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activespells.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activespells.hpp
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actors.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-15 11:31:48 +02:00 |
actors.hpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aiactivate.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aiactivate.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aicombat.cpp
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Merge branch 'openmw-29'
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2014-03-04 09:34:38 +01:00 |
aicombat.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
aiescort.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aiescort.hpp
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aifollow.cpp
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compile fix.
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2014-03-29 18:36:32 +01:00 |
aifollow.hpp
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add AIfollow to summoned creatures
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2014-03-05 11:24:39 +01:00 |
aipackage.cpp
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aipackage.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aipersue.cpp
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Crime is now checked every frame call
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2014-04-03 00:50:09 -04:00 |
aipersue.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.cpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aisequence.hpp
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Ai pursue now controls guards pursuit of crimes
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2014-04-02 00:18:22 -04:00 |
aitravel.cpp
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Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
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2014-03-16 23:49:06 +01:00 |
aitravel.hpp
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WIP
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2014-02-05 16:12:50 +01:00 |
aiwander.cpp
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Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors).
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2014-04-03 07:46:26 +11:00 |
aiwander.hpp
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Use duration rather than frame counts. Stops false detection of being "stuck" with high frame rates (e.g. indoors).
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2014-04-03 07:46:26 +11:00 |
alchemy.cpp
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alchemy.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
character.cpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
character.hpp
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Play deathknockout/deathknockdown animations when appropriate
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2014-03-26 18:55:16 +01:00 |
combat.cpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
combat.hpp
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Feature #50: Implement marksman mechanics.
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2014-03-08 06:03:45 +01:00 |
creaturestats.cpp
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Minor changes
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2014-04-04 08:10:35 -04:00 |
creaturestats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
disease.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
drawstate.hpp
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enchanting.cpp
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
enchanting.hpp
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Detect selling stolen items or enchanting with stolen items
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2014-01-22 13:04:55 +01:00 |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Merge remote-tracking branch 'jeffreyhaines/master'
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2014-04-15 11:31:48 +02:00 |
mechanicsmanagerimp.hpp
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Revert 6b28c06..98fd381
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2014-03-29 22:26:53 -04:00 |
movement.hpp
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npcstats.cpp
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Save state is handled correctly now.
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2014-04-14 18:11:04 -04:00 |
npcstats.hpp
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Cleaned up code, implemented crime ids
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2014-04-05 10:26:14 -04:00 |
objects.cpp
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Merge branch 'savedgame'
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2014-02-01 18:16:32 +01:00 |
objects.hpp
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Feature #957: Implement area magic
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2014-01-20 13:11:29 +01:00 |
pathfinding.cpp
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Remove redundant parameter from aStarSearch. Also update some comments.
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2014-04-04 18:10:06 +11:00 |
pathfinding.hpp
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Move PathgridGraph into separate files.
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2014-04-04 06:13:47 +11:00 |
pathgrid.cpp
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minor cleanup
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2014-04-07 09:56:36 +02:00 |
pathgrid.hpp
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One more comment fix.
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2014-04-04 18:17:42 +11:00 |
pickpocket.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
pickpocket.hpp
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repair.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
repair.hpp
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security.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
security.hpp
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spellcasting.cpp
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Feature #50: Spawn projectiles
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2014-03-08 01:31:27 +01:00 |
spellcasting.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
spells.cpp
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spells.hpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
stat.cpp
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
stat.hpp
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
steering.cpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |
steering.hpp
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Improvements to smooth NPC steering
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2014-01-31 04:43:29 +01:00 |