-02 01:30:06 +01:00
manualref.hpp
nullaction.hpp
Add isNullAction() method to fix compiler warning
2016-06-11 18:26:20 +02:00
player.cpp
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
player.hpp
Fix the enemy nearby check (Bug #3423 )
2016-06-07 01:55:34 +02:00
projectilemanager.cpp
Initialize speed for magic projectiles
2016-09-14 21:39:44 +02:00
projectilemanager.hpp
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00
ptr.cpp
Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
2015-12-18 17:56:48 +01:00
ptr.hpp
Accept a ConstPtr in ContainerStore::stacks
2015-12-18 17:01:21 +01:00
recordcmp.hpp
refdata.cpp
Fix animation state not saving
2016-09-15 16:11:54 +02:00
refdata.hpp
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
scene.cpp
Fix the adjustPlayerPos parameter not being respected in all cases
2016-03-30 01:54:03 +02:00
scene.hpp
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
store.cpp
Fix moved references disappearing when modified by a plugin
2016-07-22 02:12:03 +02:00
store.hpp
Store: be consistent about struct / class usage
2015-12-12 22:34:59 +01:00
timestamp.cpp
Correct an error in the timestamp subtracting logic ( Fixes #3105 )
2015-12-26 00:26:13 +01:00
timestamp.hpp
weather.cpp
clang says that these must be in the MWWorld namespace
2016-08-14 16:17:09 +02:00
weather.hpp
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
worldimp.cpp
Don't play area vfx for non-area spells on actors.
2016-09-08 02:07:01 +09:00
worldimp.hpp
Consolidations and cleanup for multi-effect spells
2016-09-05 05:30:51 +09:00