openmw-tes3coop/components/openmw-mp/Packets
David Cernat b6099024df [General] Rework PlayerAttribute packets so they are of minimal size
Previously, whenever a single attribute value changed for a player, that player then sent a PlayerAttribute packet with all values for all 8 attributes.

This did not cause anywhere as much packet spam as PlayerSkill used to, but there was no good reason not to fix it as well.

(cherry picked from commit b0965f094a)
2018-04-19 17:26:20 +03:00
..
Actor [General] Add isPlayer boolean to targets in packets 2018-04-05 12:48:53 +03:00
Player [General] Rework PlayerAttribute packets so they are of minimal size 2018-04-19 17:26:20 +03:00
World [General] Add isPlayer boolean to targets in packets 2018-04-05 12:48:53 +03:00
BasePacket.cpp [General] Return sent packet number 2017-07-31 19:08:04 +08:00
BasePacket.hpp [General] Empty strings should be sent too 2017-09-04 04:03:02 +08:00
PacketPreInit.cpp [General] Make coding style consistent 2017-05-02 22:47:58 +03:00
PacketPreInit.hpp [General] Improve PacketPreInit 2017-05-02 23:31:30 +08:00